The black dot at the bottom of the maze is you. Youre trapped in the maze and you have to find a way to the area marked Exit. Whenever you go over a colored dot, the gate of that color will shift in the direction indicated on the dot.
Use your arrow keys to make your moves; or click on the arrows shown at the right of the maze. With some browsers, you must first click on the maze to get the program started; or you might have to click on the box marked Reset.
To reset to the beginning, type r. Or click on the box marked Reset.
When the gates shift, there are sound effects and a short delay. This is useful when youre learning how the maze works. But if the delay and the sound start to annoy you, click on the check mark next to Sound to turn them off.
Credits:
This puzzle is based on one of the mazes in SuperMazes.
The Java programming was done by Oriel Maxime. And it wasnt just programming. Oriel also redesigned the maze so it now looks better than
what was in the book.
I highly recommend a visit to Oriels web site. He has a collection of interactive puzzles that you can access by clicking on Play Binky. They are similar to Socoban puzzles (Socoban is Japanese for warehouseman, and Socoban puzzles involve moving a man to push cartons through the twisting corridors of strange warehouses), but Oriel added more rules to these puzzles and made them part of small but complex mazes.
Oriel has another work-in-progress, a collection of Binky puzzles in full graphics. There are now about sixty of these puzzles and he keeps changing them and adding to them. It would be nice if someday they were published.