Place a die on the square marked Start. Position it so the 6 is on top and the 5 faces you. The object is to tip the die from square to square until you end up on the square marked Goal.
The die can be tipped only if the number on top of the die matches the number in the square it is being tipped onto. A square with an asterisk is wild. You can tip onto these squares no matter what number is on top of the die. To tip onto Goal you, of course, need a 3 on top of the die.
This was printed from Robert Abbott's maze site (http://home.att.net/~robtabbott)
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