In all these mazes, you must first print out a full- After youve printed the diagram, place the die on the square marked Start, and position it so the face with the 6 is on top. Then tip the die from square to square (landing on white squares only) until you can land on the square marked Goal. (You might think of the die as a large carton that is too heavy to turn or slide, but you can tip it over on an edge and have it land in an adjacent square.) Theres one restriction: you cannot tip onto a square if it results in the 1 being on top of the die. So, for example, from Start you could not move east, then north, then east. Click here for the solution. |
I created this maze recently for the World Puzzle Championship. It was one of eighteen puzzles in an on-line qualifying exam used to pick the American team. That team will compete in the Championship to be held in Budapest in October, 1999. Will Shortz and Nick Baxter, who put together the exam, asked me to create a maze with a new layout, but with the same rules as one in my book SuperMazes.
Mazes with a single rolling die are now generally referred to as rolling- Others have taken this concept of rolling cubes way beyond anything I had envisioned. Ed Pegg, Jr. created a maze that uses a cube with arrows on its faces. This cube rolls over a grid of arrows. To see his maze, go to Eds web site, www.mathpuzzle.com (which, incidentally, is the best puzzle site on the Internet), scroll down to My Math Puzzle Pages, then click on Multistate Mazes. The greatest advance in this peculiar form of puzzle was made by Richard Tucker. He is a British software developer and puzzle designer. One of his creations is the 3D puzzle Kings Court, published by Pentangle. Instead of a cube, Tucker uses two dice taped together! The dice form an elongated block that traces weird paths across the page. Instead of rolling, it looks more like its flopping around. It sounds like it should never work, but it does. The maze is easy to understand, though finding the solution can be hard. |
To create a block to use in these mazes, take two dice and stick them together. One easy way to do this is to wrap the dice in Scotch tape. Have the 6 face of one die showing at one end of the block and the 1 face of the other die showing at the other end. The numbers on the dice have no meaning in the first three of these mazes, but the Other- Your block should look something like the picture at the left. Well, it wont really look that bad. Thats just the best picture I can draw using MS Publisher. In that diagram, each of the long sides has the same two numbers. That isnt really necessary, but you might follow that example just in case someone comes up with a new maze that makes use of the numbers. |
Besides creating the block for this maze, you also have to print out a full- |
At the left is a small illustration of the maze. The numbers in the illustration are only for the example given below. Those numbers dont appear in the full-size diagram of the maze.
To begin the maze, stand the block vertically on the square marked Start. You then must roll the block around the maze until it is standing vertically on the square marked Goal. At no time can any part of the block land on any of the squares with the brick wall pattern.
Here is an example: From Start there is only one possible move, to tip the block west. It now lies horizontal and covers the square labeled Goal and the square numbered 1. The second move can only be to roll the block north, so it lies across the two squares numbered 2. On the third move you must roll the block to the east. It is now standing vertically on the square numbered 3. For the fourth move you have a choice, to tip the block to the east or to the south. And so on. Click here for the solution.
I wrote about this maze in a column in the December 1998 issue of Mensa Bulletin. Tuckers maze was also a Puzzle- |
Robert Abbotts Rolling-Block Maze
I thought Tuckers maze was such a great idea that I created my own rolling-block maze. You can click here for a diagram of the maze, then print it. The rules are the same as those in Tuckers maze. And you can click here for the solution. My rolling-block maze has extensive false paths and loopssomething I try to have in all my mazes. Richard Tucker immediately picked up on the importance of these diversions from the true path. Sonow we have . . . |
Richard Tuckers Hayling Island Maze
This rolling-block maze has the name Hayling Island because thats where Tucker created it.
This is, so far, the hardest of these rolling-
Click here for a diagram of the maze, then print it. The rules are the same as those in the original rolling-block maze. And you can click here for the solution. |
Robert Abbotts Other-
This maze introduces a change in the rules for rolling-
In the Other-
Click here for a diagram of the maze then print it. Place the block upright on the square marked Start/Goal. The face with 1 should be on top. Roll the block around the board, avoiding the squares with the brick pattern. The object is to get the block to an upright position back on the Start/Goal square, but this time with the 6 face on top.
Heres an example: from Start/Goal roll south, then east, north, east, east, east, east, south, west, north, west, west, west, west. Youre now back on Start/Goal and the block is standing upright, but the 1 is still on top. So
This maze appeared as a Puzzle- |
Ed Pegg has consistently nurtured the creation of these rolling-
One week Ed received two Rolling- After youve taped together four dice to form the slab, click here to get to Adrian Fishers maze, then print it. Place one of the narrow sides of the slab on the two squares marked Start. Then roll the slab around the board until you can get a narrow side onto the two squares marked Goal. The shortest solution takes 28 moves. Click here to get to Erich Friedmans maze and print it, then follow the same rules. The solution to this maze takes 54 moves. |
This is a really great idea by Adrian Fisher. Tape together three dice to form a 3x1x1 block. Click here to get to the maze and then print it. Place the long block upright on the square marked Start and roll it around until you get it upright on the square marked Goal. There is an interesting change of rules in this maze. The shaded squares dont act as barriers the same way as the squares with brick patterns do in the other mazes. Here, you may not have the block upright on one of the shaded squares. You also may not have the block lying down if a die at either end is over a shaded area. However, the block can span one of the shaded squares. That is, if the die at one end is on a white square, and the die at the other end is on a white square, then its alright for the die in the middle to be over a shaded square. The shortest solution takes 20 moves. |
This is a creation in something of a minimalist tradition. Richard Tucker designed a diagram of only 8x8 squares that is almost bare. There are only three barriers on the diagram. But this is the most complex of all these rolling- This maze uses a block of six dice taped together to form a 3x2x1 block. Click here to get to the maze and then print it. Place the block so it is standing on one of its long edges, and it lies across the three squares marked Start. The object is to roll the block until it stands on a long edge and lies across the three squares marked Goal. No part of the block can land on any of the squares with the brick pattern. Solving this maze is an interesting experience. After you leave Start you travel for a long distance without having to do much thinking. The only false paths you encounter are very short. Then, after the 18th move, the maze suddenly opens up and youre overwhelmed with false paths and loops. Something similar happens if you solve the maze backwards from Goal. Here you go for 20 moves before you encounter any complexity. Richard Tucker tells me that the shortest solution is 59 moves. But you should be happy if you can find any solution. So far, the shortest solution Ive found is 67 moves.
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