Mad Mazes : Intriguing Mind Twisters for Puzzle Buffs, Game Nuts and Other Smart People
by Robert Abbott
Foreword by Martin Gardner
Hard Cover (September 1990) $14.95 |
This book is now out-of-print, but I have quite a few copies that Id like to sell. Click here for information about buying a copy. |
Travel along the roads from Start to Goal. At each inter
So: At the first intersection, you can only go straight. At the second intersection you can again only go straight. At the third intersection you could go straight or turn north. Suppose you go north. At the next intersection you can only turn east. Its true theres a line that curves to the west, but there is no arrowhead pointing west.
Click here if you need a hint.
I first met Bob when I was writing the Mathematical Games column in Scientific American. He had invented a card game called Eleusis that had the remarkable property of simulating induction, the process by which scientific laws are discovered and theories formulated. My two columns on Eleusis were among the most popular. They led to other induction games, and even to some interesting research on induction. In 1963 Bob wrote Abbotts New Card Games (alas, now out of print) that included Eleusis among other unusual games.
No one has been as creative as Bob in devising bizarre mazes that are unlike any you have seen before. These mazes, let me add, also have an affinity with scientific method. What is science if not the trying of every possible path that can lead to the solution of a puzzle posed by Nature? When researchers reach a blind alley, they sigh and turn back to try other paths.
Bobs mazes will not advance science or mathematics, but in working on them you will experience a pleasure that in its small way is similar to the pleasure experienced by scientists when they solve a problem. Think of the maze as a model of a tiny portion of a perhaps infinite universe
Bob Abbott, inventor of such games as Eleusis, Epaminondas, Ultima, and Construction, has created a fascinating collection of 20 mazes
The typically American title says it all, really! This is a large, glossy colour book crammed with fiendish puzzle mazes. The book can be opened out to reveal the compendium of maddening games to tax your brain. Arrows, numbers, shape sequences and codes lead you through each variously themed maze. Mind-
Foreword
This is the books Foreword, written by Martin Gardner.Reviews
Newsweek December 10, 1990.
Reviewed by Michael Keller.
liyet@bigfoot.com from Ilsan, South Korea, January 31, 1999