Fiber Optic Starfields & Special Effects!



Creating Themed Environments: How fiber optic lighting can create a magical illusion of night The creation of a believable simulated starfield, as with any aspect of environmental effects lighting, involves the presentation of visual cues designed to approximate mental pictures stored in the mind of the viewer. When done successfully, whatever the viewer "sees" is some version of the stored picture in his or her mind, not the technical reality of what has triggered that picture. This all-important mental picture is generally influenced by two factors: 1. Reality; what we observe about the real world through our senses 2. Media imagery of the real world experience, which may or may not approximate reality.

DESIGN CONSIDERATIONS How many stars are really visible in the night sky?
The vast majority of the population that we must concern ourselves with lives in suburban settings. Most suburban skies show only stars brighter than magnitude 4 or 4.5, even at zenith. There are fewer than 1,000 stars in the entire sky brighter than magnitude 4.5, of which 500 are above the horizon at any one time (actually slightly fewer in the Northern Hemisphere, slightly more in the Southern Hemisphere). Of these 500, many will be so low in the sky that they are either not visible or are hidden by buildings, trees, or other obstructions along the horizon. Out of all the stars that might theoretically be considered "visible" to the naked eye, at any given time, you can probably see only about 200 at any one time from your home.
Prior to the age of industrialization, under ideal dark night conditions, far away from terrestrial sources of light, water vapor or pollutants and surrounded by flat ground, it was theoretically possible that about 2800 to 3000 stars could be visible to the naked eye, horizon to horizon in all directions. In the 20th century, given gradual global increases in pollutants and overall sources of surface light, few if any of us, even under the same conditions, have ever seen more than 1400 or 1500 stars at any given time, throughout the entire celestial "dome". Naturally, to the degree that only a portion of that "dome" is visible, the actual count of visible stars could be substantially reduced.
This is reality; but reality is only part of the equation. Very few of us spend our time staring at the night sky or counting stars. Idealized images that we carry in our heads influence our perception of reality. Such idealized images arise out of a variety of experiences such as occasional trips to rural areas, television and movie images (themselves idealized) as well as photographs and renderings in books and magazines, which are almost always telescopic or space views.

What is the Starfield Distribution Within the Night Sky?
The distribution of stars within any given field of view is truly random, a fact that the human mind recognizes as a retained image, even if it never contemplates the fact. That randomness includes sizable "gaps" or voids in the distribution; significant areas where no stars or very few stars are visible. In designing believable starfield presentations, these "gaps" are one of the most important and problematic elements we must deal with. The modern human seems to abhor a void. Without external controls, this quirk of human nature tend to make us want to fill in such voids, a fatal mistake where starfield design is concerned. The natural gaps or voids that occur in nature are critical to the believability of the presentation.
Knowing our distinctive "fill in the gaps" tendencies, we can see that we must employ some form of external template or control that precludes human rationalization during the critical design process.

Star Magnitude?
Astronomers describe the brightness of stars with a scale built on a historical base which has it origins in ancient Greece and which has been mathematically refined through the centuries. While a few stars are brighter that Magnitude "1", the brightest designation of old, the visible range of star magnitudes can be said to run from Magnitude 1 at the brightest to Magnitude 10, the very faintest. Magnitude 6.0 is generally accepted as the very faintest magnitude visible to the naked eye under the darkest and most ideal conditions, even in ancient times. In the 20th Century, a magnitude of 5.5 seems to be the extreme limit of visibility. Each whole number increase in the magnitude scale represents an increase in overall light energy of 2.51 times the next lower magnitude. Interestingly, (and fortunately, for us) the relationship of fiberoptic conductor sizes follows an almost identical pattern, with each size producing 2.5 times the total light output of the next lower size.

Why do stars twinkle?
Planets usually seem to shine steadily while stars twinkle. Twinkling is an effect of turbulence in the earth's atmosphere; the atmosphere bends the starlight passing through it and, as small regions of the atmosphere move about, the intensity of a star's light varies slightly but rapidly. The reason why stars twinkle and planets do not is because stars are so far away that they look like points, even when viewed through large telescopes. Planets, though, are close enough to earth that their images are tiny discs. As the light from each different part of a planet's disk twinkles, it averages out and makes the planet appear relatively steady in both brightness and position. The key message here is that stars shimmer, they do not blink on and off. Any attempt to duplicate a starfield must accurately reflect this characteristic shimmer.

Methodology?
Each starfield design starts with careful considerations of the space within which the starfield is to be created. Context, ceiling height, available field of view and type of activity within the space are all factors which play heavily upon final recommendations as to how the scene should be set. The first question that must be answered is "Is this to be a terrestrial view or one, which would be typical of a "porthole" view from outer space?". The answer to this point provides us with the proper "context", a key foundation for our efforts.
Ceiling height and field of view are additional key factors. They define the portion of the "celestial dome" that a viewer would see from any given point. That input can then be translated, at scale into actual starfield distribution within that specific ceiling area.
Anticipated use of the space is also important. A passive audience within a seated theater format with extended periods of waiting time prior to or during a performance would suggest a presentation quite close to actual reality. In such a setting there is the opportunity for gradual absorption of the overall scene and we find that very little reality is necessary to produce a believable and satisfying effect. On the other hand, guest on a moving dark ride, encountering a starlit scene for only a few seconds, as part of a succession of high impact images and scenes, will require a much exaggerated depiction to produce the same level of recognition and believability.
The use of active, dynamic effects is a final consideration. Nothing gives vibrancy and life to a night sky scene like animated special effects appropriate to the context and setting of the space. The most basic essential form of animation is, of course, the unique and pearly shimmer typical of all stars. Even here, serious consideration must be given to the type of attraction or space involved. The shorter the exposure or the more the theatrical the presentation, the greater may be the degree of necessary exaggeration.
A second form of active special effect that deserves consideration within any starfield presentation is the inclusion if "shooting stars" within the scene. These realistic, proven crowd pleasers provide an unquestionable and unexpected sense of realism that never fails to amaze viewers of the scene.
Other active effects that can be employed include ghostly swirling "nebula" effects, exploding "novas'" and quite realistic aerial fireworks displays, complete with synchronized digital sound effects.
Truly, fiber optic lighting is a valuable and necessary tool for the successful creation of many themed environments.
Written by Terry Zinger and his staff of fiber optic starfield experts