Year 1997

Ideas from Halloween-l Members

Circus Room

From: htraver@dreamsys.com
Prolly the Circus Room at Chamber of Horrors, 1989. One goes through a pitch black maze and out a doorway with a green light shining in your face, and haze fog. You see this shape roaring down towards you, stopping with a tremendous crash! As you stagger away from it, you realize that it is the Krash Koaster, a 15 foot tall ramp down which a coaster car came down at you. Two circus clowns with fangs dripping blood turn cartwheels toward you, leading you towards a circus tent where you see three animal figures chattering away. You are steered away from them and a huge air horn surprises you as you head into the next room.... Harry

Rooms using strobes

From: JB Corn <jbcorn@altinet.net>

ALUMINUM FOIL ROOM

A tried and true effect is to cover the walls with shiny aluminum foil and add one or more strobes. To keep the customers from removing the foil it is in turn covered with a wire mesh. The rooms of this type that I have seen are done with flat walls and no more than two strobes. Actors may be placed in this room, but basically it is used for entertainment and to partially blind customers in preparation for a scare.
I offer this variation. Add some dimension to the room with two and three dimensional geometric shapes covered in foil applied to the walls. Also, change the angle of the walls by tilting them in or out and use wall angles other than 90 degrees. Create a path through the room with additional objects, like boxes, covered with foil. Yes, I know this will complicate assembly; however, it will improve the effect. Do not forget the ceiling. Foil shapes and even a rotating mirror ball adds light reflecting surfaces to tease the viewers' eyes. Use more than two strobes and try different rates of flash for point counter point. A light fog creates beams of light off the mirror ball. Use too much and the foil effect is lost. The boxes can have an air ram added to one or more to pop the lids or have something pop out of a box. The effect can be random, actor controlled or sensor triggered

SKULL CAVERN

A more elaborate variation is my event called "Skull Cavern." The room is a cavern created from hydrocal, burlap, wire mesh and 4x8 frames. Skull Cavern has four 20' long corridors that switch back and forth. Stalactites and stalagmites divide the corridors. Passage between corridors is through arches. Customers can see from one corridor to the next, but not clearly. The room is portable. Bolt the sections together and fill the cracks between units with burlap strips soaked in hydrocal. Paint the room bright white. Position three slow pulsing strobes equally and staggered in the corridors for a total of twelve strobes.
Skull Cavern appears to be alive. The stalactites and stalagmites appear to move. The continual changes in sources of illumination create an animation effect. Customers walking through the room become disoriented, have trouble walking a straight line and some turn around and exit. We place no actors in the room. Instead we blast customers from above with jets of air or C02 as they pass beneath the arches between the corridors.
The room is basically entertainment. The bright strobe lights cause the customers' iris to close down and set them up for a scare at the rooms exit. We have an air ram effect operated by the same operator working the arch air jets. An ugly head is thrust up and out towards the customer group from the left as they exit right. This either stops them in their tracks or helps them out of the room.
It is easy to change the room's color, because Skull Cavern is painted white. Add floral wrap to the strobe bulbs and the cavern becomes an Icy Blue or Hot Red. Experiment with two to three colors simultaneously flashing. The animation of the stalactites and stalagmites becomes even more surreal. Use additional layers of floral wrap to increase the color saturation making the color deeper. I recommend floral wrap because it is cheaper than traditional gel and easier to wrap around strobe bulbs. Hold the floral wrap in place with a rubber band.

CHECKERBOARD ROOM

The Checkerboard room uses similar principles. The room is made up of black and white squares. Sometimes the squares are painted in perspective to give the illusion of greater distance. A strobe illuminates the room, usually pointed into the customers' eyes. One or more black squares are removed. An actor can thrust some soft scary object out a hole towards the customers. An error often made is painting the floor with the same design. The ceiling, Yes, the floor, No. Customers will wear a path through the design. You may be able to repaint it nightly, but during crank through it will wear. It then reveals the rooms true nature and a path out. The room is interesting. It is highly over rated and best reserved for a haunt catering to a younger audience.
ADDENDA
I know that some of this sounds strange. I build my own 5vdc strobe lights and use a 12vac theatrical lighting system. This provides many advantages. My light fixtures cost less than $5 each, use 7 watt or 11 watt bulbs (this translates into lower power usage, the 4,000 sq. ft. Castle Dragon is illuminated with 20 amps), the low light levels cause the customer's iris to open wide and wide iris' are easily blinded. I will cover low voltage theatrical lighting in another article. jbcorn
From: Ysengrin Werewolf <ysengrin@airmail.net>
Try this variant, too - paint a

red & blue checkerboard

and use two out-of-synch strobes with red and blue gels. It's very disorientating as the checkerboard pattern seems to switch back and forth. You lose the 'boo holes' though.

"Zombie Forest"

This is a twist on the checkerboard room that is definitely "scarier". It is a simulated "Birch Forest" with zombies. (Paper birch trees have a very thin white and black (mostly white) bark that flakes off like thin pieces of paper). To simulate this we ran 2x4's across the top of our walls every 2 feet. From the 2x4's, we hung pvc pipe cut to length of various diameters (1 1/2,2,3,and 4" pipe). We hung these using long bolts through the cross sections and eye-bolts. So your "trees" in essence, hang from the ceiling. Position the trees randomly throughout the room. Then take a paint brush, with black paint, and make "swipes" across your trees randomly. To finish it off, paint your walls black with other trees painted on top. Light the room with a strobe at the top of the room pointed down and it gives the effect that the trees go up forever. We also placed camo netting on the ground to simulate leaves throughout the room except in the customer footpath. The actors wore torn up clothing with simple makeup (white faces w/ darkened features). The strobes were set at a very slow speed and the actors "weaved" between the trees very slowly. The effect it produces is that the zombies seem to disappear and then reappear at different locations. The customer path was a zigzag down the center with "zombies" on both sides. The result is a very disconcerting, eerie effect.
Although it sounds simple, we had an amazingly good response from our patrons. Many said it was their favorite room. Hope this is clear. JD jdolan@titan.iwu.edu
We actually only used one strobe that was mounted above the entrance. So it was above and behind the customers. I honestly don't know if multiple strobes would enhance or diminish the overall effect. We also had a manual switch in the room that one of the "zombies" would control. This allowed the actors to turn off the strobe between groups, so they wouldn't have to work in a strobe environment for 4-5 continuous hours.:(
Our room was 12x12 with 24 "trees" (4 each of the 1 1/2, 2, 3, and 4" diameters). The background walls were also painted to give the illusion that the forest went on forever. This combined with the weaving path gives the illusion that the forest was much bigger than it really was and disorients them because there is no apparent way to get out. I do think we will make the room bigger next time. I think 12x16 would be just about right.
Date: Mon, 06 Oct 1997 18:06:22 -0500
From: "John P. Jeffries" <mrscary@kiva.net>
To: cliff.martin@saralee.net
It's a great idea for a room. But where JD has a "path", ours is all random.
Well, as random as you can get with rafters 24" apart. ;) I'll open up that space for next season, to about 20'x35' and add the "path". And toss in a few automated scares with some actors....Nice thing is, the floor-path can change nightly. - John
>Whew! completely random!? I couldnt get the crew through it last night WITH a path! Im beginning to worry that this will be a bottleneck... but, hey, I can always send in Eye-gor... ;) <
Have the halls/scenes before and after open for a good flow. Or place it in an area you want people to slow down a bit....One thing you can do is have an actor by the "exit" (no mask/make-up) exclaim: "Hey! I found a way outta here!"
>> I'll open up that space for next season, to about 20'x35' ....<<
>That will be a HUGE forest! I made mine about 14' x 18' this year, with around 20+ pipes of all sizes. Total cost around $200 for the pipe, 2x4s and bolts, and $100 for a 75watt strobe (bring the sunblock). Since Im in a rented space, I cant bolt to the floor (oh, if I could). I was thinking if I had a bigger forest, Id spring for the Distortions walking dragon illusion, and have it wander around inside... <
Huge, large and in-charge....If I'm able to "expand" it will be outside and almost twice my "wanna-do" size. The problem being outside is upper support. There will have to be a "path" without a doubt.
It's a real neat and fast room to do...Wish I thought of it. ;) John

Anti-Dot Room

From: John Dolan <jdolan@titan.iwu.edu>
This also reminds me of an idea we came up with at a late night brain- storming session but haven't had time to experiment with.....Basically it has a similar premise (changing lights for effect) but it's also a sort of "twist" on the dot room. The idea started with us discussing the possibility of using the invisible (under normal light) U.V. paints. I doubt that much of the general public at large knows about their existence and it seems as if there has got to be a way to use this to a haunter's advantage. Anyhow here's the idea we came up with: The room is set up like your basic dot room but opposite, i.e. the background is white with black dots and the actor's costume matches such. The room is brightly lit with incandescent light and immediately follows a very dark room. The completely contrasting lighting between the 2 rooms should help with the "camouflaging". OK now here's the twist. The white portion of the background and costume is really a combination of many different invisible U.V. colors. The colors would be used to paint a very menacing background and costume. This of course would come to life when the lighting was "switched" from a white incandescent to U.V. only. Now here are some of the problems I see with this so far:
1) There is a very subtle difference between the different U.V. colors that may or may not ruin the effect under normal lighting conditions.
2) The actual method of switching the lighting. Blacklight takes too long to turn on so it must already be "on". Which means building some sort of shuttering device or possibly, if the incandescent light source is bright enough, it maybe able to overpower and "wash out" the U.V.? Possible?
3) Somewhat similar problem to 2. What we would really like to do is create a "anti-strobe" effect. What I mean by this is think of a slow pulsing strobe and how it would look under the opposite lighting conditions,i.e. lights normally "on" with brief moments of darkness (actually U.V. only). A timer may be able to accomplish this but I'm not sure if the eyes would be able to adjust fast enough, so this option may be out....
Well anyway that's the idea. It's not something we are doing this year, I just thought I'd throw it out there while it was still on my half functioning mind..... JD jdolan@titan.iwu.edu
From: Philip Rogers <o-n-e-mail@tntie.com>
This is similar (but not too similar) to an effect I worked on a number of years ago for my mother's home. I built stage flats covered in canvas to enclose the front porch. I then airbrushed a Lovecraftian landscape on both side. On the inside I hand painted (using invisible UV paints) various spectral images in blue with orange eyes. I then lit the porch with a pale blue bulb (not mentioning {which I'm now doing} the various candles inside jack-o-lanterns). The idea of the effect was to turn on the blacklight as the trick-or-treaters approached the door. I scraped this because I didn't like the sudden "explosion" of the blacklight coming on and didn't have the knowledge to build a slide box to control the lights. Thing about UV paints - they glow best with only the UV bulb on. Incandescent lights do have a tendency to wash UV paints. The brighter the light the worse the wash out. And the cheaper the UV paint the less the glow. Couldn't say about the strobe, but would be interesting effect if it worked. Philip
From: John Dolan <jdolan@titan.iwu.edu>
Actually for this application, the incandescent "wash out" would be a good thing. The problem is, I need almost complete wash out and I'm not sure it can be done. That way I can leave the U.V. light on and only mess with the incandescent source. Maybe I could find an old lighthouse beacon ;) That would do the trick ;) JD jdolan@titan.iwu.edu

Rat Maze

From: dwmcloda@mit.edu
I built a 3ft by 3ft by 1ft tall wooden box that contained a rat maze. The top of the box was plexiglass. Through part of our "Tunnel of Horrors", our guests have to crawl through a dark tunnel. The floor of the tunnel is elevated off the ground about a foot. Most of the floor is just solid plywood with carpet on it, but there is one section in the floor that is missing and this is where we put the rat maze box, with a few rats inside, eating fake flesh off of fake human bones. Of course the tunnel is pitch black, so as people crawl over the plexiglass, a flood light in the rate maze box is triggered. Dave the Freak

"Living" things

From: "John P. Jeffries" <mrscary@kiva.net>
Like I said, now and again my brain coughs up an idea, here's another one: (Nothing new, but it's creepy.)
Several films, short horror movies and stories have had things "crawl" just under the surface of the ground, sand, and underbrush. The theory is good, although, I have to find the time to try this one out. My thought is an aquarium, with sand on the bottom, bright light shining down on bleached bones and a simple sign...."FLESH EATING ORGANISM, DO NOT TOUCH" (Follow the thought here)
You peer into the glass box, and cautiously "tap" on the glass...Then, something moves...Just under the surface of the sand.... You tap again, and see several "things" heave the sand up as the crawl just under the surface, making passes up to the glass, and about the many bones lying inside... How would I try it??? Good question. My thoughts are making a "false" bottom for a membrane such as latex, cloth, or rubber. This membrane would then cover several motors, an arm extending from the axle, with the "bug" actually a ball or "bug" shaped piece of whatever. This "bug" should slide easily along the shaft because it must follow a path that's been made in a second piece of wood. Think of it as a track, or jig. As the motor turns, the arm moves in a circle. The "bug" would be stuck to follow the smooth, yet irregular orbit about the motor. Cover it with the membrane, then cover the membrane with sand.
Sure, it sounds cheesy, but place several of these, moving at different speeds, and one or so to travel the length of the aquarium...How? How about a miniature version of the Flying Ghost? They make rubber belts, about a 1/4" wide that have teeth (as not to slip) in a big choice of sizes, Attach your "bug" to this belt and drag it along around the track made by a few pulleys. (Take a look at your car, if it as a "serpentine" belt, you will catch the idea.) How to make them move when the glass is tapped on?? Couple of thoughts on that..The first is a light sensor, thrown into a timer. Break the light (as the tap or reach in) and the sensor begins the timing cycle...or let it run. It would be fun to watch! ;)
Another thought on bugs in general. Same concept as above, but no sand. Place a magnet in place of the "bug thingy". Now, get a bunch of those 'el cheap-o roaches and glue an iron piece to it's belly, (or melt it in). As the magnet passes, it drags a bug 'till it gets caught and the bug stops. It picks up another and drags it, so-on and so-forth. All the time nothing can bee seen because it's under the false bottom. Just a thought. John
I went to a haunt once that had a cemetery scene which had a couple of above ground graves (simulated mounds of earth). As you walked past one of the "mounds" came to life and slithered toward you (the ground was really a dressed up tarp). It was pretty neat except you know the poor actor assigned to this job must have loved it ;( JD jdolan@titan.iwu.edu



Grizzly vs the Mummy!

From: CTMartin <cliff.martin@saralee.net>
While in the group wandering through haunted walk/ride, on one side, you see a mummy/monster slowly rise up and begin to come after you... slowly... slowly...
Then, on the other side, out of the bushes, you see a large grizzly bear. It bolts out of the bushes! The mummy sees the bear, screams, then runs off away from the bear!. The bear runs 'towards' you, brushes by, then runs after the mummy into the bushes! On to the next event! Cliff

Tunnel of Terror

From: "Dan" <gearhead@inav.net>
I don't know if this idea may be new to all of you out there, But here goes. Last year we were looking for an absolutely terrifying prop and when all our senior members, (Which are extremely talented in their own fields) get together we bounce ideas off one another. We decided to create an area where you are spooked from two directions at once. We built a tunnel approx. 40' L X 10' W X 10' H. The entrance is reached by walking between 2 rows of pine trees about 100' long and 8' between them. This sets up Anticipation as nothing much happens during your walk towards the Tunnel which you can see the whole time laying ahead.(I can hardly type as I laugh every time I describe this.) Upon entering the tunnel it is totally dark except for the ambient light at the far end. when the group has fully entered the tunnel they are now standing on a 3/8"X4'X10' piece of steel which has a 12v Hopper Vibrator attached to the bottom side. When the "Plate" is activated, sound activated (20) 6" mechanical spiders drop from ceiling lit by strobe lights. And all Hell breaks loose. You cant stand, You cant duck, So you run. (Ha Ha) At this point the guides lose total control of their group. The distant sound of the "Plate" also enhances the effect as no one has ever heard such a sound before..LOL
I wish you all the best that Halloween can offer. Wifey cant understand why I do all this. I can let my imagination run wild.:) Its a lot of hard work, but worth it when it's "ShowTime" > Dan < of "The Haunted Forest"

THE ULTIMATE CEMETERY


From: JB Corn <jbcorn@altinet.net>
The cemetery has a place in everyone's mind, all of us are frail in our mortality and The Cemetery is a reminder of how mortal we really are. Because of this relationship, I try to use my cemetery as a lighter side of death and always place it outside. First I establish that, no matter how good it looks, it is not a real cemetery. I do this with art work, silly signs, absurd tombstone captions and even a tombstone for the Disney Mouse with a cartoon hand reaching out of the grave. Some of the tombstones have coffins bursting out of the ground and their occupants bursting out of the coffins. I use arms, legs and an occasional head. Complete coffins are cut in half at an angle. This way I get two coffin scenes for the price of one coffin. Air rams made from tire pumps or door closers are used to pop body parts out of coffins close to the customer path area. These are manually operated by a technician. The cemetery is a set. I do not believe that it should try to a part of reality, instead it is a major distraction for the customers.
After the customer has been "entertained" I set out to scare the bee gee gees out of him. The distraction is the absurd cemetery. The prelude to fright is the specters that roam the grounds. I use lovely young ladies in white gowns, some with basic white face and others with horror faces. The cemetery spirits take turns between harmlessly roaming and providing startles for the customers.
Fog pours into the area. I paint the fog with colored lights, control its direction and density. Mixing my own fog juice from the base chemicals gives me control over its hang time in varying weather conditions. Yes, wind sucks my fog out like it would for anyone else, but when the cemetery is right the effect is awesome and this happens most of the time.
Hanging from trees are dummies in assorted states of decomposition. As they travel the path around one corner a dummy swings very close to the customers, passing over their heads. Another corner and a dummy swings low, in front of them, briefly blocking the path, providing a fair scare. Half way through the cemetery customers view a crude autopsy. A specter may be playing with body parts or continuing the butchery with an appropriate instrument.
The finale to the 300 foot trek through the cemetery is a visit by a Leatherface type creature. Leatherface needs a chainsaw, a real chainsaw with a blade. Too dangerous you say, of course it is, anyone using a real blade is a fool. You will be amazed at how many customers do not know that. I gave my chainsaw a blade with illusion. Near the exit we have a very large tombstone, about four feet high. Concealed in the tombstone is a motorized grinding wheel. The chainsaw starts as our creature walks towards the customers. You always have a customer that says, "There is no blade, it can't hurt you." Well, well, my actor approaches the tombstone with the hidden grinder, he steps on a platform switch and the grinder spins up to speed (you don't want it making noise till the chainsaw sound can drown it). He then takes the chainsaw blade and grinds it. From the customers point of view it appears that the chainsaw is cutting stone. The sparks fly, the customers react, the creature chases the customers as they run for their lives. When the actor leaves the platform switch, the grinder spins down and stops. The chainsaw blade is not the original. I have a sheet metal shop make several blanks and while I am at it, I make them longer.
The cemetery requires three actors for normal operation. The central corridor design allows me to dedicate only one actor during slow operational hours because I can rotate additional actors according to customer flow. During peak operation I use up to six actors and two chainsaws. The chainsaws take turns, each working a different group of customers. The second group feels safe as the creature chases the first, turns off his chainsaw and wanders away. Until they hear the second chainsaw start-up The tombstone with the grinder has a limited viewing area, customers can hear the chainsaw as they enter the cemetery, but they cannot see it or the tombstone with grinder.
My cemetery designs take advantage of the site. I include any spooky looking trees, mild variations in elevation and shrubs. The ground is covered with mulch, because October is a rainy month. I enclose the area with 4x8' wall units and the internal path with a combination of 4x8' panels and 4x3' picket fence sections. The internal 4x8' units shield areas of the cemetery and provide hiding spots for actors. The fence sections reveal areas of the cemetery for customer viewing. The path must have many changes in direction. This helps to disorientate customers and provides many opportunities for scaring them. The largest opened area will be the finale. A cemetery of this type could be constructed in a fenced in backyard. Sheets(muslin) stretched over 4x8' 1x2" frames would work. Panels made this way provide an additional scare potential. The translucent quality of sheets works with misdirection. Place several 4x8' muslin panels together, leading to a fence. An actor's shadow is projected onto the muslin. The actor's shadow moves as if it is about to scare the customers. The customers see the shadow and believe they know where the actor is, they come to the end of the muslin wall section, expecting a scare and find nothing. The actual scare should come from above and the opposite side. The shadow can be created by a cut out or shadow puppet with movable limbs and operated by the air ram technician. Other images can be projected onto the muslin. The main advantage to a projected image, and even sound, is that each customer uses his imagination to fill in the blanks. The customer draws from his own nightmares to scare himself. Jbcorn

Chainsaws

From: John Dolan <jdolan@titan.iwu.edu>
Being both an operator and fan of haunts I personally feel that the obligatory "chainsaw ending scene" is getting a little old. But I must admit that the chainsaw seems to be an audience pleaser which is why we are doing a "twist" on the theme this year:
If you live in an old house or ever been in one that was being remodeled you know that the walls are made of plaster that is held in place by wooden lath strips. If you removed the plaster only, you would be left with a wall of lath (thin strips of wood spaced approx. 3/8" apart). Now if you stand on one side of this wall with the lights out and have someone else stand on the opposite side, with a light source behind them, you will produce a very eerie effect. The combination of backlighting and the lath will produce very strange shadows and hide any distinguishing features. Once the person moves the lighting will create very exaggerated movement effects.
For our haunt we are going to build the same set up with the sounds of a chainsaw running and a victim screaming as if they are being hacked up. In reality there will be no chainsaw (only the sound of one) and only one actor waving a piece of wood around. The intention is to make the audience think they are actually witnessing a very gory scene without actually showing anything graphic. As JB pointed out, having their imaginations produce a mental image of something that isn't really there.
This will also help when we get children going through since we won't have to cover up a gory set. We just won't play the sound effects in this situation. JD jdolan@titan.iwu.edu


The monster within.

From: Wil <crafters@silcom.com>
The narrow hallway suddenly widens with a door to the right that says "EXIT" and another door, unmarked, sitting directly in front of the group. The door is steel with bars. Heavy, 1" dia. steel bars. Bars are framing the door to the walls and ceiling. Is this the end of the haunt? Or is this just a chicken exit? The barred door is closed but the knob will easily turn. But down the hall beyond the door is pitch blackness with nothing there but a low gurgling throaty growl from far down the hall. How many of your STUDS open the door and actually finish the tour? -- Wil

Frankenstein

From: John Dolan <jdolan@titan.iwu.edu>
> Frankenstein...lab set up..monster on slab...lots of lights etc. all the lights start flashing..jacobs ladder, glow fluid...and just as it comes to a peek a blast of C02 at feet level!! <
Here's a Frankenstein scene we did in a charity house a few years ago that may give you some additional ideas:
The "monster" was on a table that was angled at about a 60 degree angle to provide an easier viewing for the audience, and allow the monster to move after he was "brought to life". Behind the table (hidden from the audience) were some switches that Dr. Frankenstein could use to control the effects. We used 2 small plasma balls fastened to some wood on a platform with rolling castors as the "energy source".From the tops of this we added flexible ducting that went up to the ceiling. This arrange- ment for the sake of clarity resembled an "H" with the lower portion of the H being the wooden supports with castors,the upper being the ducting, and the middle being the plasma balls (of course the H isn't really connected in the middle,creating an H that was split down the center). The two halves were placed on both sides of the monster with the plasma balls at neck level. We also had a skylight (really just a hole in the ceiling) and placed a strobe above the ceiling. The rest of the set was decorated as a lab. Here's how the room worked:
Once the audience entered the room Dr. Frankenstein would go into his act about how he was going to bring his creation to life. He would walk over to the table with the monster a mention something about his "life's work". At the same time he would reach behind the table and activate the switch that would control the strobe and tape deck playing the sound of thunder (didn't know about color organs then!). This would cause the audience to look up. The "Dr." would then hit the second switch which would turn on the plasma balls and some other lab equipment (really just some boxes with colored lights) as well as the sound effects of equipment "humming". He would then push the two plasma arrangements together until they touched the two "electrode bolts" (what's the proper term for these anyway?) on the neck of the monster. Of course once the plasma balls touched these all of the electricity appeared to be directed into the monster. After a moment the monster would spring to life and chase the audience out of the room. It was a pretty neat effect.
Hope this is clear enough and can give you some ideas. JD jdolan@titan.iwu.edu

The Dot Room

From: John Dolan <jdolan@titan.iwu.edu>
The ultimate in simplicity and effectiveness has got to be the "dot room". This certainly isn't an original idea of mine, but if you've never done one let me know. There is a couple of things we did to "refine" it. After the first couple of shows we had all the kinks worked out. It is also a real crowd pleaser.
> I know what you mean about spending a lot of time on a room and get no comments, but a simple room 'wows -em'. sigh.. I have never been able to guess right, either - if I could, Id be able to take a vacation in late Auggg-ust instead of feeling the panic setting in... <
I hear ya!
> BTW - if you get a wild hair, try the fake mirror hallway I mentioned at the Transworld show - just last weekend a guy came up to me at Home Depot (my other home) to say how much he and his friends loved it.... its simple, AND it floors 'em <
I'm really trying myself to fit it in this year. We plan our haunt out just before we go to Transworld to prevent any possible "emotional spending" sprees. ;) If we don't use it this year it will definitely be in '98's show! JD jdolan@titan.iwu.edu

Blue Room/Girl To Gorilla etc.

From: milwiron@btprod.com
Here's a repost of Dave Kiihne's excellent short article on the Blue Room effect. Denny
Dave wrote: For those of you wondering what exactly the Blue Room illusion is, I would consider it a "cousin" of the Pepper's Ghost illusion described in detail in the archives and recently mentioned again on the list. The primary difference in the methods is that Pepper's Ghost uses a stationary plate of glass which goes across a room at an angle and Blue Room uses a moving plate that is (approximately) one-third mirrored, one-third clear, and the middle third is a transition area with vertical strips of mirroring the get progressively thinner as they get closer to the clear part. ("HUH?!?!")
Let me try to clarify with a performance example. When viewing Pepper's Ghost, the audience could see a live scene with translucent ghost-like images mixed in (the ghosts being reflected off the glass from a hidden area to the side - and/or above/below). If the choreography is tight enough they could see a live person dance with a ghost (I think Disney shows a ballroom full of such couples). (Hopefully you're understanding what I mean; I'm trying to keep this under novel length.) In a Blue Room, the audience could see an empty room and suddenly a real live person just materializes right there in front of them. Here the mirrored part would conceal the person at first by reflecting the side of the room as the back and then the person is revealed as the mirror is pulled back until the completely clear glass part is in front of the person - allowing the audience to see him/her Dave Kiihne (daveki@nebfef.com)
For those interested, the Blue Room illusion (a.k.a. Metempsychosis) [was] performed on "Hidden Secrets of Magic" which [aired] on NBC Saturday, May 18, [1996,] at 8:00pm EST. To the best of my knowledge, this is the first time this classic (over 100 years old) illusion has been performed on U.S. television. For those of you wondering what exactly the Blue Room illusion is, I would consider it a "cousin" of the Pepper's Ghost illusion described in detail in the archives and recently mentioned again on the list. The primary difference in the methods is that Pepper's Ghost uses a stationary plate of glass which goes across a room at an angle and Blue Room uses a moving plate that is (approximately) one-third mirrored, one-third clear, and the middle third is a
transition area with vertical strips of mirroring the get progressively thinner as they get closer to the clear part. ("HUH?!?!")
Let me try to clarify with a performance example. When viewing Pepper's Ghost, the audience could see a live scene with translucent ghost-like images mixed in (the ghosts being reflected off the glass from a hidden area to the side - and/or above/below). If the choreography is tight enough they could see a live person dance with a ghost (I think Disney shows a ballroom full of such couples). (Hopefully you're understanding what I mean; I'm trying to keep this under novel length.)
In a Blue Room, the audience could see an empty room and suddenly a real live person just materializes right there in front of them. Here the mirrored part would conceal the person at first by reflecting the side of the room as the back and then the person is revealed as the mirror is pulled back until the completely clear glass part is in front of the person - allowing the audience to see him/her.
I apologize if this description only confuses you even more. I'm sure things will be much clearer after watching the show. It will also be interesting to see the discussions in this group on how well this principle would work in Halloween displays. (Bigger budget than the "convert the front yard into a graveyard" type of display. ...That's not a putdown; just a pathetic attempt at a classification.) Along these lines, I have already begun design work on an enhancement to the recently-discussed Vampire Illusion ("reflection-less" wall-mounted mirror) which would allow the Vampire to have a reflection and then lose it at will. (He/She disappears in the mirror but is still standing in front of it.) And yes, I realize that that particular ability does not match perfectly with the classic vampire traits. I don't care; it would look really cool!! :) I'll try to finish the write-up of the Vampire idea in my copious free time (ROTFL), and send it to the list so some of the experts can pick out the flaws and perhaps help me figure out ways to make it more affordable (and therefore usable by more readers). [Snipped another reminder about the TV special to avoid confusion.] (Still awake?)
Dave Kiihne (daveki@nebfef.com)
---------------------------------------------------------
BTW, the special did contain a beautiful example of the Blue Room illusion which illustrated the principle far better than I could describe with mere words. (and also served to only increase my admiration for the amazing talents of Jim Steinmeyer) They re-aired the special a few months ago so there may be hope of seeing it again sometime as a rerun. (I'll pass the air date on to the list if I find out about any other showings.) BTW, thanks for offering to post it for me, Denny! Hopefully my giving you the green light and then sending it myself won't result in a duplicate post. If this wasn't the post you had in mind, go ahead and forward the other one to the list. This was the only one I could find talking about the Blue Room. Thanks. Dave - daveki@nebfef.com

Billowing Walls

From: Greg Hope <ghope@coyote.csusm.edu>
Kevan and I just worked out a super cheap and surprisingly effective gag for our little haunt. Our hats are off to whoever made the post about the leaf blower and the bag - this inspired the idea.
In our haunt, we have one section of path which is a u-turn and has space for an effect at the bottom of the U. This point of the circuit is dark (both ends of the U are curtained), so we plan to create a wall that consists of a black sheet, folded to hang in pleats, attached to a flat frame. The path by this wall is 30 inches wide. When the visitor enters this area, we plan to have an actor behind the "wall" turn on a large fan, then a 75-watt strobe. The sheet billows out and actually fills the small space. The strobe animates the movements of the actor and creates a weird appearance on the billowing sheet. We practiced this effect and sensation of the sheet "inflating" against yourself is pretty unnerving in the darkness. Imagine a huge auto airbag (no, not me, silly). I'll throw together a drawing for this soon and place it on my webpage. Greg

Squeezing Walls

From: Greg Hope <ghope@coyote.csusm.edu>
Apologies to anyone who already thought up this one.
Kevan and I are also considering options for one leg of our haunt in which we need to slow down the pace of the visitor to permit an actor to catch up. We hadn't yet use compressed air, so this is among the options we're playing with:
In a passage that is 30 inches wide, we'll hinge both walls (R & L) at the end nearest the point of entry. The hinges run vertically, just like a door. At a point midway down the length of each wall board (4 x 8 ply, long side parallel to floor), we'll attach pop-up sprinkler heads which are plumbed to the air supply. The air will be controlled by an actor in an adjacent room, who will activate it when the visitor is near the entry. The effect is to close in the walls at the distant end. Placement of the sprinkler heads and length of "pop" determine how far in the walls close. The sprinkler heads are retracted by springs, so the walls expand when pressure is relieved. We'll keep the plumbing short to conserve air and play with the pressure to minimize shock on the whole contraption. Assuming, of course, that we decide to use this effect. We're also talking about some arms that reach in, but that still needs some thinking. Any comments or criticisms? Greg

Tidalwave scene

From: John Dolan <jdolan@titan.iwu.edu>
I saw an interesting idea for a room today at the zoo of all places. (Brookfeild Zoo- this should give Denny another excuse to get out of the shop and on to the hog ;) Just outside their aquatic display they had a hallway that you walked through. The set was made up to look like a rocky tunnel and halfway up, on one side, there was a piece of plexi at about a 45 degree angle that went to the ceiling. As you walked through, water jets (on the other side of the plexi) would shoot streams of water directly at you. Both the sound of the rushing water and the subsequent visual effect of the water "draining" away was pretty impressive. It looked like it didn't require a lot of water (the water that was used just kept recycling via a recirculating pump). Even in broad daylight, it produced a great startle reaction from just about everyone that walked through. They even had a warning sign just outside for children. Now if this were done in a haunt with the lights out initially...WOW!! JD jdolan@titan.iwu.edu

Haunted House at Chaffey Jr. College

From: david c schwend <schwendc@sce.com>
The two times I visited the Chaffey haunt, they had a hallway that I can only describe as "

Two Giant Butt Cheeks

". To move on to the next room, you had to force your way between the cheeks. (Shades of "LadyHawke" and Felipe the Mouse's remark, "This is not unlike escaping mother's womb!") I think they were two giant pillows made from those heavy plastic camping tarps. One cheek was attached to each side of the hallway, and when inflated they blocked the hallway entirely. The air source sounded like shopvacs, but I never did actually see them.
Jerry, (If you're the Chaffey connection) do you remember this room? Did they use shopvacs as the air source? If so, how many shopvacs did they go through to keep this effect running?

Bottomless pit

. 45 degree mirror under a raised floor with a 4 x 4 hall that went on for 30 feet. (OK so it had a bottom, it looked great and no one would step on the safety glass that was over the pit.)
First automation I had seen in any HH (but remember this was in the beginning of my HH obsessions) of

a dog that got up on its feet and chased you

for a few feet! MAN THAT WAS GOOD!
THE BEST SOUND EFFECTS I have heard out side of Disney.
A

poltergeist room

that used a movie storm fan to create
havoc in the room.

BLOOD FLOOD

that roared down the hallway at you.
short hallway, shallow liquid. But it used under the liquid
surface distortions and sound effects to make it seem DEEP! And for the finer points... EVERY WHERE you looked some small effect or decoration was in operation. You could go through several times and see stuff you had missed before. NO SCI FI mixed in with horror. A theme was keep through the HH.Actors that were auditioned for the parts they played.
First Time I ever heard ROCK music in a HH. It is logical though. Most good Horror movies use rock music. The first time I have seen "guides" that FOLLOW rather than LEAD the group. and more .... Jerry

Freddy vs. Jason

From: John Dolan <jdolan@titan.iwu.edu>
I have never done movie title charactars before, but this I think, would be fun.....
You (the customer) enter a scene that resembles a barn like setting, detailed in post and beams with hale bails. Upon entering the room you notice two strange things: first there's poor ol' Jason who looks like he's taken a turn for the worse. His dismembered body lays strewn about, including the decapitated head still wearing the infamous hockey mask. The second, and more obvious detail, is a very large glass partition directly across the room from you. Beyond the glass is a bedroom scene complete in every detail. You are very confused by this bizarre, seeming out of place set/combo. As you walk further into the barn, you notice a female character dressed in a nightgown in the bedroom scene beyond. Suddenly she notices you and rushes to the glass....She is screaming incoherently...she is crying for help...or...is it a warning?!?!? Just then the lights in the bedroom begin to dim...and you suddenly realize....your not looking at glass but rather....a mirror...you begin to notice your own reflection.. and then suddenly without warning..."FREDDY" COMES BURSTING OUT OF A HIDDEN PANEL BEHIND YOU!!!! Chasing you out of the room.(To keep the audience away from the rush of "Freddy" and to keep the reflective image from being obscured by the customers looking in the mirror, I would have the "Freddy" character on a small elevated stage)
JD jdolan@titan.iwu.edu

Spiders!

The place that got me was at the exit of a local haunted house in Missouri. Here's the description. Right after you pass the last monster exhibit you made a 180 degree turn into total darkness. Using my normal procedures when this happens I put both hands on the walls and move forward. Only to discover after a few feet that the hallway appeared to be a dead end. At the same time I noticed this the lights came on. On the floor, ceiling and walls, were sheets of plexiglass filled with live tarantulas. As you turn around to leave this dead end you discover that the hallway has moved and your now facing the door marked exit. Just as soon as you start for the doors all the lights went out again and you heard the sound of shattering glass. Then a bunch of feather boas were dropped from the ceiling, so that they hung face high. This exit room always gave everyone a good scare. Many people after this room were checking each others for stray spiders. Who thought up this room you might ask. Well to be honest I did. Even though I knew about the feather boas falling and all I must admit it still spooked me when I went through the house. BTW, if anyone wants to use this idea. Feel free. All I ask is you let me know how it works out for you.

The Crash Cart

This year we did a pretty good scary spot. As you come to the end of a 50-foot tunnel (1000 pounds of plaster!), you find yourself standing at the end of some railroad tracks that run way up into another cave. On cue, an ore cart comes screaming down the tracks. At first, you know its a gag, so you don't worry. When it gets up to about 15mph and is only six feet from you, even the bold try to get out of the way. When it gets about four feet from the end, a flash goes off. You're blind, and the last thing you saw was this big ore cart about to hit you. Very effective.
The entire gag is 32-feet long, 11-feet high, and 4-feet wide. The ore cart weighed 70 pounds. If you want to try this, please e-mail me first. Not for permission, but for advice. This is a DANGEROUS gag. If it fails ONCE, you've got dead customers. Dead customers make good props, but it really jacks up your insurance costs. (: Mark, one time a house I was in used a similar gag, the "Crash Koaster" coming down a diagonal track. You have a large metal stop at the bottom end of the track, and you use upstop wheels underneath. The flash was not used, but that sounds like a neat variation. Sounds like a really cool gag! (and I HATE spiders!)

Tight Spots

One thing I have wanted to do is hit on the fear of tight space. Have a hall slim down narrow (and get dark of corps), then use the "dead end" gag, only as the lights com up (real slow) have the walls, floor, and ceiling chuck full of dead bodies (behind grate). At the mid-point, (about the time the figures are seen as bodies), shake the props as several screams and moans come from all around, then dump the lights! Open the "trap" to let them out. A few strobes, color gels, and a simple recording, a 10' hall could be a real scream. Never done it.....yet.. Muahhahaha. I wanted to mount the hall on the "Hell-o-vator" platform. Humm...

Tight spots

. I'm not claustrophobic (sp??) but a great idea. BTW, I hate spiders as well. Just thought of a tight squeeze that got my brother to be rather vocal. It was a U shaped hallway but it got rather narrow as you approached the blind corner. So you had to go sideways. Right in the middle of the corner was a sliding panel which the appropriate actor opened and of course he gotcha. a haunt in Atlanta that had one good scare. While walking through a dimly lit hall, you soon see what might be something faintly glowing ahead of you. Reflected light, or just a mark on the wall? Suddenly the mark moves, and a gruff voice threatens you. Scared the ---- out of me! While on vacation year before last we went to a place in Gatlinburg Tennesee. I don't remember the name of the place but it was a haunted house. One of the things they had on the third floor there was a doorway you stepped through out onto a balcony. The railing and all looked really old. I am not fond of heights but I stepped out on this to see what was to see. It was over the entry to the building and you were looking down on the chandelier (sp?) The scary part was that when you stepped out there the balcony fell forward a few inches as if it was falling off the wall. Scared the $--t outta me.

3 forms of fright.

As a refresher:
a. gore scare, gross body parts, anything to cause a revolted reaction.
b. reflex scare, sudden loud noise or light or surprise which causes an instinctive reaction.
c. psychological scare, this one is hardest to achieve but it works best.
Play on people's fears, paranoia, phobias, natural fears. A dark room with a loud beating heart can produce as much fright if not more than a gross dead body at their feet...

Roaches!

Ok here's a low tech room designed to give you the willies... :-)
In a darkened hallway on the walls and ceilings a bunch of roaches are seen. The hall gets darker as you go farther. you hear the sound of scurrying bugs and hear the crunch underfoot. Bugs fall from the ceiling on to you. How to do this you ask? Well here's one way. Put fake roaches on the walls and ceilings. As the hall gets darker there is captain crunch cereal on the floor for the crunching sound. drop the captain crunch cereal onto the heads of people as they walk by. Should give everyone the willies..Not a big scare. Just make them wonder.

John Dolan's Haunt 1996

From: John Dolan <jdolan@titan.iwu.edu>
As promised here is a description of the first 3 rooms in our
haunt.The overall size of our haunted house is approx. 3000 sq. feet and contains 11 "rooms".This year our we experimented with having much larger rooms than you typically see in your average haunt and had some mixed results.The house is located in a large auditorium of an old Jr. High school which presents some unique obstacles since we have a slightly sloped floor (where the seating used to be) and dealing with safely getting our customers onto and off of the stage area.

Rm1:The Cemetery

-

this is our largest and most detailed room of the haunt measuring about 24x24.The patrons walk down the center of the room and are for the most part separated from the displays by a faux wrought iron fence.The fence consisted of foam covered pedestals carved to look like brick and rebar welded together to form the fence. On both sides we have some foam tombstones, trees, a crypt,and several corpses rising from the grave.On the right is a mausoleum with a door that a ghoul eventually emerges.Originally we were going to have a corpse spr- ing to life from a coffin at the end of the room but the device proved to be unreliable. Sound:winds blowing,crickets chirping,and distant wolves howling Lighting:blue and purple accents

Rm2:Sewage tunnel

:

this was more of a long wide turning hallway than an actual "room".It consisted of brick panels arched into a tunnel that led to three other "tunnels".Two of the tunnels were blocked by bodies of decaying corpses and the other led to the way out.The tunnel contained several rubber rats and just as you thought you had escaped one of the corpses came to life. Sound:water dripping,rats squealing Lighting:blacklight illuminating some fluorescent "graffiti" on the walls

Rm3:Swamp

-this was our second largest rm. at about 12x20 in size.In this room the patrons travelled through the center over a metal grated bridge that led to the stage area.The entire room was covered in plastic plants.Beneath the bridge covering the ground was a low lying fog.On the right was a bloodied "victim" screaming for dear life that momentar- illy diverted your attention from the swamp dragon that came crashing in from the left.As the you leave the room you enter the mouth of a 15 foot tall skull into......(more to come) Sound:insects,distant drums beating Lighting:green flood lights beneath the bridge,red lights accenting the skull
JD's haunt details pt.ll
After traveling through the mouth of the skull,you have now entered the "Death King's Lair".This consists of 4 chambers of horror and the throne room.The following is a description of the 4 chambers:

Rm5:The holding pe

n

-in this room you are forced to walk through the center of a cell where there are victims on either side of you awaiting to be taken to the following torture rooms.Some are shackled to the wall,one is a cage,one is confined to a straight jacket,while others a mere skeletons.One victim near the end of the room has his arms raised above his head and shackled to the wall.He is moaning loudly,begging for help.Just as you are about to leave the room he suddenly bursts forwarded while his "arms" are left behind still shackled to the wall.

Rm6: electric chair

-

you enter this room and see a silhouette of a person sitting in a large chair (due to back lighting).Suddenly the a strobe light comes on and the victim is electrocuted.

Rm7:The chop shop

-

this room contains dismembered body parts all over,a guillotine,a victim on a table and an executioner holding an axe.As you enter the room the the executioner chops off one of the legs of the victim.
The victim then,in a blood curdling scream, raises their dismembered leg above their head.

Rm8:Discard room

:

in this room is the remains of the previously tortured victims.There are skeletons,corpses,coffins,and bones everywhere. Suddenly one of the skeletons reaches out to grab you and as you move to avoid his grasp a ghoul bursts out of a coffin. Lighting rms5-8:red colored lights in 5&8,strobes in 6&7. Sound rms 5-8:all of these rooms were covered by the same sound effects which consisted of:screams,the sound of whips cracking, and volts of electricity (more to come..)
JD's haunt prt.lll

Throne Room

:

after leaving the 4 chambers you travel down a ramp that brings you back down to the auditorium floor.A dark hallway leads to the throne room.Half of this room is actually on top of the stage so that the throne and "death king" are actually looming above you.The room is filled with piles of skulls and snakes,lots and lots of snakes.Beneath the death king are two guards dressed in full armor.The walls are painted to look like flames.The thing that sets this room apart is that the death king wears a hidden self contained voice amplifier.As your enter the room he curses you for daring to enter his domain and orders his guards to take you prisoner. Lighting:red floods Sound:sound of snakes hissing

Zombie Forest

:

somehow you've managed to escape the guards and find yourself in a forest that seems to go on forever.As you weave thr- ough the trees you notice zombies approaching from all sides. lighting:strobe sound:wind,wolves howling

Strobe hallway

:this isn't really a room only a winding hallway painted in black and white checkerboard.This combined with our slanted floor is really disorienting but more importantly ha- ing two rooms with bright strobes helps set up our last room which is very dark.

Jack-in-the-Box

:

our last room turned out to be nothing like what we had originally planned but is a good example of how sometimes the simplest things provide the best scare.The room is completely black except for fluorescent dots everywhere,and a box on one side lit only by a black light.Of course your attention is focused on the box and a hideous clown in vibrant colors springs out but a split second later 2 actors dressed in all black/dots come out of the walls.We initially thought this room was too lame to end with but it never failed to send them screaming out of the house.
End of JD's 1996 haunt...

The Saloon

From: Spook <spook@surfari.net>
You go through a gate and into a graveyard (boot hill). In front of you is a ramp (smoked and lit from beneath)leading up to the entrance of a saloon (complete with swinging doors). Piano music, singing, and yelling can be heard. While the Tour Guide explains the rules, you note a guy hanging from gallows.... then you notice that the gallows are about 20 feet above the ground, and nothing is holding it up! Its floating! (working with engineers has its advantages). Up the ramp and into the saloon. Madness. A full sized 30-foot bar is on your left. All of the bottles and glasses contain a glowing fluid (trade secret). Dead cowboys lean against the bar and chat with the dead bartender. Dead saloon girls flirt with the group. A full-sized craps table is surrounded by dead gamblers, who are quite intent on their game. There are also 4 or 5 smaller tables being used for card games. At the end of the room, the dead piano player is banging away and the dead singer is singing on the stage. Its noisy, loud, and beautiful. The Tour Guide yells, "We're looking for the Evil Brothers!"
On cue, all movement and noise stops (this really gets 'em) and the singer says, "Not Arty Evil, he's my boyfriend!" Then she hits the Tour Guide with a breakaway bottle. The room explodes in laughter and yelling (gets 'em again). The music and singing and noise go on as the group is led out. And that's only the first room. We had the local TV station come out to "Get a little footage for the late news". They saw this room and put us on live on the 6:pm news. Hope that gives you a feel for what we do. Each room is considered a work of art. So, tell me about this 60 degree stuff. Mark

Notes on Actors

From: SkinkSim@aol.com
There's a haunted house project in my area every year that features very impressive and imaginative set design, sound effects, and expensive audio-animatronic figures. It wouldn't surprise me if the chief designers haven't already started working up ideas for the 1997 season. But, having said all that ... this house always features some of the worst actors and volunteer staff I've ever seen. You can have the most realistic, fully rendered and atmospheric set ever built - but one 5 foot tall kid in K-mart mask can make the whole place seem cheesy. I think anyone who is working on some kind of a haunted project that will be open to the public for an extended period of time needs to spend as much time as possible casting, drafting, and directing the volunteer/actor staff. In the end, they are the ones who can really make or break your "haunt." As someone has already mentioned, you should probably start with local colleges. These students will be more responsible, and probably more intimidating than your average high school student. If you need help with set design or construction, you might be able to find some willing participants within the theater program. Also, you might be able to organize some kind of internship program with some of the students. Imagine getting college credit to work at a haunted house!
If you must rely on the high schools for your man-power, you'll need to approach your casting with the same eye for detail that you extend to everything else. This always leads to tough decisions. Do you really want to put that short kid with the squeaky voice in the Grim Reaper costume? Probably not, but I'm sure he'd do a great job scaring people if he hid in that little cubby-hole underneath the stair-well. You can also choose to ... gulp ... PAY people to act in your house. This option is not available to all groups or all budgets, but it can save you a lot of grief. For starters, you now KNOW that you will have people there every night because you are paying them. Volunteers can come and go as they like. Also, since you are now paying these actors - you will have a better chance of finding a 6 foot tall, adult man with a booming voice to wear your Grim Reaper costume.
Before you disregard the idea of payment, let me mention that most actors are very, very poor. They are acting because it's in their blood, not because they want to get rich quickly. If you offer them a fairly decent role, with some room for improv and interpretation, many actors will jump at the chance for a few nights of fun work. Depending on the size of your haunt, and your needs for manpower, you might be able to co-ordinate a staff of both paid and volunteer actors. I don't recommend this for most haunts, mostly because it can lead to jealousy and bad vibes between the two parties. But, I once supervised an event in which we needed a nightly staff of about 15 actors with speaking roles and 30-50 non-speaking actors. When you start working with casts that big, I think you need to start paying some people or else you'll have a nervous breakdown. My final piece of advice would be that once your have your actors in their positions, make sure you have something for them to do. Give them some sample lines, or simple guidelines. Make sure they have a place to hide or a specific piece of action. Don't put your actor in a room and let them figure it out on their own. Oh wait, I just thought of one more thing: refreshments. That may sound like common sense, but I once volunteered at a commercial haunt that refused to give the actors any kind of beverage, cough drop, or candy. After screaming and hollering for 90 minutes, I was told that we could buy some apple cider outside for a dollar. Needless to say, I never went back. Never try to cheat your actors and volunteers. Give them plenty to drink, lots of hard candy for their aching throats (cough drops smell too strong), and plenty of baby wipes to get rid of the make-up. Make them feel loved. Once you find a solid, reliable, and energetic cast of actors and volunteers -- do whatever it takes to keep them coming back every single night.

Notes on Design

From: "John P. Jeffries" <mrscary@kiva.net>

Soundscapes

:
Soundscapes you ask? Nothing more than mood setting music. Use it to get the people ready to see your display or attraction. One track we use is a heartbeat that starts strong and normal and works into a rapid pulse. Believe it or not, your own heart will begin to mimic the soundtrack. This sets off your bodies reaction for fear. There are many tapes and soundtracks that can be used. The best place to sample music is a music store that you can "listen before you buy". If you have a place like that close, you can get exactly the tape or CD you like best. Use your music to your advantage, not just to fill the air :)

Lighting

:
Many of us spend hours and hours building and setting up a scene or display. But if the lighting is poor, it looks nothing like what you originally intended. Hardware stores sell those "clamp lights" that can be placed almost anywhere for about $5.00 each. The same store should sell dimmers that you can wire into the light. Now, for under $10.00, you have a light you can dim, and add color gels to! 8"x8" color gels in a wide range of colors are available from many stores (even local "band" stores) for about $5.00 for a pack of 6 or so. Use back lighting and odd colors to enhance an object or shape. Blue/green/yellow/purple & red are a standard and there is a gel for whatever color you can think of. A movie that has awesome lighting is MORTAL KOMBAT. The scenes where they are in "Out world" is a very good example on simple but effective lighting techniques. Lighting can really spice up a set. Other options are Par cans and Pin spots with color gels. Pin spots are great for a tight beam (even over long distances) to enhance a feature or prop.

All the little things

:

Cob Webs, spiders, and the little touches. Even a scribbling on the wall will be noticed by someone. If you use a "web-thrower", or even pre-fab webs, look how real spiders work: in corners, up high, along the ground, in open areas. A neat effect is what I call "Munster webbing"; like they did on the Munster TV show. It's a bit overkill, but scale it back and you get the idea. If you get some LED's from Radio Shack, and set them up as "eyes" in all the dark corners, it will add a creepy effect. Spanish Moss is great for any woods or swamp scene. Want to make it really look like a swamp? Drop in a ARMY/NAVY store and pick up some CAMO NETTING and attach to the ceiling. (

Look under Yahoo:

CAMOUFLAGE NETTING

for the Chicago Army/Navy store on-line. They sell over the 'Net for a good price.

)
This is only a summary of some things. If you can do some interesting lighting, you may not need to add "tons of other stuff" to make a set look cool. Play with Gels, mix some light and play! And by the time "The big day" arrives, you will poses the knowledge on what you want to do:) Lighting is something many people think you have to spend big bucks for, but nope! There are even gels for regular fluorescent fixtures. And it you do have a high quality prop, you want it to look the best it can. Well, hope this gives you some ideas :) John

Spider room idea

From: ROGER ALEXANDER
I was laying in bed the other night, and suddenly an idea came to mind for the haunt this year. It may be an old idea that's been used before or already suggested, but here goes... In the room that my wife and I do, victims come in the room from the left and pass diagonally across the room to the exit on the opposite wall right side (see diagram below). As they come in, they see a person totally encased in cob webs and cob webs covering the walls, ceiling, etc (Denny's web shooter here!). They are so interested in this person predicament that they don't notice behind them in the opposite corner. The person acts "half alive" as as they get closer, he/she whispers to look out behind them. They turn around to see one of the 6 ft tarantulas (Denny or John has them) feasting on another victim also encased in webbing! Various spiders can be about in the webbing (the kids??). Then, just before they leave the room, the lights go out and string, feather boas, or whatever drop from the ceiling making the person think spiders are dropping down to get them!! I can just here the screaming now! >:) Plays on people's basic fear of spiders (arachnaphobia).

Like I said, this may be an old idea, but I think it would work great, especially for how the room is laid out. More ideas to follow...

Re: Spider room idea

From: Peepley@aol.com
we used a spider room, in our past two halloweens. We were able to get a giant, white nylon, air freight cargo net. With the proper lighting it is perfect, sturdy, and safe. We had people (spider people) crawling all over it eating other people wrapped-up in Saran Wrap in the webbing. It is an excellent prop and lends itself well to building an effective room around it.

"Bleeding Walls"

From: Robert <rbradvica@themall.net>
Hey there fellow ghoulies, I'm looking for some suggestions on how to improve some effects. The first is our bleeding walls illusion. Here is the way that we had it...
A room (aprox. 30"x30") that the victims, errr guests walked through the middle of. The room starts off dimmly lit with some flicker bulbs. It's decorated with a couple small tables, a bookcase and a frail old woman sitting in a chair in the corner. When the guests get near the center of the room a demonic voice screams a warning to the guests. As the warning is played the lights get dimmer and dimmer until strobe lights flood the room. At the same time blood starts dripping from the walls and the old lady starts to scream and shake. She then leaps form her chair at the guests while at the same time the bookcase is thrown open from behind and several creatures fly at the guest from behind. Awesome room, A real "pisser."
Literally, (usually not the outcome we are looking for but it sure gets the monsters an incredible laugh) The parts I'm looking for suggestion with is with the walls. The way that we built the bleeding walls was by first building normal walls, top half wallpapered and the bottom painted to look like wood grain. then we attached plexiglass about a quarter inch away from the front of the walls sealing around all edges. The walls were drilled and a red liquid was pumped through running down the wall and deflecting off of some scrap plexi placed inside so the "blood" didn't just run straight down. More holes were drilled at the bottom where the liquid was brought back behind the wall. OK, the main thing that I was hoping for help with is. We need better blood. We want something that is thick enough that it will run slower down the wall than water, but will not clog pumps. Well if you can suggest better pumps that will handle thicker liquid that will work also. Anyway, all help would be appreciated. Thanks

TV room

From: david c schwend <schwendc@sce.com>
We had a room, two years ago, in the Oneonta Haunted House, that featured shelves lined with old TV sets. All were showing either old black and white monster movies, or plain old snow and hash. The audio coming from all those TV's was pretty disorienting. (We used 6 VCRs running simultaneously, each feeding several TVs, to create the kaos.) At the San Diego Campus Life "Scream in the Dark" Haunted Houses, we used old monster movies as entertainment for the crowds waiting in line. Occasionally, we would turn the sound off and a very creative individual, Craig McNair Wilson, would provide all the voices and sound effects instead. The last reel of the "Curse of the Mummy's Tomb" became "The Kleenex Monster" in 1974, and "The Son of the Blob" became "Jello 1975" a year later. Craig has since been involved with several theatre groups, Disney World, and Disney Imagineering. Last I heard from him he was in the San Francisco area working as a consultant teaching creative thinking techniques.

TV to Show Scares!

From: Ysengrin Werewolf <ysengrin@airmail.net>
At 05:18 PM 4/5/97 -0800, Kathy wrote:
>Hey Ghouls, Something we were thinking about is putting a large TV in one of the walls of the haunt and have the video camera set up somewhere else in the haunt. The scene that the camera would be taping would show on the other screen....so people couldn't see all that was happening, but just enough to make them worry about what was coming!! <
Lance was doing that at the old location in Arlington (Verdun-o-Vision), with the TV being for those waiting outside; it was good for keeping the guests entertained and just a bit edgy. Just be careful not to show _what_ the scare is, or enough of the scene for it to be recognized. Hiding the camera in the ceiling, and pointing backwards to the path, seemed to work best, as did B&W instead of color. Make sure you have the standard "Your image may be used . . ." disclaimer on the ticket backs and/or posted. If nothing else, you get some good highlights footage for the cast party. The new lower-light cameras will be a lot easier to work with, too. Hope this helps. Ysengrin Werewolf (aka Silvermane)

Coffin and Bell

From: "John P. Jeffries" <mrscary@kiva.net>
"Working in the lab late one night....." Anyone remember how people were so fearful of being buried alive that they had bells constructed to the coffin so that if you "awoke", you could ring the bell for the caretaker to dig you out? (This was a big fear from the 16-1800's???)
On that thought, imaging yourself walking or standing next to a coffin (with a bell) on the stand. NO cords, no wires, no ropes out from the casket, and the coffin is CHAINED shut...As you stand talking to your friends, you hear the faint sound of a bell. Shocked, you turn to the coffin and examine it. "It's chained shut" you say to your friends... "No one could stay in there all night" you try to convince yourself. But yet, after a moment, it rings again... "It's the wind" you hear people explain. But after a few tense moments you see the rope being tugged from INSIDE the coffin...As the bell rings again. And yet you look for cords or an "operator" but yet there is no one around...You listen close and can hear very faint scratching...As you listen, it stops....Then, after a moment, is begins once again, and you can even hear a faint muffled voice, wanting out...As you get close to let the person out, you wonder "why" it's chained shut.......And fail to look behind you (:= (:= Sound cool? I have more...Muahahahhaaaaaaaa........ John

Roach Room

From: James Brandt <ofm@tecinfo.com>
Its been a while since I posted, but if I could keep family members away from the doctors office I would be much better off!!!! We are working on room designs and I thought I would get some input from the list.
We are going to take 'Morty's Mortuary' to a profitable enterprise this year (notice the confidence and lack of understanding of what we have decided to undertake :) We have a population of over 150,000 in a 60 mile radius and no haunts in a 100 mile radius this...sounds like good odds to us :)
We read a post a while back about the spider room with glass breaking and the feather boa landing on the people, Its a great idea that will work with our mortuary theme quite well as follows...
The patrons are led to a room marked 'ROACH ROOM' outside the room they see an aquarium filled with live roaches...the host Morty explains that this is the room where the bones are cleaned for medical skeletons and such...in the room they find a glass wall filled with roaches and a somewhat eaten body...the lights go out the sound of glass breaking and then styrofoam peanuts are sprinkled on them. IMHO this scene should work very well...the peanuts will feel like roaches and even crunch under the feet in the desired way heheheh...but the question is this...does it break the no touch rule? We have racked our brains on this and just don't see anyway it could harm people...but you all have done things like this more often so we ask for your input. BTW...thanks to the original poster for the idea

One of the All-Time Worst.. Rooms

From: david c schwend <schwendc@sce.com>
My last post got me thinking about that 1976 Haunted House. Part of the Enchanted Land included a "Western Town". It was really one big, odd shaped building with a western town facade. When we laid out the crowd flow, we decided to cut a few doors in falls to connect some internal spaces. As we got out the tape measures and started knocking on walls, it became apparent that there was some space missing in the building. When we cut through the walls, even the park owners were amazed at what we found. Two long mazes with uneven floors, an upside down room with a toilet on the ceiling and a light fixture in the middle of the floor, and a room that appeared to have once supported an artificial fire (like the Disney Pirates).
One of the all-time worst rooms was created that year on the ground floor of that building. We took six donated king size waterbeds (filled with water) and buried them in a foot and a half of beach sand (Belmont Amusement Park was at Mission Beach in San Diego). It was called "The Quick Sand Room" and our guests had to walk from one end of the room to the other, over the sand covered waterbeds. By the end of the second night (we were open for 14 that year), all six water beds had burst. We had beach sand tracked everywhere in Enchanted Land, then we had to get rid of the sand when we were done. Most of Belmont Park has since been bulldozed. I haven't been back to see. Recently a civic group raised money and restored the old wooden roller coaster. They must have new cars, the old ones didn't have any seat belts. If you wanted to stay in the car, it was your responsibility to tuck your toes under the pipe by your feet.

One of the all time worst HHs

From: htraver@dreamsys.com
My personal all time worst haunted house was THE HOUSE located in Westminster some 2 years ago. They charged $10, had a large sign that they were rated as THE best haunted house in the country by whoever. Inside was a large layout, dimly lit. Methinks they merely filtered the store fluorescent to real dim and left them there. The rooms were fairly uninspired, and to top off the disappointing factor, one of the supervisors was pissed that I was dictating notes into my pocket tape recorder and went as far to demand my tape, claiming trade secrets. There was nothing out of the ordinary or noteworthy to THE HOUSE whatsoever. I have seen more clever backyard haunts. Harry

Re: One of the all time worst His

I can beat that with two local examples.

1) "

3-D Terror Maze

."


I think they called it 3-D because it was not in 2-D. It was inside a large festival tent with your standard overhead, white lighting and unpainted walls made of untreated plywood. This "maze" featured one long path with no real attempt at creating wrong-turns or dead ends. There was one actor, a young teenager who was carrying his mask in his hands when we entered. He promptly put it on and started following us around. Eek. The final room consisted of a white, plastic patio chair in the middle of the hallway with a small fog machine sitting on it. This was not a charity event. It was "the area's most terrifying Halloween experience with state-of-the-art special effects straight from Hollywood!"

2) "

The Undead Band

" room.

A highly arrogant designer of a local house told me his plans for one of the rooms in a local house. He proudly revealed his plans for building a stage for a live band that would play loud music to fill the entire place, and they would all be wearing undead make-up. There would also be a variety of lighting and sound effects. The final room consisted of a black stage surrounded by chicken wire (not unlike the stage from "The Blues Brothers" movie.) Two young girls wearing t-shirts and jeans (no make-up of any kind) strummed unpainted, cardboard cut-outs of guitars and yelled, "Rock on! Let's rock! Yeah!" I swear, I am not making that up. Nor am I making up the fact that the same designer planned on covering a stairwell with tumbling mats so that the guests could slide thru the dark and into the basement.

What we did for Halloween '96

From: Bob Laviguer <blav@pacbell.net>
We host a Halloween party for 50-60 people on the Saturday before Halloween, which we use to "bug-test" the haunt. Then we open the whole thing to the public on Halloween night - we had between 1000-1200 people, and it was written up in the local paper. Our house layout looks like this, and we use the entire outside, front and back, and the two-car garage:

We put a facade over the entire front of the garage, made out of three 4'x8' drywall walls, painted and shingled to look like an old house. The facade includes a shingled roof which sticks out away from the house about two feet. Each 4x8 section is free-standing, built with a base which folds up into itself. All three sections are bolted together. A 4'x4' covered porch is used as an entry way to the HH, and lets us do some crowd control. Each of the last three years, we've turned the garage into a single room scene, built out with 4'x8' dry-wall panels. For Halloween 96, this room was a fully

animated haunted living room

(if anyone wants details, I'd be glad to provide them). This last year, we turned the garage into a

murder scene

, complete with a crazed escaped felon (live actor),police lights and audio, overturned furniture, and lots and lots of stage blood. The escaped felon jumped into the set from the wings, and confronted those walking through the scene while carrying a severed head and using a trick butcher knife effect. The audience walked along the front of the scene, which was separated from the walkway by yellow crime-scene tape. Audience response was good, especially when our actor acted his craziest.
Stepping out of the garage, our guest were immersed in

gray and black castle walls

, made out of 4'x8' panels again, this time in black fabric painted in white and gray. These panels were used throughout the entire back of the house, both on the right and left sides. The entire roof of the traffic pattern was covered with black plastic, thereby enclosing the guest in a complete experience. In most places, the walls were 4' or less apart, enhancing a feeling of claustrophobia. We've had several people who have been here year after year tell us that they had no clue about where they were in our haunted house, even though they know our house and yard layouts very well. After stepping out of the back of the garage, guests were surprised by an

automated hatchet and scythe

, both of which were operated by air cylinders. The hatchet traveled a somewhat horizontal path at about head level, stopping just short of where the guest was standing. The scythe pivoted from overhead, and traveled a vertical path. Both devices were timed, and each had a pin spot shine on their blades when they were at full travel. A small blast of air accompanied the movement of the blades, simulating close contact. There were also speakers by each device, playing sampled screams when the devices were in motion. Turning left after the blades, our guests came into our

mad scientists lab

. We had four 5gal plastic water bottles sitting on a table about 48" tall. Three of the bottles had rubber masks w/hair submerged in them. The masks had balloons filled with water to expand them and keep them under water. The fourth bottle, which was between the others, had a live head in it. The actor sat under the table with his head through and inside the bottle (the bottle actually had most of the back cut out so the actor could breathe). The actor had a microphone with him which was routed through some serious delay effects, and came out through a speaker set under the table.12v outdoor lights with red filters showed on each bottle. In addition, a white light shone on the bottle with the live actor when the actor pressed a foot switch. As the guests wandered by looking at the bottles, our actor would scream and yell and turn on the light. We had bubbling colored water set up on the back wall, and miscellaneous lab equipment hung up. This is a very effective scene, one we've done two different years, and always gets a lot of screams.
Our guests then walked through one of the long hallways, surrounded by castle walls with dim lighting. They passed by a wooden doorway, complete with a rattling gothic door knocker. Ahead was a small

jail cell

, containing a skeleton hung on the left wall, and covered with cell bars. Looking through the bars, our guests could see our "living latex" wall, which had two skulls pushing through. The latex was painted to match the castle walls, and blended into the background. The skulls alternated pushing into the latex about 3" inches. With lights shining directly down on the wall, excellent 3-D shadows were created, and the skulls were visible from several feet away. Turning right at this jail cell, guests walked onto a bridge (after first getting a blast of compressed air from above) which spanned our in-ground jacuzzi. Our 8'x8' jacuzzi was turned into another jail cell, once again fronted with cell bars, and contained an electric chair with a dummy we affectionately call "

Herman

". The raised bridge (about 12" above the spa) gave an excellent separation between the guests and the cell. The electric chair effect contained an air cylinder which shook Herman, a small fog machine which pumped smoke out of Herman's head, and a Tesla coil which provided excellent sound effects and that wonderful smell of electricity.
Turning left again after Herman, our guests descended the ramp, and were enclosed in dry-wall walls decorated like an interior hallway. The floor was covered in carpet. Ahead and to the right is a full length mirror surrounded by a gold frame. A pin spot lit the area directly in front of the mirror. As our guests walked up to the mirror to inspect their costumes, SURPRISE!. Our actor, standing behind this

two-way mirror,

activated a switch which turned on the light on his side of the mirror while dimming the light in front. He was dressed like he arose from the grave, complete with a shredded suit and peeling makeup. As he switched the light, he acted as if he was coming through the mirror, and growled/groaned using a microphone hanging from above. Another terrific effect, many surprised people on this one! Finally, passing the mirror, our guests made their way through what we call

the "gauntlet"

, basically the side of our house completely enclosed in black plastic, filled with fog, with a very intense strobe light pointing right in their faces. In addition, we had two actors in that area, slapping the deck and shaking cans, and saying boo. Needless to say, the lack of vision, plus the strobe, plus the environment, gets many screams.
Overall lighting effects include strobes, 4' blacklights, and par64 cans with gel filters. We use three fog machines, including two heavy- duty models. One large one is used to fog the front of the house, and does a very good job. Some of the animation is done with electric motors, others are done with air cylinders. All of the sound effects are computer controlled via midi to a sampler. All of the air cylinders are controlled via midi to a midi-dmx interface, and then to a 0-10v device controller switching relays. All of the lighting effects are also controlled via midi to that midi-dmx interface, and then to dimmer packs.
The entire event is controlled from a laptop PC running Windows95 and a program I wrote. Midi messages are sent out the parallel port, through a midi interface, then onto the stuff described above. We all know it's a lot of work, but it sure is worth it when you can get everyone from a 14 year old boy to a 60 year old woman to scream. I think that's my goal in life :-) We are starting the preliminary thought process for Halloween '97, and look forward to sharing some ideas with you all. We are always on the lookout for new and exciting ideas... Happy Haunting, Bob and Tina


Ideas from previous years

From: Bob Laviguer <blav@pacbell.net>

1.

The striped room

We took half of my garage and enclosed it in 4'x8' black plastic panels which had 18" wide white butcher paper glued on in horizontal stripes. The stripes continued from one panel to another throughout the room. We had one 3' entrance, and one 3' exit. A strobe light was pointed across the room from the exit towards the entrance. Tina sewed a black and white outfit to match the stripes in the room, one which covered our actor from head to toe. The actor stood in a corner away from the entrance, and was practically invisible to the guests as they walked into the room. He could move up right in front of them without being seen. Very good response, 3.5 screams :)

2.

Old Sawbones

We made a slightly raked table on which placed our victim (a female actor, dressed in a white smock). One of her legs was bent at the knee, and went through the table. What was visible of her then, was her whole upper torso, half of one leg, and all of the other. We stationed another actor behind her, decked out in mad scientist garb, holding various saws, hatchets, and cleavers. Where the victim's leg went through the table, we positioned a REAL cow femur, and then slathered her, the bone, and the doctor in stage blood. As the victim screamed, the doctor hacked away at her leg bone, only about 2 feet from the flow of guests. Guests periodically came into contact with bits of flying bone and blood. The cow bone looks very realistic. Excellent guest reaction, 5 screams.

3.

A living hell

We took the area behind our garage, which at that time contained a small pond, and built a paper mache'/chicken wire cave. The mouth of the cave stood about 6-7' tall at it's center, and was about 6' across. We spray painted it red and black. The top of the cave was open, while the back was surrounded with dark shade cloth. The overall effect looked like a full cave, while just the mouth was really anything substantial. Just inside the mouth, we installed an air operated devil. Dressed in red satin with a devil mask, he lunged forward on a mechanism similar to the ones shown here for the jumping grave. He had arms made of chicken wire, which bounced and moved as he traveled towards the guests. The real feat was live flame. We tapped off my barbecue, and built a natural gas distrubution system using PVC pipe and a fireplace log lighter. We submersed a section of PVC in the pond. This pipe had a series of holes drilled in it. Then we set the log lighter just above the water, hidden behind some rocks. The log lighter was lit all the time. A valve was adjusted to let the gas out of the submerged pipe in large bubbles. When a bubble reached the surface of the pond, it was lit from the log lighter, giving the effect of a burning pond. A major problem was keeping the log lighter lit; too much natural gas buildup in your backyard is NOT a good thing ;). This effect sounded much better than it worked, 1 scream.

4.

A talking head

We made a headless dummy, and placed it out along our backyard fence. A couple of pieces of red lighting gel filter were cut in circles and placed on the deck to simulate pools of blood (this works great!). We took a styrofoam wig head, and used clay to create a lifelike man's face. We then set this head kind of floating in space next to the body. We had previously recorded a short video loop using a camcorder and vid capture board of one of my friends made up in "dead" makeup, screaming and shouting. We used a video projector to project the video loop on the front of the wig head. Sound was pumped out from behind the head. The effect was a'la Disneyland's Haunted Mansion. It looked pretty good... All of my techie friends were impressed - the general public, however, missed the point :(. Could be a good effect, 2 screams.
Happy haunting!
Bob and Tina

'Electrocuting the Patron"

From: Death Lord <crafters@silcom.com>
I've been thinking about this slant that's going on about shocking the haunt patrons.... While this idea is frightening, I thought perhaps the *thought* of being electrocuted may be somewhat more diabolical... The small group is informed by the tour guide that the owner of the haunt is probably actually crazy, but the haunt is really fun despite this and he works there anyway cause he needs the money. The tour
continues. The smell of something burning lingers in the passageways as the tour creeps ever onward. A group of four haunt operators clearly disturbed about something suddenly rush out of a room just ahead, surrounding something and growling at each other about something in hushed but snarling tones. You can see the headsets they're wearing, they're obviously workers there and not part of the "scare". Why the commotion? The smell of burning is getting stronger. The guide calms the group saying its nothing. The big event is not too far ahead now. They've heard about it. It's the "CHAIR". Man, is it realistic, with smoke and everything. Suddenly one of the operators dressed in a t-shirt and jeans rushes up to the tour guide and abruptly interrupts the group's tour to inform the guide of something that greatly distresses the guide. Nervous and distracted, the guide tries to act calm and complete the tour but seems almost in a panic. The smell of something burning is growing stronger yet and there are muffled trashing sounds coming from the room just ahead that the operators just came out of.
>From out of the darkness of the hall ahead a patron rushes up to the group very concerned about the two friends he began the tour with who have disappeared. He is frantic and sweat is covering his forehead. He is nearly shouting at the tour guide to tell him where his friends are. The guide begins to raise his voice at the young man telling him to calm down, that they're probably outside already to which the patron replies in a shout now that he had been in the lead of the group so that's impossible and spins back around and calls out for his lost friends while trying the knobs of the doors in the hall. The tour guide loses his composure, breaking from the group and attempts to stop the young man from opening the door that is now just ahead of the group. The guide of course doesn't reach him before he swings the door open, revealing two teens; a boy in a letterman's jacket and the girl in a skirt, both thrashing uncontrollably in separate electric chairs with smoke coming from their hands and heads as the concerned buddy screams in horror at his friends' torture. Determinedly, the tour guide radios for help and four other operators rush in to escort the the young man along with the group out of the room and down the hall while growling and snarling at each other as the next tour comes into view back down the hall . . . Would this be very effective as opposed to the actual shocking of the patrons? Wil

The Lagoon

From: david c schwend <schwendc@sce.com>
Death Lord wrote: > I thought perhaps the
> *thought* of being electrocuted may be somewhat more diabolical... >
In the old "Scream in the Dark" they didn't use tour guides. They just metered groups of people into the house, one after the other. The first room was usually a dark maze. At the end of the maze, "Screamers" were inserted into the crowd flow. These were usually young ladies with amazing lung power. Their job was to keep everyone on edge by reacting, loudly, to the monsters they encountered.
In 1975, the last room of the San Diego house was the lagoon. In an outdoor area, a pool was constructed with short panels and an above ground pool liner. A "dock" was built over one edge of the pool, and a partition wall overlapped about two feet of the pool at the back. Using potted palms, cattails, and various other plant material, the pool was disguised and the whole area was made to look like a swamp. A small rowboat (actually next to the pool) appeared to be floating in the reeds. Fog (Mole Richardson Fog Makers), lights, and sound completed the effect.
As the patrons finished their trip through the haunted house, they had to cross the dock to exit. The swamp beast, in the pool, but under the dock waited for its prey. When a screamer arrived with a group of people, she would be relieved the scare was over. While crossing the dock, she would bend down to get a closer look at something floating in the water ... near an open section of railing. The swamp beast, with a loud roar, and a lot of splashing' would rise up, out of the water. He would grab the screamer, pull her screaming into (and under) the water. The monster and his prey would never surface. (They both would swim out under the back partition wall.)
The patrons would run screaming from the haunted house. They had been told the monsters wouldn't touch them, and they weren't to touch the monsters. Yet one of their group (nobody knew for sure who she was) had become dinner for the swamp beast. Not everyone got to see this happen, since it only happened once every 10 minutes or so, but everyone knew it happened to some friend of some friend that somebody knew.

Human Tram Car Effect (guest mgmt.)

From: John Dolan <jdolan@titan.iwu.edu>
Well for starters we didn't have a choice. I wanted a walkthrough haunt but since we couldn't afford to sprinkler our haunt the F.I. insisted that we provided "trained guides". "Trained" meant that each guide knows all the evacuation procedures at every location in the haunt and carries a flashlight in case of such an emergency (the flashlights are kept hidden and only come out in emergencies). In our haunt the guides for the most part are not part of the act. Their role is downplayed as much as possible. They dress in monk's robes (one size fits all) and their make-up is very simple (white base with black highlights). They are sort of quasi-grim reapers (without the scythes) or as we call them "Death". They never say a word (unless forced to by an emergency) and even their movements are very slow and deliberate. We even practice having the guides walk together to attain an equal pace. The idea behind this is to have the customers forget they are with a guide once they enter. As the customers are about to enter our haunt they are greeted by the host/hostess. The host is very personable yet stern, and does not wear a costume. It is this person's job to convey all the rules as well as set the mood (i.e. telling them they won't make out alive etc.). The groups consist of 6 patrons to each guide. Aside- I've seen other haunts attempt similar situations by having each tour group go through with one hand on the person's shoulder in front of them. This works to some degree but the problems I have observed are that whenever anyone gets scared the natural reaction seems to be to pull their hands toward their body. This slows progress somewhat as the members regroup. Also I don't think some people are very comfortable touching strangers.
Now here's the beauty of our system............
Instead of touching the person in front of them,all our patrons (are you ready for this technological marvel?) grab a rope. Yes a very simple section 8 ft. section of thick braided rope! The guide carries the front of the rope and each succeeding member of the group grabs a portion. The host/hostess tells each group that they must hold on to the rope at all times. They are told if their hands leave the rope, they leave the house. Here are some of the advantages we have observed with this system: Costs & Security- Since the tour is guided at all times no patron is ever "unchecked" at anytime. We saved money since we have replaced paid security positions with volunteer tour guides. We have one uniformed police officer posted next to the ticket booth to both protect the cashier and to force everyone entering our haunt to notice them. If we have a really rowdy group come in our host/hostess will make the following comment,"You probably noticed the uniformed police officer as you came in. They are here for a reason. If you get out of line, you not only will be prosecuted, you will be arrested on the spot." Seems to work every time. Timing & traffic flow- our guides control the rate of traffic flow by gently tugging on the rope so the rate is constant. The groups never stop at anytime. We can put a group through every 45 secs if we need to. This also helps our actor's timing. Since the rate is fairly constant their is less chance for an actor to be caught "off guard". "No Touch Rule" & Vandalism- We have noticed that when our patrons get scared they tend to grab the rope harder rather than let go. This also eliminates the customers from touching our actors,sets,props etc. It also helps to prevent any ill mannered actor from touching a patron since they would have to deal with a very compact group rather than a lone individual. Yea, but how does it affect the scare value? The most important question. Well I've had college fraternity football players come out whimpering so in our case it didn't seem to hinder the fear factor. We had zero complaints of people being touched (actors or customers) very little damage to our sets, and no one was forced to leave early (a few extra warnings now and then was it). So for us this system worked out really well. I doubt it would work in a very large haunt but for small to mid-sized haunts we haven't found a better system.

tribute to the horror movie classics

Kathy marcum
...here is a very thin outline of our thoughts and plans so far..will be interested in the groups thoughts...remember we do this in a tented area in our front yard...each room is about 9'x9' of scare...

1. front wall

will have movie posters of all the movies that will be represented inside...wolfman, mummy, etc.

2. ticket booth

with a skeleton that will be giving out tickets.

3. snack bar

where human exchanges ticket for the candy treat or popcorn. this will help us keep track of how many people.

4. enter

theater

with screen at end of long tunnel showing clips of the old movies. exit at end...

5. dracula

(dummy) looking into mirror but no reflection... everything else in the room reflects... not much of a scare...then dark thunder and a window lights up and you see a bat with glowing red eyes flying in the window towards you

6. creature from the black lagoon

...you enter a room filled with plants, moss, animal noises, fog, and humidity. you first notice the raptors peeking out from around some plants..your eyes go there...and out from behind you leaps the creature...

7. mummy

...long hallway, lots of phony mummies and egyptian artifacts...your eyes draw to the big mummy on the far end of the room...again as they go there another less noticeable mummy will be the one to attack...right into a snake that they didn't notice before.

8. Frankenstein

...lab set up..monster on slab...lots of lights etc. all the lights start flashing..jacobs ladder, glow fluid...and just as it comes to a peek a blast of C02 at feet level!!

9. werewolf

...the old mirror change...first it will be a man...slowly change to the werewolf..but all behind bars. Then the lights go dim you hear screaming...and the lights come on..the bars are empty and torn...and behind you jumps the wolf. He grabs the guide and rips her throat...the exit opens and you are out.
lots of black lights, strobes to give the feeling you are in the movie itself, and campy effects to not seem to modern in respect to the old style. More mental distraction and scare than gore. We tend to average a age group of around 9 to 11. so this is about right. We will have the graveyard with a crank ghost and jumping headstones. And little scares along the wait.... OK dump on me and let me know what you think.. I can take it.. Kathy

The Basement

From: david c schwend <schwendc@sce.com>
We had a room last year we called simply "The Basement". In it, we piled and stacked all the left over props, and junk, and weird stuff we had left over and left a wide path through the center. Against the wall, by the exit, there was a row of filing cabinets. The room was lit by the guides flash light, spill from the adjacent rooms, and a few dim bulbs tucked under the piles. As the group entered the room, the guide would apologize for the mess and explain we just didn't have time to complete the room. In the row of filing cabinets, two near the door were actually fakes with a hinged top. They concealed a masked actor and an actor controlled light source. Several "peep holes" in the front of the "filing cabinets" allowed the actor to time his scare to the proximity of the guest. When the guest approached, the actor would quickly rise up, out of the top of the cabinets, while switching on the light, and growling loudly. Worked every time.

table saw gag...

From: Spookyfx@aol.com
I don't use this kind of thing in my HH, dose not fit my theme.... But I thought it up on the way home from a tool show and thought one of you may like it. Once home, I cut some silver cloth into a disk. put it on my table saw and let it fly! I swear it looks like a real round saw as it is spinning! Now here is the gag...
I dropped my hand on it and it looked like it was cutting into my hand! I was wondering if their is a NON conductive liquid that could be SPRAYED out of the table? It would make a great splatter blood effect! ANY chemists out there that could suggest a safe liquid (no matter what color) that would not pose an electrical hazard? Yours ghouly Jerry -

Buried Alive!

From: david c schwend
Here's a bad idea that would have been great if it worked ... Back in 1974, Campus Life San Diego thought they would like to spice up their graveyard by having living arms clawing their way up out of the earth. They dug some graves about 1' deep, 2' wide, and 6' long. Then they cut some plywood slightly larger than the graves and cut arm holes in the plywood at appropriate locations. The plan was to equip each actor with a surplus military gas mask, the ones with the hose attached. The actor would lay down in the grave and the hose would be threaded up through the base of the tombstone. Then the plywood would be placed over the grave and covered with loose earth. The actor would extend his or her arms up through the holes in the plywood, clawing for the sky.
They had a lot of trouble getting volunteers for this job, and those that gave it a try didn't last longer than a minute or two. The graves were cold and damp, it's tough breathing through a hose, and everyone is a bit claustrophobic when it comes to being buried alive. Campus Life changed to open graves and "The Living Dead" for the rest of that years run.

Caging Patron

From: JB Corn <jbcorn@altinet.net>
... I have two dark room revolving doors, one person at a time, this should prove to be interesting, and if it does not work I'll rip 'em out.
What about caging patrons and putting them on display for the others I use see thru bars for walls between patrons or boarded up windows so customers traveling one way can see customers going another way. Early on in my haunt career I herded groups into a large coffin type box 4x4x8' it was hinged like a see saw, they would enter then we rocked them back and forth. For crank thru we had two boxes going. Two base speakers vibrated the box with the sounds of dirt being shoveled on top. jbcorn

Re: Man into werewolf...

From: John Dolan <jdolan@titan.iwu.edu>
On Thu, 22 May 1997, Bob Laviguer wrote:
> Sometime ago, I read a post here about a scene..:
A group of people walked into a room with a jail cell fronted in bars. Behind the bars was a man. As the group watched, this man transformed into a werewolf. Then, the lights went out for a couple of seconds, and when they came back on, the bars were bent or broken, and the werewolf was behind then crowd. <
> This sounds like a great effect. I think I wanna do that this year. My question though, is (to whoever wrote this post): How did you or they do the man/wolf transformation?<
If memory serves me correct I think the post you are referring to was a "2 stage Peppers Ghost". I think the original poster may have been Nathan Kahn but I'm not sure. Anyway what you seem to want is your image to change twice (i.e. first the werewolf transformation and then the broken bars) There are two ways that I've heard of to do this with a Peppers Ghost illusion and at least one of those sources was from that post. Here they are:

Option 1

This uses the same basic set up as the classic Peppers Ghost except your original image has a revolving door. OK for clarity sake lets call the actor in one scene image A and the werewolf prop or actor image B. The audience initially sees image A as they walk up. The 2 lights in both image A and B will fade and light up respectively to provide your "morph". At the complete conclusion of the morphing,the actor in image A will sneak out a revolving door. The back of this door will contain your broken cell bars. The lighting is then reversed and during this time your actor will slip into a werewolf mask and move to the location that they will scare or you can have a second actor positioned at a different location.

Option 2

In this scenario you will have to change the setup somewhat. Instead of an "L" arrangement to your illusion you need to make a "t". This will give you an image A,B,and a third which we'll call C. The audience would view down the long leg of the "t" arrangement. Image A would be straight forward and B and C would be to the sides. This also requires a third set of lights. So A ( "Man") would morph into B (werewolf) which would then fade into C (the broken bars).
I've personally never tried this so I can't vouch for the effectiveness or even if these descriptions are entirely accurate. So if anyone knows if I described this wrong please correct me. :) JD jdolan@titan.iwu.edu

Re: Carnival Side-show

From: htraver@dreamsys.com
Jdolan, that circus room sounds like fun. I've seen some circus themes in 2 haunted houses, let me describe what I had seen:
Chamber of Horrors, Anaheim, 1990. You exited a dark maze to come out into a hazy room with a bright green light blinding you. You can see the silhouette of a large framework to your left. You see a shape come down the framework then BLAMMO!!!!!! A huge crash freaks you out as you run to the center of the room. You look back and see the Krash Koaster which is a prop similar in design to the mine car talked about in here some months back, except for being on a framework. Two evilly grinning clown are doing flips around you as circus music blares, and lights chased around the room. In a side tent you see some animal robots talking and looking pretty creepy. You step in and out of a low ground ring for a single ring circus in which YOU are the star. Heading for the exit door to the room, you are chased out by a HUGE airhorn mounted on the wall.... (Me and Marko had the fun of working this house, running the Krash Koaster and fixing spiders, but that's another tale) The other is a whole haunted maze called Carnival of Death which Knotts uses for the haunt. They use a large circus tent, prolly 3,000 square feet. inside is a maze in which you go into the various freak shows and rooms, the freaks chasing you, the knife thrower throwing knives at you and a moldering corpse on his spinning wheel (the same air trick Indy
uses at Disneyland), the animals caged up which tend to escape near you, a fortuneteller and other such exhibits.... Harry

Haunted Portraits

From: Martin Tuttle <mtuttle@meitzler.com>
Here's an excellent home-made effect we made last year that worked great for our haunted house.
Haunted Portraits:
At first, patrons saw a large, dark empty room in the haunted house. There were large paintings hung on the walls. We used a portrait of Henry VIII for one and Anne Boleyn for the other (with her severed head tucked 'neath her arm.) The faces on both portraits started to give off a ghostly glow, came alive and began to talk to each other (Henry: "Anne...wake up...Wake Up!!!" Anne: "Oh, not now, Henry... I have a headache!") They carried on a short banter which gave way to other effects in the haunted house. It was an excellent intro. We created the effect starting with the "canvas", a simple rectangular wooden frame about 2.5' x 3.5'. Over this we stretched and stapled a medium-weight, BLACK, scrim-type fabric with an open mesh. We backed this up with a thick piece of cardboard, painted black, with a head-sized hole where the head of the portrait would be painted. We painted the portrait on this canvas, being careful to keep the paint thinned-down where the "face-hole" was so as not to plug up the mesh. The result was an "Elvis on black velvet" type of look. We set these canvases in larger, ornate frames that we made from scrap wood. Where the painting was to be hung, we created a hole in the wall and inset a small B&W television, standing on it's side, which was hooked up to a VCR. It played a recording of an actor, shrouded in black and shot against a black background. Using the fade-in and -out capabilities of the video camera, and adjusting the contrast and brightness on the TV set, we were able to create the effect of the ghostly face coming alive and then fading away.
I suppose you could also create a similar effect using video projectors, but being on a limited budget (read, "none"), this used what was already available and cost less than ten bucks for the fabric. I believe this could also be very effective using live video, and have the paintings talking directly to the audience.
I'm thinking of using the same technique to animate ghoulish faces and skulls on cemetery tombstones and having them talk.
If anyone's interested in seeing a picture, I'll see if I can scrounge one up.
-MJT
>Cool portrait idea MJT! I'd like to try it. Did I understand you to say >that you hand painted the pictures on the fabric? I hope I'm wrong 'cause >I'm just about the worst artist around. Please tell me there is hope for my >pictures to look like something other than the unrecognizable blobs that ate >Pittsburgh. > >Barb >Undead Productions
You understood it right. But, not to worry... the artistic talent isn't what makes the effect work. The audience recognizes that there are paintings on a wall, and that's all; they won't critique your brushstrokes. What surprises them is the appearance of a talking head. We copied images of historical portraits from an encyclopedia. I'll have some pix on my website soon so you can take a look at how we did it. Hmmm... the blob that ate Pittsburgh... that could work, too! -MJT
>Did you use color tvs or B&W?
Out of availability, we actually used one of each. But we "turned off" the color on that set because we felt that a B&W image gave a more "ghostly" look to the paintings. An important note... "fine tuning" was necessary after we placed the TV's behind the paintings. We used the contrast and brightness controls on each set to make sure the darkest-darks were completely black, and the brightest-brights were not so light as to be "blown-out".
>What was the dialogue between the two >portraits anyway?
We used portraits of Henry VIII and former wife Anne Boleyn for our subjects. As you saw from the pictures, Anne had her severed head appropriately tucked beneath her arm! These two characters were used to introduce the events that were to follow. It was a spirited exchange:
Henry: Anne... Anne Boleyn... wake up... WAKE UP!!!
Anne: Oh, Henry... not now! I have a headache!
Henry: No, no, Anne! There are strangers... intruders in our HOME!
Anne: Intruders! We MUST be protected! We must call on our Master to save us!
Henry: Yes.. our Master! Only He can save us now!
Both: Master! Save Us! Protect us from these intruders! Help us! Save Us! Master! Master!!!
And that's about it. The portraits summoned the House's master from it's coffin to protect the home from the "intruders"... the audience, perhaps? As they say in the books, though, your own effectiveness "is limited only by your creativity!" As I suggested on the original thread, I could see this technique being used very effectively in "real-time" with actors' heads actually talking to the patrons as they are viewing the scene. Thanks, again, for your kind comments. Check in to our website again soon at http://home.earthlink.net/~squarepeg/Halloween -MJT

Landing a Flying Saucer?

From: Martin Tuttle <mtuttle@meitzler.com>
Yes... you read it right. (If you're going to dream, dream BIG!) I want to land a flying saucer in my front yard. This is to be a recreation of the saucer landing from "The Day the Earth Stood Still," complete with Gort the Robot and Patricia Neal commanding "Klaatu Barada Nikto." If it's already there, and in the dark, I guess I could live with just bringing up the lights, letting loose with CO2, and so on... But wouldn't it be nice to actually LAND the spacecraft?
What WOULDN'T work:
a large overhead device (cherry-picker, crane, etc.) actually lowering a full size model to the ground
What MIGHT work:
a backdrop hinged near the bottom that "folds over" revealing the reverse side - the exterior hull of the spaceship some type of lighting effect that simulates the ship landing, even though the full-size mock-up is already on the ground and doesn't actually move
Any thoughts/suggestions much appreciated. But please keep in mind this isn't a "professional" haunt... this is only our yearly front yard extravaganza produced by a few wacky (but gifted, yet humble <g>) amateurs willing to go to extremes. That translates to a couple of hundred bucks, topsThanks, in advance.
> I want to land a flying saucer in my front yard. Gee, Martin, I don't mean to scare you, but you and I think a *lot* alike! I've been toying with the same idea. Right now I'm pondering just having the UFO hover overhead (made from a weather balloon with lights) and "materializing" the aliens below via Pepper's Ghost. I'd love to hear any more ideas along this line. Regards, DJ, who's pretty well scrapped the idea of building a comet to float in front of her UFO

Costume Talk (various rooms)

From: DebnBill <DebnBill@concentric.net>
Boy, have I made a lot of bizarre outfits over the years! Here are some of my favorites . . .
I work for a museum and I created "The Haunted Museum" in 1990 which has continued to run as a fund raiser for our volunteer archaeology team. We took a "scary southwest" approach to our venue so that the actors would mesh with our exhibit, which covers prehistory through the 1920s. Some of the more startling critters I made were giant foam cycads (prehistoric palm tree costumes) that stood shock still in a corner and leapt out at unsuspecting stragglers. I also made a humorous foam saguaro cactus that stood in the lobby gasping "Water ... water!" I did costumes for cavemen, mutant dinosaurs, mad monks, undead cowboys and outlaws, crazy general store proprietors and I can't remember what else. Outside, we had a "boot hill" with a zombie actor popping out of the proverbial pine box, and a haunted one-room school house. The school house was one of the best shockers in the show. People entered the structure, which has a vestibule backed by a glass window through which they could see the classroom, filled with cobwebbed kid mannequins posed at their desks. At the front of the room, an actress was done up as the zombie teacher. She would turn toward the glass, and slowly approach. Before she got all the way to the glass, two zombie children hiding right next to the glass would jump up and scream! This always got the crowd since their attention was focused on the teacher . . . Except for animal costumes, I think I've made about all the "theme" costumes there are over the years. Unless the dinosaur skeleton costume I made years back counts as an animal. I constructed a soft sculpture T-Rex skeleton which encased my body (which was completely blacked out by a black bodysuit and hood). The ribs wrapped around my chest and the arms and legs strapped to mine, with the spine running down my back and the tail bones sticking out behind. It looked really cool in the dark. I really need ideas for this year. Anybody on this list into fiberglass casting? I took a workshop but can't think of a neat introductory project to practice on. Debora DebnBill@concentric.net


Re: 55 Gal. Drum

From:Ysengrin Werewolf
>Has anyone tried an over-turned 55 gal. drum spilling toxic waste into their grave yard?
<gryn> We've got several drums spilling into one corner of our pond/swamp - something we put in last year. Lots of fluorescent painted expanding foam and hidden black lights, with some pop strobes for good measure. We're adding a couple of pop-up scares to it this year. Ysengrin Werewolf (aka Silvermane)
Float some off that living wall (is it) latex just under the surface. It's painted toxic colors to blend with the spill and the water. Suddenly, it seems to coalesce into a creature of some sort that rises from the muck. A Pop-up under the material does the trick. I don't know if it can be done, but it sure looks cool in my head! John Hayweird, CA
One dye that works pretty well is Fluorescein. This is often
available from some plumbing suppliers, possibly even your local flood control or water district, as it is commonly used to trace leaks or streams of water. It glows sort of an orangy-red. If I remember correctly, the crystals will dissolve in ethyl (denatured) alcohol, and than can be diluted in large amounts of water... Dave
Try purchasing some Black-Light or Glow-In-The-Dark Paint that is TOTALLY latex based or H2O soluble (sp??). Take a 5-gallon buckett, fill it with warm water, add a cup or 2 of water soluble (sp?) paint and mix till totally dissolved. Pour this into your pond or whatever and then just stir it around. This should work just fine and would be a lot cheaper than dyes and a lot less permanent. If you have problems with settling (you shouldn't...) pick up a cheap 20$ (is that cheap?) recirculating, immersible water pump and throw it into the bottom of your pond, sink it with a rock and plug it in, it will produce enough currents to keep the paint from separating form the water. Hope this helps.. Fibrotic p.s.; worked PERFECTLY and eerily for me! (stick your hand in, pull it out, and your hand glows too!!)
...It would be cool to have a pond with a drum spilling out something and the whole thing glowing.
That's the effect that we were trying for - using the red Wildfire dye. We never could get enough UV on the water to overcome the ambient light except within about 10' of the fixtures, and it just looked like a red pool light *under* the water even then. This year I'm thinking about recirculating the water through some of the drums with it leaking out, and concentrating the UV around that so you can see the water glow as it dribbles, and letting the rest of the swamp just stay under normal lights. FYI, the Wildfire dye is also fairly toxic (according to their info sheets). Also FYI, the IBC code just went out. If you wanted a copy and didn't get one, let me know (again). Ysengrin Werewolf (aka Silvermane)
Build an "eruption"drum...(Like the PIT in AOD). Have a reservoir tank, pressurize it, and every now and then open the valve to cough up a plume of water... If I had the room, you bet yer spooky-patooty I'd go for it :) John
Take a 1"-2" PVC pipe and cut it so it will set 1/2" below the water-level, this will act as an auto-filler because the water will drain into it. (Think of it as a big snorkel...) On the bottom of this pipe, attach your air-line...From the air-line, this will connect to a manual-lever or solenoid valve (not a washing machine valve). The pressure you will need will be 60-120+ PSI, I have not build this mind you, only an idea...From the valve, that will go to a holding tank...Dump the valve, and you purge the loaded pipe like a <SNORKEL>. It's more in air VOLUME than pressure. The more air you can dump into the pipe, the better. Using the "tank" idea: The outlet water "jet" line will run into the tank on the bottom...Pressurize the tank (the air goes to the top, pushing down) and when the line is opened up, water rushes out...Just like a H20 extinguisher. This uses more PRESSURE than VOLUME (as in the 1st note). ANOTHER IDEA: On the pipe, leave the bottom OPEN, and run the line up through the bottom about 6" up...The idea here is the venturi. The air pushes the water up and out, and creates a suction pulling more water, etc....This would work great for a "boiling-water" gag... I bet if you look around, pool-pumps are out there...I'm not sure of the GPM rate, but for a fountain, Toxic-water fall, that might be a way to go:) I donno, it's a thought :) I always like the "Cannon-strikes" on the POTC ride...But I think they use the reverse of this...A plate just under the surface that's pulled UNDER very quickly....The end-result is a big "ker-plunk" in the water, as the water rushes in to fill the void....That ride is the tops...(It's cool in there too :) Arrgh, I'm thinking of a gnarly lagoon now...Pirates of the toxic-carrion! "Arr matey, bring me back my PCP's! Yo-ho-ho and a cargo of glowing drums. :) Just thinking (it's dangerous, I know.) John

grave!!

From: Michael Marcrum <mmarcrum@ix.netcom.com>
Hi Gang, I was just watching "Dark Shadows" (love that show, saw it as a kid after school) and they have a guy coming out of the grave thing going. Of course they panned in for a closeup of the moving grave dirt, and you could see what they did. Cloth covered with dirt and leaves and debris. Underneath a object swiping across from bottom to top, in the same direction every time and exact same speed. As in the arm of our crank ghost. So they must have a little motor with a arm on it and a ball at the end. It goes around and pushes up on the grave top. It looks really good. Might have to work on that to add to the graveyard this year. Now that I have seen it and described it the best I can, does anyone want to work it out and make it sound usable? Thanks Kathy

Seance Ideas

Fiber, when I was about 15 or so, I put on a seance for a friend in college ( you don't WANT to task how young I was when I started college, but it sucked :( anyhoo, we pulled this one in his garage. I set up two stereo systems and all sorts of mechanical fun and games. The table had a vibrator strapped underneath which I set to a power strip. The cord went under Larry;'s chair to a power strip in back. I had a strobe light and various tapes ready for the stereo system. I had strings attached to the rakes and brooms and utensils on the walls, not strings but fishing line. I had a small beer can filled with fake blood which I attached a piece of black tape connected to a fishing wire, so I could pull it to begin dripping blood. I had about 4 bells also hooked up in the rafters, so I could ring it from my hiding place. The piece de resistance was a small plastic skull with hair, like a shrunken head I had for years. I put in LED lights and a battery, and had it come down on a fishing wire as well. Larry invited his friends over and for 2 hours proceeded to get them good and drunk. I hung out in my secret hiding place reading playboy magazines until he was ready to let them in. For a while., nothing would happen, then I started this wierd shit sound, some thunder with a flash from the strobe light or two. That freaked them out fast. The blood really didn't hit them so much, since it was sort of dark in there. The garden rakes flying off the walls was great fun, also getting a good major effect. The skull coming down from the ceiling and staring at each of them in turn did the trick, sending them running for the door. One of them pissed on his seat, he was scared. I had to smell that for a while, because I kept on having fun and after they shut the door in a panic, I was ringing the bells and doing some sound effects and flashes while they were outside! Afterwards, I got introduced to them and showed them all how it was done. Was a real fun night.... Harry

Southwestern Michigan Haunt

Date: Sun, 05 Oct 1997 22:04:01 -0400
From: Chris Chandler <spawn@net-link.net>
Hello All
Just thought I'd relay a report on a haunt my wife and I attended the other evening, and try to describe some of the effects we found. It was housed in an old school building (abandoned for some years) and is advertised as having 80+ routes through it. They also boast of keeping track of wetted pants... This was a BIG operation. When we arrived we were pulled off a mile before our objective and made to park... from there we were taken on a shuttle bus to the haunt. It was $4.50 for the first trip through (per person) and $2.00 for repeat trips on the same night. On the way in they actually used hand-held metal detectors to make sure no one was carrying weapons (says a lot about the world today, eh?).
The overall ambience was great, with very very narrow corridors (no more than 1.5' wide, and except for the scene areas, completely dark and very twisty. One thing I did notice was that there were no scenes that I came across where they used fog of any type... They also had several trick floors. Some rocked side to side, others slid back and forth, and still others went up and down as you walked on them. Really great when it's so dark you can't see your hand even with your index finger toughing your nose! Anyway, on to the effects... these aren't in any particular order, and I've given them names of my own. If some of these already have established names that I haven't caught in my month among you fellow loonys, let me know!

Elevator from Hell

- This effect was simple but startling. They lead you into an elevator (constructed of plywood), with "up" and "down" buttons, and some of the larger sylvania type indicator lamps to indicate floors. The guide then shuts you in and tells you to go to the third floor. You press the button, and elevator noises start, and the indicators start going up... when they hit three, the floor drops out from under you! Granted it was only three - five inches... but it was a great effect! (Anyone know how they could have dropped the floor so fast?)

Washing Machine from Hell

- This was a washing machine and dryer set side by side. Hanging out of the dryer was a bloody fake hand in a flannel shirt. As you walk by (watching the dryer of course), the washing machine rises about 3' off the floor and comes crashing back down. (And I do mean CRASHING!!!)

Guillotine Me

- An actor lays under one of those pendulum-like guillotines behind a plexiglass wall. As you stop to look, three similar blades come crashing down directly against the plexiglas.

Shrinking Room

- This was basically a room with a sloping ceiling painted with black and white stripes running the length of the room and lit by a strobe. It really looked to be the same height all the way through. I actually fell for it and almost hit my head...

Baby Smash

- This was a scene with several dead babies in a nursery (behind plexiglas). As you walked by, the middle baby leaped up and smashed against the plexiglas (ala GraveJumper).

Sleeping Corpse

- This one really caught us... They had a very realistic looking rotting/cobwebby skeleton stirring on a bed (couldn't see the machinery) and puffs of air blowing up the bed skirt in front of a mirrored fireplace. We were halfway through the room when the mirror flew up and a fellow in a skeleton suit gave my wife the scare of a lifetime!

Two-by-Four Forest

- This was a baffler... we were fed into a maze of what seemed to be two by fours lit by stobe... however, the black between the 2x4s was not always open! Had a hell of a time getting through there!

Smash-Em

- We were led into a room and told that we had to stay to the right, as there was a huge chasm to the left. The room was completely dark... As we got to the halfway point the wall to our left suddleny started to push us out into the "chasm". Great effect!

Cujo

- A simple animatronic with a dogs head mounted on it that came out of a doghouse with "Cujo" painted on it.

Dinosaur Dinner

- A HUGE dinasaur head mounted on some sort of air ram that would come out towards you with Jurassic Park type roars playing at high decibel levels. This one I found to be pretty lame actually.
When you finally stumble out, you run into the crazed "chainsaw massacre" people, weilding real chainsaws! (Of course the chains were removed and had some sort of "chain sound" noisemakers attached, but in the dark, you couldn't tell that). That about covers it. they had some static, "gross" displays, but nothing that I really felt worth mentioning. All in all we had a great time. And as a bonus, all the proceeds from this haunt go to charity. According to their brochure, they had 40,000 visitors last year, so that should be a great help to some charities. Hope I didn't bore you all to death! Comments welcome! Chills, Spawn

Re: Birch Forest

Date: Sun, 05 Oct 1997 03:33:12 -0500
From: "John P. Jeffries" <mrscary@kiva.net
Here's our example:
In a room (14'x16") we took 10' sections of: 2", 3" and 4" white PVC pipe. Our floors are wood so a 1.5" eye-bolt was ran into the floor in "about" the middle of the pipe....(Note: The pipes are situated against the rafters at the top.) A 1/2" nylon rope was tied to the eye-bolt ran up through the pipe, then the pipe was tied to the rafter. (Make it strong.)
After the pipes were arranged, (random as a real forest). White strips were painted against BLACK walls, and the occasional "limb". After all was said and done, a 3" brush with VERY LITTLE black paint on it was "slapped" (literally) against the pipes. The same was done to the painted "trees" on the wall. The "thick to fade" gave the look of bark.
All that done, Camo-netting was hung just below the ceiling level for the "canopy". A strobe placed above the "enter" hall pointing "into" the forrest gives a VERY wild look....It's a small room, but people get lost!
BTW: I took a couple of the 4" pipes and ripped them with a skill-saw (keep the blade as shallow as possible. And placed the "half" sections against the wall...It adds some depth.
Any-who, that's how we did it....
Total Cost: $110.00 +/-
(6) 4" pipe
(10) 3" pipe
(5) 2" pipe
$45.00
200' rope= $10.00
(20) eye-bolts= $5.00
Camo net= 250 sqft (give/take) $50.00
Time: 4 hours.
John

Re: Haunted House Length

Hi Ray,
The length of time spent in a show varies so greatly between patron, that I abandoned it as a measurement long ago! I now measure one floor plan against another by linear feet of travel. As our house grew in size we did exit polling, and noticed a drastic decrease in the "Make it longer" suggestions when we hit 13 rooms (how appropriate). The largest show I ever sold was a 20 room, which had 625 linear feet (in a 40x100 tent). Nightscares in Agora Hills is an example of that.
20 actual minutes in a walk through is a good size show, but bigger is always better.
I hope that helps! Leonard

Re: Haunted House Length

Date: Wed, 13 Aug 1997 21:49:16 -0400
From: leonard.pickel@mci2000.com
To: cliff.martin@saralee.net
Hi Cliff,
It has been a long time since we did this, and I don't recall specifics. We only exit polled, and on the creative end we asked about the show's, entertainment value, length, price, and scare factor. We allowed them to pick below average, average, above average. Then the preverbal essay question, "How could we make it better?"
We seemed to get a lot of "make it longer" comments in this section until we hit 13 rooms. At that point there was a blaring decrease in that particular comment.
This information was from the Dallas market around 1987, and may not hold up today. Modern shows can be 40 rooms plus. I think Silo-X advertises "longer that six football fields." Which is about 1,800 linear feet, or in one of my shows, about a 55 room house.
Hope that helps! Leonard

Re: Haunted Prison

Date: Tue, 2 Sep 1997 16:28:12 -0400
From: Henault_Gary@tmac.com
For the escape I would try to have some actors portraying prisoners stage a breakout/riot and then whoever is taking the visitors through tell them to make a run for it or have them guided out because there are all types of criminals here i.e. Chainsaw murderers, Slashers/Vampires/Mad Scientist and perhaps as they make their way out they encounter some of these inmates.

Haunted Prison

Author: halloween-l@netcom.com at Internet
Date: 9/2/97 3:21 PM
I recently subscribed to the list and have been getting a lot of good ideas. It's nice to know I'm not the only person in the world who enjoys Halloween so much that they are thinking about it year round.
I am the chairman for our a Jaycee haunted house this year and with all the great ideas I've been getting here and in the archives this should be the best season yet. This year we are doing a Haunted Prison. The first scene will of a crime scene with a chaulk outline of a body. From there the visitors become the suspects of the murder: They will be booked, take part of a line-up, go through a trial and then sentenced to the Haunted Prison. There they will greeted by the warden and tour the prison, complete with themess hall, infirmary, torture chamber, and execution hall (to name a few of the scenes). This will all end with the visitors finally escaping from the prison. If anybody has any other ideas to add to this they would be greatly appreciated. Denise

Re:

Haunted Prison

Date: Wed, 3 Sep 1997 20:22:14 -0400 (EDT)
From: Pk361@aol.com
How about a laboratory where they can experiment on the death row inmates for the benefit man kind? (or am I watching too many late, late late show movies?) Pam

Re: Roving Rat


Date: Thu, 4 Sep 1997 20:55:08 -0500 (CDT)
From: John Dolan <jdolan@titan.iwu.edu>
On Tue, 2 Sep 1997, Brian D. Oberquell wrote:
> Another option (though it would make for one *big* rat) would be to use an RC vehicle and build your rat on the chassis. I used this method once for a mobile rabbit sitting in a bathtub (think hard and you'll get the joke...). The main disadvantages to this method are that you need a "live" operator who has line of sight...
> > Brian
Hey Brian,
I onced "toyed" with the idea of doing a "rat room" using a similar set-up. They use to sell toy cars that had pre-progammed patterns (such as ovals and figure "8's"). The idea would be to have people walk through a room with a very slow strobe that had several "rats" scurrying around on their own. The slow strobe would prevent the patrons from noticing the constant patterns. Of course you would have to build some sort of barrier along the travel path to prevent the customers from stepping on the rats. This never went past the "idea" stage however... Does anyone know if they still make these toy cars? JD jdolan@titan.iwu.edu

Ski lift haunt

was Re: Who's there?
Date: Fri, 5 Sep 1997 01:07:50 -0500 (CDT)
From: John Dolan <jdolan@titan.iwu.edu>
On Tue, 2 Sep 1997 Henault_Gary@tmac.com wrote:
> The trails beneath the chair will be filled with Haunted scenes with possible scenes also in the trees that line the trails. If any one has any type of ideas it would always be appreciated. Thanks for your interest. > Gary H
Hey Gary,
Sounds like a unique haunt! Here's one idea to run past you...How about a medieval set. Lots of looneys running around and have a catapult. The catapult would launch a foam rubber "mace ball" with a safety cord attatched. Aim it at the chairs overhead and make the safety cord
just long enough that it stops the mace ball just as it is about to hit the seated victims. An alternative could be some kind of bungee lofted prop along the same lines.
Just an idea. JD jdolan@titan.iwu.edu
Date: Fri, 12 Sep 1997 01:42:31 -0500 (CDT)
From: John Dolan <jdolan@titan.iwu.edu>
This haunt does pose some unique challenges... What I would try to do is exaggerate the height factor by "scaling". Say you built a scaled down version of a volcano. Using some framing, chicken wire, burlap, and hydrocal or dryvit you create the basic "volcano". Then add some red floodlights to the interior and a fog machine. Have the people pass right over the top. If your more ambitious, why not try to have an "Axworthy" inspired air cannon too. Have a smoke ring "shoot" out of the center of the volcano as customers passed over it. Sort of along similar lines, you could try building a scaled down version of a "city scene". Maybe a large "Godzilla" type prop with fog piped out his snout. The fog shoots out at a particular building and the building "catches fire" (using some creative lighting techniques).
The idea here is to use the aerial views to your advantage. Man, with the right budget this would be kind of fun to build for. This is certainly a unique haunt, I want to go! :) Hope this helps, JD jdolan@titan.iwu.edu

Invisable Board Monster

Date: Wed, 17 Sep 1997 00:02:47 -0400
From: leonard.pickel@mci2000.com
OK Ryan,
I don't know what your layout is, but I have a great gag that I did once! It worked well, but for a high throughput commercial haunt, not as well as I would have liked! Picture if you will, a long narrow deck (8' wide), the deck is planked with 2x4s across the path of travel. each of these boards is hinged near the center, teeter tauter (SP?) fashion. A wall is suspended down the length of the deck over the hinge, to create a separate backstage, and a patron areas.
The action is this: Patrons walk along the deck on one side of the "teeter" boards, at the end of the deck, they hear a loud noise behind them, and turn to see what appears to be something under the boards coming at them! This is accomplished by rolling a wheel on the backstage "tauter" side of the boards! Simple but effective! Leonard Pickel leonard.pickel@mci2000.com
copyright 1997, all rights reserved.

The Cotton Mill

Date: Tuesday, September 16, 1997 9:26 PM
From: Ryan C <ccnet@ioc.net>
I am working on designing this years haunt and am having some trouble coming up with ideas on what to place in it. Here is the basic story
idea and theme: The scene is an antebellum Cotton Mill (yes in the south), obviously pre-industrial revolution. Our main scene will be on the back patio. This will be a dock/bayou type scene w/ scaffolding, and we will
be placing plastic on the grass to make it look like water. (We've already done tests with the plastic and it looks really good.) There will be boxes and bails of cotton everywhere and we will be converting the basketball hoop into a wooden crane. There is a swing set that will be convertedinto a dry dock for a rubber raft that will be covered by canvas. (to hide the fact that it is rubber, and let people use their imagination and make them think it is wood.) The first room will be a storage type room with crates and bails of cotton also, the walls will be made of fence wood and canvas, lighting will probably be Malibu lights and 15 watt incandescent bulbs. We now need ideas for 3 rooms that are between this first storage room and the dock. The story is based on something like the following: The manager/owner of the mill was a swindler and conned people out of money. Before his death he hid his immense wealth in the mill somewhere.
Now the people who lost their money to the owner are now haunting the mill to protect THEIR money. A grave digger type person will introduce this story while the people are waiting to get in and then a tour guide will lead the guests through the mill. We are also considering "plants" in the group to enhance the experience.
Any ideas for those 3 rooms would be really great, or any ideas for misc. special effects, story etc. would be more than wonderful. Thanks, and hope you got some ideas for your haunt. (BTW I'm planning on working on a web page, w/ pics, to better explain our ideas.)
Thanks, Ryan C

Pantera Haunted House

Date: Thu, 18 Sep 1997 12:02:42 -0400 (EDT)
From: Orniske@aol.com
Here's the review from last year, for you and other new members to see:
New Orleans Haunt Report #2
The House Of Shock
("13 Nights of Shock!")
"Underneath the Huey Long
Bridge on River Road, East Bank Side"
http://www.umd.umich.edu/~alfieii/hos/
(504) 734-SHOCK
Hours of Operation: "8 PM - Til" October 11,12,13,18,19,20,25-31.
Admission: $5.00
Here's a Halloween haunt that's rather different. The operators have only been running this attraction for the public since 1994, but they've a better sense of unity and production than the well-known local houses. They aren't a charity, yet neither are they 'professional,' at least in the sense most Halloween-L list members would use that term. They describe themselves as 'a group of friends' in their glossy program book, which may be purchased for $3, along with first-rate silk-screened t-shirts ($10) and suitable-for-framing souvenir posters ($6, also available in a version signed by the artist.) They even have a mythology. On the program book cover, in classic EC Comics style, are pictured their answers to the Vault Keeper, Crypt Keeper, and Old Witch: "The Evangelist," "Eihwas," and "Lord Belial." And yes, you can tell from the names that the Bible Belt is in love with this outfit, which actually has a fan club that you can join for $35 a year (membership includes a t-shirt, calendar, newsletter, and other perks.) As many people would say, "Only in New Orleans!" But wait a minute - this is in conservative Jefferson Parish, in the Metairie of David Duke!
Want to know the gory details, and learn how to get to the attraction? Visit the website listed above for pictures and more.
***
I drove my wife's white pickup to the new location of this haunt, which turned out to be in an industrial warehouse graveyard that lies in the moon-shadow of the Huey P. Long bridge, a fiasco that only our infamous ex-governor could have wangled. If you are in the vicinity, own a truck or van, and are looking for a really scary dark ride, just drive across the Huey Long Bridge at night in the outside lane. You will feel as if you are about to fall off the edge and plunge to your death in the murky Mississippi, hundreds of feet below. Trust me - I do this for fun when I need to feel precariously alive.
The parking lot was small, dark, and seemed dangerous at the outset. When I arrived, over a half-hour before the scheduled opening, no police were present, but they arrived soon after. The ticket booth opened on time at 8 PM, but when the early arrivals queued up at the attraction entrance, they has another 17 minutes to wait before the first 'victims' were admitted. In the queue area were a souvenir shop, a quite decent frozen daiquiri concession, and a large snack bar featuring a variety of food items.
The Haunt
I would like... if I may... to take you on a strange journey. Let's go back, for a moment, to 1994, the first year I stumbled upon this outfit's haunt production. They had extensively converted the back yard of an ordinary neighborhood house into an elaborate attraction, with an emphasis on outrageous religious blasphemy (the origin of the 'Shock' part of their title) that was shoved in patrons' faces right at the outset. The actor who played the 'Evangelist,' a gonzo-schizoid blasphemer, still plays him now. He employed a technique of warning patrons in the queue to leave immediately, because this haunt was un-holy. Of course, no one left. Once inside, however, a few might have wanted to change their minds.
"Protesters had problems with some of our content, and took it upon themselves to break into the House of Shock and sprinkle holy water and salt over all our props. We think that most people understand what we are doing, but it is apparent that some people defiantly [sic?] have the wrong idea about us. After all, we are not Satanists. We are just having Halloween fun." This quote is taken from the program book's history of the organization, regarding the 1994 incarnation. Controversy did a lot for Alice Cooper back in the 70's, and it seems that formula still works well for the 'Shock' crew.
This year's House of Shock occupies a large metal warehouse, about 250 feet deep, and about half that wide. The set pieces inside would easily produce envy in many of the members of Halloween-L. It must have taken months to assemble this huge set, for it seems to be a small town, through which you wander in the dark.
The first major piece is a 2-story house, complete with a multi-room interior. The front yard alone is impressive. You move through the house, from room to hall to room, and exit through the back door. By this point, you aren't nearly half-way through the attraction.
You pass through a crypt-filled graveyard... a swamp with cabins... then a huge, ruined church built in forced-perspective looms up before you. It seems to be 4 stories tall from the outside, and comes complete with stained-glass windows, an elevated pulpit, and... ahh, but that would be telling. When you have passed all this, you are just over half-way through. Still to come: The woods, a mental asylum, and more.
Were the patrons scared? Oh, yes indeed. One grown male teenager grabbed my shirt for dear life, and I thought I'd never get loose!
***
How does it look in retrospect? Well, there are a few problems. First of all, many of the actors freely violated our well-known 'no touch' rule. I was grabbed by cast members at least 5 times, and goodness knows how many times the more-easily-scared patrons surrounding me were fingered. I have a feeling the Shock crew is about to learn an important lesson in public relations, vis-a-vis litigation. Let us hope that the House is not forced to close because of it. They seem to have everything else worked out, especially in regard to the fire safety and building permit aspects, or so their program explains. Freely admitting to past mistakes in print, they explain how they went about solving their problems. At least they are insured - one of their several sponsors is an insurance agency.
Secondly, they rely on actors exclusively for effects. As with Foti's haunt, which I reviewed previously, there is almost no attempt made to automate special effects, or to use triggered events to maximum effect. What we have here is actors hiding in dark oubliettes, waiting for a passerby to jump out at, just as in most haunts. The difference, which elevates the facility above the norm, is the well-executed environ.
Lastly, although they make a big fuss in print about avoiding cliche, they fall back on bladeless power tools and chainsaws, just as Foti's haunt does. They openly dismiss as cliche the 'old monsters' like Dracula, Frankenstein, et al, which for their generation were not scary. Although many of us also see Leatherface and company as modern-day cliche, the Shock crew seems to fall back on these characters for use as their 'strong closers.' I feel they should stick to the unique characters of their particularly fearsome mythology instead, especially given the terror I saw generated in an adult audience by one of their unique monsters, Eihwas. Perhaps I should introduce them to H.P. Lovecraft? -Doug

Subject:Re: The Tube Worm

Date: Sun, 21 Sep 1997 00:50:42 -0400 (EDT)
From: MORNINMAN@aol.com
One of the few gags I've come up with that someone here already hasn't done a better version of is "The Tube Worm". I was inspired by the chestburster scene in "Alien" to create a gruesome little parasite that jumps out at onlookers as they pass by a prop body. It looks great and it's relatively easy to do. The heart of the mechanism is one of those "picker upper" gadgets designed to grab small parts that have fallen into an inaccessable spot. It's basically a flexible metal sheath with a finger operated plunger at one end and three to four small metal "fingers" at the other. Before you start crafting the worm you can slip it through a 6-8 inch length of copper tubing to act as it's hidey-hole, making sure the finger mechanism has enough room to function.
Once you've slipped the "picker upper" through the tube, attach teeth to the end of each of the fingers using a hot glue gun. You can either sculpt the teeth from sculpey or hack a set off of those cheap vampire teeth you always find around Halloween. Once you've attached the teeth you'll need three, maybe four, condoms free of lubrication. I used the ribbed ones for the body and the smooth ones for the head, but any kind will do. You can usually get them for free at the local clinic.
Use a piece of tape to hold the plunger down in it's extended position. Experiment to see how far down the plunger has to go to give the teeth enough room to move while still providing sufficient play to spread the teeth nicely when you force it down all the way. Take the first condom and use a small blade to make an incision at the head for each tooth. Slide the condom down the length of each tooth, using gentle force to enlarge the incision until the condom is about 1/4 of an inch from the base of the tooth. At this stage you roll the condom back to get access the teeth at the end of the fingers and put a small gob of hot glue to hold the condom to the teeth. You'll get some minor melting, but it just adds some nice texture so you shouldn't worry about it. Let the glue cool a bit before you pull the condom down to cover the shaft again.
Okay, now you should have three or four teeth sticking out from head of the condom. Once the first application of glue is cool put a small ring of glue around the area where the condom contacts the teeth. This provides another anchor to hold the condom firmly as well as producing a nice three dimensional effect. Again, there will be some minor melting, but don't worry about it as long as it's not extensive. Now take the other condoms and cut the heads off. Slide them down the sheath and affix them using small rubber bands wound tight. If done correctly the slight bulge of the rubber bands blends in nicely with the ribbing on the condoms.
Now all you need to do is insert the whole mechanism into the prop body. When someone passes by the operator pushes the snake-like body of the worm out and flexes the jaws by pushing the plunger. If you prep the exit hole nicely and add a coating of vaseline mixed with a touch of red food coloring the effect looks *very* nice. The only problem I've run into is that the condoms eventually start to rip away from the sheath after repeated uses, but it's pretty easy to just rip 'em all off and apply another set of condoms.
One thing I'd like to do this year is paint a nice texture on the condoms. Anyone know what kind of paint will stick? I already know the solvents in enamels and permanent markers will dissolve the latex. Acrylic modelling paints, maybe? Cordially, MM

Nethrworld HH - Kennesaw, GA. Review -

Date: Mon, 22 Sep 1997 02:58:55 -0400
From: "J. Bentley" <jbentley@dmwc.com>

I thought I would pass this along for the Georgia folks.
I went on opening night to the Netherworld Haunt ( http://www.hauntedamerica.com/georgia/gaframe.htm ) located in the old Kinders Outlet Mall in Kennesaw. It was your basic walk through haunt. The area where you enter is somewhat oddly laid out. When I went there was no crowd so it was no problem. But when the big night approaches and the crowd grows it might create problems if it is not redone. The area contains a large Crypt/Garveyard area that you face as you walk in. It has some nice props and looks quite good. The props were made of wood with what looked like a great flek-stone type paint job. I don't really do justice with the description, but it was good. After you buy your ticket you go back around to the front. You enter through a giant skull mouth with fangs. Sitting above and to the left of this is a winged skeleton. Very nice and evil looking. Pay attention to this one.
I will not go area by area but give a brief overview of the way things run inside. It is somwhat of a maze walking through. But it is not the standard dark as tar maze filled with fog. As a matter of fact one of my negatives points is it almost to well lit. It removes some of the mystery. But I am unaware of what code is in Cobb so they might not have had a choice. The scenes are well thought out and looks like a lot of time and money went into them. Only one or two scenes could have had a little more time spent on them. There is a good deal of air controlled animatronics in the haunt. Most are in spots that will get you. They are controlled by sensors as well as pressure mats all include a ECT so they are not constantly going off. However, with the lighting you can see some pressure mats coming. But when the crowd grows and the place is less open to your view you will probably not notice them. All of the actors have original costumes and very nice masks. There is not the usual hockey mask and guy with a chainsaw. No enclosed choking fumes to smell. It looks as though they really spent some time setting up a good haunt. If you go before the crowds start growing you can stand around and talk with the people running the
place. And they really want your input on the haunt.
Other than the lighting my only problem with the haunt is it is rather short for the price. It is $12.00. I would have liked to see several more rooms. But I did not feel I had been ripped off when I walked out. No where was an actor snoozing. And at one point, in a scene I really liked I asked them to do it again so I could take another look. They happily obliged. Of course later in the season they will not have the time to do this. They have security people, a lot of well lit paved parking, an abundance of well marked emergency exits, and a sprinkler system. There also know how to not over user foggers and strobe lights. Only one strobe and it really didn't effect my vision.
If you are not interested in taking your time, checking out the scenes, and talking with people I would suggest waiting until later next month to go so you get the added buzz of people yelling and screaming and acting like nuts. But overall is a good haunt worth checking out. Jack B. -- I am in no way associated with the Netherworld Haunt. All of the above is IMHO and it is very late. If you cannot translate it email me offlist for further discussion.
> Good description, do you have an address?
I-75 north out of Atlanta (maybe ten miles north of I-285) to Exit 117 (Chastain Road) Turn right off the exit ramp onto Chastain. Turn right at the first traffic light onto George Busbee Parkway. Almost immedatiely off the ramp. Down about an 1/8 of a mile on the right. Just past the Cracker Barrel and Days Inn. 3333 George Busbee Parkway - Kennesaw, GA 30144 (404)608-2484 The area code for the phone number is not in the area for the Haunt. This is apparently for an office somewhere in Downtown Atlanta. Jack B. --

Re: Bottomless Pit Illusion

Date: Wed, 24 Sep 1997 03:10:08 -0500
From: "John P. Jeffries" <mrscary@kiva.net>
At 02:34 AM 9/24/97 EDT, you wrote:
>I saw an illusion at Ripley's Believe it or Not in Myrtle Beach that was a small well that appeared to go down fifty feet or more. Does anyone know how this "bottomless pit" illusion can be created? I'm sure mirrors are used in some way. I want to create this illusion in my haunt so that when my guests are crawling over a plexiglass floor in an unlit tunnel, a light suddenly comes on revealing that they are crawlin over a deep pit. Thanks for any suggestions!
<
Hummmm... I really hate to crawl through haunts...(blown knees)...But you might consider an illusion I always wanted to try: It's the same concept as a "bottomless pit" but over a steel-grid cat-walk...Have cold wind coming from below, and you can see over the handrail (to the "bottom".) And the walkway is a "grate" so you could look what would seem to be several hundred feet below...
Now, mount faux "supports" that looked to be damaged...mount the platform on springs to give an inch or so as they walked...(The supports would look as if they were "pulling" away from the walls/ceiling.) Now, if I could only figure out how to build the thing. :)
I would make the walls a "V"; wide up top, then narrowed toward the floor. The cat-walk about 30" wide and you could see through it..I think the wind coming from below is what would really set it off. Maybe instead of a "box" for a well, elongate it the whole length of the platform. (Peppers ghost illusion??) Play a "howling/cave wind", and I bet it would get some serious reaction. Hope this gives some ideas. John

bottomles pit -Reply

Date: Wed, 24 Sep 1997 17:42:25 -0500
From: David Kiihne <daveki@nebfef.com>
> If you took two pieces of Plexiglas and coated one side of each with very dark car tint, you would now have two one way mirrors. Now put the mirrors facing one another with a space between, now put dim lighting between the pieces and you should have a bottomless pit or an endless hallway, etc., right? You would have to be sure there was no stray light to reflect off the surface of the glass.
For a stab in the dark, that sounds pretty enlightened to me. (See Martin's post for an alternate method that lets you do some different things.)
Disclaimer and Note to the Techno-deities on the list: It's been 9 years since I had the opportunity to work with this particular illusion, so if my memory fails and I state something that's inaccurate, incomplete or just flat-out incompetent, PLEASE CORRECT ME! Honest, I won't be offended. (*end disclaimer*)
I would advise using just one 2-way mirror for it. The bottom mirror would probably be better as a true mirror. This would help reduce the reflection degradation that will result from its use of reflections of reflections of... and so on. Most 2-way (via tinting) mirrors reflect things just slightly darker than reality so the image will darken quickly as the images reflect upon one another. Of course, if this is the effect you want, go for it. I would probably use the true mirror to increase the visible depth of the pit. (But that's just me.)
Something else I found that really helps is to make sure the bottom of one layer blends as seamlessly as possible into the top of the next. A few things that help are: Using a wall pattern that tiles vertically; that is where a vertical line ends at the bottom, there is a corresponding line at the top to meet up with it. (Like wallpaper, but only vertical) Using between-mirror lighting that is either even from top to bottom or fades just enough to blend in with the natural darkening caused by the 2-way's reflections. And using a thin of a mirror as you can get for the bottom, OR (if you can) using a front-silvered mirror. The reason for this last one is to minimize as much as possible the "dead space" between the front of the glass and the silvering on the back. If your glass mirror is a quarter inch thick, you'll have a quarter inch line (decreasing) between each reflected layer.
Martin's method (using a 45-degree mirror to reflect a horizontal, under- foot region as a vertical pit) gets around this tiling requirement. You can have any pattern (repeating or not) along the walls of your pit AND even add a creature or scene at the bottom without having to worry about interfering with reflection angles. Also, you can add more mirrors to tunnel your way into the free space of your haunt and make an extremely deep pit. Whenever you run out of room in one direction just add another angled mirror (taking care to work your side patterns around it) and go off in another direction. This is more effective with wider pits; narrow ones close in too quickly to really make the subsequent direction changes worthwhile. (Hmmm. Howsabout redirecting them outside and straight up - or through a skylight - so they see the sky way down below them?)
Of course, the downside is that for however deep you want your pit to be, you need that much continuous free space (though not necessarily in one direction) available in your haunt. There's also the added cost of actually building and painting all those walls. Whereas, the recursive reflection method requires only the first segment to be built and the rest are pure (and free) illusion. There are pros and cons to both methods; it just depends on your requirements and desired effect.
> Now my question, If you did this and set it in a well type housing but didn't 'silver' the top piece but instead put a couple of inches of water on it, would the water reflect enough to cause the same illusionbut add some added depth and motion?
<
Hmmm. Never tried it, but I suspect it wouldn't work very well. The water would probably do more refracting than reflecting and the people would be able to discern upside-down images of themselves under the water. You may try putting the water on top of the BOTTOM mirror to get the watery distortion added to the multiple reflections. Again, I would suspect the reflections would degrade very rapidly with depth as the distortion gets distorted again and again. But, hey, if you have the chance give it a shot and let us know how it turns out. Some of the weirdest (and coolest) ideas are the result of experiments the "shouldn't have worked." Another torturously long post from: Dave Kiihne - daveki@nebfef.com

Plastic Wrap (Was Bottomless Pit)

Date: Wed, 24 Sep 1997 15:59:45 -0700
From: "Dark.Arts"
This isn't a bottomless pit, but i saw it at a haunted house and loved it!! They placed a false plexiglass floor about a foot and a half / 2 feet above the true floor with about 3 inch borders on either side of the plexiglass, under the glass, they had what looked like plastic wrap. Under all of this (in the gap between the glass and true floor) there was a guy dressed up in a costume (simple mask, etc.) and he must have been on some sort of rolling device (like a skateboard)...anyways as we were walking down this dark hallway (after a dark maze) this strobe light started flashing and it gave the illusion for a quick minute that you were walking on plastic wrap on top of this guy who was chasing you down the hall. Everyone was scrambling to keep their feet on the 3 inch borders even though this was almost impossible! -- ~Rosencrantz~

HH ideas

Date: Thu, 25 Sep 1997 23:35:41 -0400 (EDT)
From: SMessin983@aol.com
Some rambling musings from a demented mind. It's a little late for this year, but, what the hay:
For some reason, little kids with expressionless faces have always freaked me out, especially when in a spooky setting. Many years ago, when I was a paperboy, I delivered papers to this big house surrounded with huge pine trees. The pine trees always blocked out most of the light from the street lamp. I had to walk the length of the large front porch to put the paper on the doormat (This was back when paperboys actually provided personalized service like that). One morning, I saw a white little face peering out at me from one of the darkened windows. It scared the hell out of me! It turned out it was just one of the kids that lived at the house (no ghost) but ever since I've been spooked by kids in ghost stories.
Now, here's my point. I think haunted houses should have a theme to tie all the scenes in the attraction together. Having some kind of plausible story helps the audience suspend their disbelief. Wouldn't it be neat to tell a story about a little boy ghost who haunted the house? And then have this solemn little boy's apparition (Pepper's ghost) and voice keep popping up. You might have a toy ball of his come rolling out into the room, or bouncing down the stairs (A nod to the movie "The Changeling"). The sound of the bouncing ball would be great to provide an omen of something scary about to happen. The rest of the house would be more like poltergeist stuff (Chairs moving, books flying off shelves, swinging chandeliers). Since the ghost is a little boy with supernatural powers, he could throw some pretty scary temper tantrums!
Another theme for a haunted attraction could be a scientific laboratory, where they have opened portals to other times and dimensions (If you've seen the "Wax Museum" movies, you'll know what I mean). The audience is being given a 'tour' of the facility. Each scene is a portal, and the group is assured that they can see in, but those in the scene can't see out. Early in the tour, klaxons sound, red revolving lights turn on; something's gone wrong. The guide then has to lead the group through the facility, avoiding the 'things' that can suddenly see through, and come through, the portals. The neat thing about this theme is that you can go hog wild and create all sorts of unrelated scenes, and tie them all together. Example of some scenes could be your standard Frankenstien's monster, werewolf, alien-on-a-spaceship, vampires, etc. Throw in some real historical figures too, like Jack the Ripper, Vlad the Impaler, etc. Then some dinosaurs, giant spiders, killer robots, whatever! Run the gamut from gothic to futuristic! Whaddayathink? Scott Messinger

Floor shaker

Date: Sat, 27 Sep 1997 22:43:21 -0700
From: Iowa Chapman <iowac@earthlink.net>
> Anyone know where I can buy a device that violently shakes the floor? Can one of these be built without the use of pneumatics?
<
here is a easy way to do it.. mamke a big speaker box, put like 4 12 inch woofers facing the ground... but put 1 inch spacers between the box and the ground... the way the sound can still escape.. trust me you get a nice amplifier playing over and over some deep bass and it will shake your house....

Date: Sun, 28 Sep 1997 09:47:11 -0500
From: "Norm" <batesy@datasync.com>
We have s simple idea which works very well for a small portion of the room, say a 4 x 8 section. We use a small concrete vibrator (110V), commonly referred to as a donkey d****. This little vibrator makes people get religion real fast! This is done by placing a (thick) 4 x 8 sheet of plywood down, frame some 2 x 4s around it the height of the actual vibrator., and place a 4 x 8 sheet of plywood (preferably steel for a better effect) on top. The vibrator has to be very secure, for obvious reason. It can vibrate a hole in the floor if you aren't careful. We use this in an electrocutions scene. The vibrator, along with a strobe light and some other stuff is all hooked up to a switch. It is extremely loud as well.
When the crowd is asked is the person should be electrocuted they all yell and get excited wanting to see this happen (I love it when a few critics who cast doubt on all things come through). Little do they realize the steel plate they are standing on. Vertical leaps measured here are quite high, as well as the swiftness of the crowd moving through.
Its even more fun when you act as if it doesn't work right....then let the sparks fly...
Try a few tool rentals places and some contractor friends. This is a great effect. Norm batesy@datasync.com

Re: Help with gags
Date: Mon, 29 Sep 1997 19:27:20 -0400 (EDT)
From: MORNINMAN@aol.com
I'm doing a semi-pro/talented amatuer haunted event for the local zoo and wanted to get some feedback on two possible gags we're considering.
For the first gag we have a 15 x 20 concrete block room and are looking at doing a basic electric chair set-up. After the group arrives two guards will bring the prisoner in, strap him in, and then allow two members of the crowd to throw the switch for ol' sparky. It's a cliched bit, but it's always a crowd pleaser when done well.
The electric chair itself is easy to do and we don't expect any problems during construction. For the electrocution effect we're envisioning two strobes triggered simultaneously, one under the seat pointing at the floor and one mounted on the ceiling pointing down at the chair. Smoke will be provided by a modified coffee urn (betcha can't guess where I found that idea..he..he) with dry ice chips feeding a fog reservoir constructed from a large cardboard box. The box will use a standard window fan to feed lines flush mounted into the arms and legs of the chair when the smoke is needed. The lights and fan will be plugged into a master power strip so we can trigger everything with a single switch. The bulky stuff will be hidden by a scrim at the rear of the scene.
The whole sequence will be synched to a master audio track containing the narration and sound effects. Once the group is in the narration begins with the off scene warden thanking them for volunteering to witness the execution and then listing off the terrible crimes the prisoner commited. When the countdown to midnight ends the witnesses throw the switch, fog and strobes trigger, electric effects and screams come up on the audio, and the prisoner gets barbacued.
What I'm looking for are suggestions on how to jazz up the basic effect. The concrete vibrator sounds like just the kind of thing I'm looking for. Another effect we're considering is painting the prisoner and his uniform with invisible UV paint and triggering a black light at the fated moment to make it look as though his skeleton is glowing. I think this would look best done in very fast, almost subliminal flashes. Anyone have any experience with that type of effect? Another possibility is to use blue gels on the main scene lighting and have faint blue burn makeup on the prisoner as the scene starts. After the electrocution we'd switch to red lighting to bring out the burn effects as dark purple/black marks. I've heard this can be effective, but don't have any personal experience with it myself. Anyone have any guidance?
The second gag is a throwaway bit for the insect area of the zoo. They have a nice display of hissing cockroaches, beetles and such that will be open during the Spooktacular. What I'd like to try is a giant yard-long millipede climbing up the wall behind the audience. The wall opposite the bug displays is only about an inch thick and I think the magnet trick someone mentioned using with a spider would work.
I was thinking of making the millipede body by casting 15-20 millipede segments out of styrene sheet on a vacuum table and linking them using tielocks. There would be four legs per segment that could either be plain bent tubing or cast in resin if I really want to get fancy. The legs would fit through upside down U-shaped notches in the bottom of each segment and be attached to small wheels inside the outer shell. If I do it right the leg movement should be nicely synchronized and duplicate the wavelike motion of a real millipede. The first and last segments would both have magnets hot glued inside.
The puppetry device for the millipede would be two magnets at either side of a rod on the other side of the wall. Once the rod is matched up with the magnets on the millipede the operator can move the millipede along the wall, and the wheels will keep the body aligned to give that sinuous flow the real buggers have. Considering the environment I expect the result would be very effective. Anyone see any possible refinements I may be missing? Cordially, MM

Re: My introduction...(SpaceShip and Bat)

Date: Tue, 30 Sep 1997 13:07:07 -0700
From: "Brian E. Marshall"
> I've been trying to figure out how to land a space ship in my frontyard for several years now. How'd you do it ??<

Space Ship

:

First of all, I must give my dad most of the credit for this one. We worked it out on paper (e-mail/fax) together but he actually assembled it.
Second, I think if you plan to "MAKE" everything, you have to create a network of suppliers. What I mean are those people that you spend most of the year doing favors for, that in return, helps you in those crucial months of assembly. These people include: local newspapers (extra left-over paper), machinists (scap metal), junkyard owner (obvious things), etc. Over the years we have collected quite a list of people, about 100, as well as found some favorite tool/materials that we now build almost everything out of. Every year we invite all our suppliers, and include them in our credits when the tapes are made. Some alcohol usually helps as well.
**** Note ****
Many of the suppliers/supplies/favors are obtained because we are a FREE HHouse. When money is involved, things get tougher and the returning favors get bigger!
**************
One of those people was a guy that flew airplanes and dragged those banners that you see above special events. Well after the season is over guess what? They throw them away! We're talking about 40 ft by 120 ft of stitched Nylon! Granted they have words all over them, but a simple, thin layer of paint covers that up. Well, we have 3 of them from one season.
The ship was the typical disc shaped 50's-60's spaceship. We used the Nylon to make it extremely light and used an industrial plastic bag sealer to melt the edges together and make it inflatable! The whole thing weighs about 15 lbs, at that weight we could add lights, and internal supports to hold a certain shape. It also allowed us to make a primitive crane-like structure to swing it out from around our house and down (on top of) our TOTers. With the typical Close Encounters effects, ground shaking, mailboxes, and enough Bass speakers to create that Pulsing air type feel at concerts, its quite an effect.
Granted, that's this years effect. Its completely done, and has been tested. One down side is that it takes 3 grunt workers, a computer operator, 2 home-made fog machines, and an industrial fan to pull off the effect, but its worth it! Now with that done we're on to something bigger (15 foot long, 6 foot high gigantic Rat!)

Stirring Bat

:

This was and engineering nightmare we designed a couple years ago for our Boo University (Boo-U) theme. We found an old record player, bought one of those huge tree pots and used it as a cauldron. We built a large bone and attached it to the record player at an angle. When turned on, it spun around inside the pot at a convincing speed. So now it looks like a ghost (invisible) is stirring a large bone spoon in a cauldron, mixing a fake liquid goo (fog machine).
Now for the hard part. We built a bat out of some flexible material. The body was stiff, but the wings would flap in a "quasi"-realistic manner. In its rest position, the wings are in the up part of the flap. Attached at the bottom of the bat are cords that when pulled through an intricate arangement of loops, pull the wings down. Now we have a flapping bat.
Finally, we sent the cables down the inside of the 3ft long bone/spoon and attached it to a fixed point on the record player (not the spinning disc). Now if you can imagine it, the record player spins, as it goes around, the cord is pulled and let go, pulled and let go. This pulls the cords that are connected to the wings, and poof! Instant flying, stirring bat.
Hope my somewhat cryptic explanation helps you guys out and does the effects justice. Its tough to explain it. :) Good luck, Brian E. Marshall

dolls and snakes

Date: Wed, 1 Oct 1997 19:39:17 -0400 (EDT)
From: Ldwarf@aol.com
hi all..
ill de lurk for a moment with a thought to get the girls squirming. i went to the local toys are us last night.. they had several REAL looking dolls.. you would swear that they were dead infants... and not expensive. i think ill go pick up a few. i think that it would be great fun to put a LARGE live snake into a crib or stroler with the "child" (would need to cover it with plexi) or set up a hospital room with the doll and child sitting in an incubator. if you put a small reptile heater inside the doll the snake would "cuddle" the child...... so what do you think? sick , but i like it
Scott

Dream Display

Date: Mon, 6 Oct 1997 01:16:53 -0400 (EDT)
From: MORNINMAN@aol.com
Just for chuckles I thought I'd ask what everyone's dream display was. You know what I mean- that incredible, monstrous collection of set pieces you would have if your halloween budget was unlimited. If price and labor were no object what would you do?
For myself, I'd love to do a full blown "War of the Worlds" display. Just imagine a martian tripod walker towering over your house, steam rising from the glowing gunport of it's heat ray. And none of this revisionist high tech stuff, either. I want a tripod that looks like it's crafted from burnished copper and black iron by alien hands.
I'd surround my house with the red weed from the book and have all kinds of lethal flora and fauna lurking about in the scarlet undergrowth. The tangled strands of foliage would cover the bones of the unfortunates that succumbed to the black mist, which even now is starting to issue forth from the tripod and engulf the audience! And the display just wouldn't be complete without the sickly, octopoidal Martians themselves popping up here and there to claim yet more victims. Luckily, proper British soldiers would be on hand with rifles and blades of good English steel to keep the Empire safe from the nefarious plans of the bloody aliens.
And..and...the Thunderchild! It's massive stacks belching smoke as the Queen's own torpedo ram stormed forward in a final desperate attack in service to the empire. With a blaze of cannon fire it crashes into the tripod, knocking it to the ground with a thunderous explosion. Long live the Queen! <pant...pant> I feel all better now. Time to grab the hot melt glue gun and get back to work. B-) Cordially, MM

torture devices


Date: Mon, 6 Oct 1997 11:11:23 -0800
From: Peter McBride <pete@otc.net>
>for one of my scenes i'm trying to assemble a number of torture devices. although there are numerous different things that would look amazing in the display, i have to take into consideration my lack of both materials and abilities. if anyone could suggest anything that i could make without too much difficulty (and without needing to arm my psychotic friend with a blow torch) i'd be greatful.<
You can work miracles with styrofoam and PVC piping... PVC in particular is a great, inexpensive and reusable construction material... we built two awnings, a dungeon-gate-door and all the undergroung fog channels for our party for less than $40 in piping (PVS runs about 75 cents per ten feet, and bags of 10 "T" connectors or Elbows cost around $2 each.) So... a prison cage would be pretty easy. Or use styrofoam to make a pillory. Quick and easy.
Make a bed of nails out of soft-foam spikes anad plywood.
My personal favorite cheap-o torture device? Build a rack out of light plywood that has the afore-mentioned bed-o-foam-nails suspended above it, spikes down. Drop the bed onto the actor as the guests shuffle by. Practice scream-gurgle-gurgle noises.

Subject

RE: CHEAP THRILLS!

Date: Mon, 6 Oct 1997 19:47:12 -0400
From: Chad Croteau <shircrot@enoreo.on.ca>
At the Theater Windsor Haunted House that I work in, we have a floor that drops about a foot to connect with the rest of the hallway. We use a 2 ton jack to lift and drop the floor. The bang that it creates not only lets the actors in the haunt know there is someone coming, but scares the S@#$ out of them, litterally. (dont ask) - Chad

Horror Nights report


Date: Sun, 12 Oct 1997 13:12:02 -0700
From: Erik Bell <erikbell@worldnet.att.net>
Hellow Again Fellow Spooksters,
I went to Universal Studios version of the halloween haunt last night and I thought I would give you all a report. Before I begin, I'd like to all to know that it pales in comparison to Knott's Scary Farm. However, there are some unique sets worth seeing.

Overview

:
There are four walk through mazes, four shows, three outdoor street activities and limited halloween atmosphere all around.
The best:
There are two increadible must see's that are unique this event;

Classic Monster Maze

: Based around Universal Studio's original black and white monster genre with incredible sets. All the lands of thee monsters you would think of are there, such as; Creature for the Black Lagoon, Phantom of the Opera, the Mummy, Frankenstein and Dracula. What makes this HH a must see are the sets. The props and surrounding are movie quality. Two notches above your typical black painted plywood and blood smears. Some very creative flooring technique's were used. Such as in the Phantom area, a very spongie black floor was used. Upon stepping on it, many became leary and affraid. Also, on some floor's there was sand that gave a whole different feel to a HH. A suspended rope and wood slat bridge was also used to keep the tension up. All in all this HH is as good or better than Knott's Dominion of the Dead (a star maze at Knott's)
Creature from the Black Lagoon's '

MONSTERQUARIUM

': This HH is truly unique because it is built in and around the Waterworld water/action show stadium. Victims are walked around the stadium set up as some kind of 20,000 league's beneath the sea freak show with fabulous old movie props, monsters and macbre. Throughout this maze and in the park you will be touched by the goulies, shot with super-soaker squirt guns and screamed at. Then you are lead into the water stadium for more of the same but with all kinds of live frights such as: the Creature coming out of the water behind you and spewing water all over you, evil mermaids seducing you then hosing you down, bungie spookster and so on.
The rest:

Area 51

: An alien autopsy HH built in a multi-level parking lot that leaves you less than impressed. Set's just OK, Ghoulies poorly made up.

Crypt Keeper's Film Vault Maze

: Built right next to Area 51 but a notch better. Comperable to any Knott's average maze. Nothing really notable.

Bill & Ted's Halloween Adventure show

: A competitor to the Hanging at Knott's. Worth seeing. Current polical comedy and slapstick. Has an Elvira competitor.

Creep Animal Show

: Worth seeing. Funny, scary animal tricks.

Circus of Horrors sho

w: In a word, LAME. An old man attempt at a circus freak show that just leaves you unimpressed.

Beetlejuice's Rockin' Graveyard Revue

show: There year round and dissappointing. This show certainly doesn't hold up to the mood of the movie.
Boogie Nights: a '70s band in costume playing Disco Inferno

March of the Zombie'

s: a parade of ghoulies similar to Marde Gra that is worth seeing
Chucky's Insult Emporium: you walk by a pupeteering window while Chucky insults you

Conclusion

:
This event is worth seeing once but I wouldn't want to go back every year. For one thing, you are not allowed to take picture's of the fabulous maze sets. Also, most all of the park is closed. There are a few gift shop's and eateries open but you cannot go on the tram tour or on the Jurassic Park ride (a great ride). The park is a little dissapointing when you think that this is the place that so many horror movie's have been made and wonder why they didn't put that experience to good use all over the park. For those who are worried about a riot breaking out, not to worry. There is security personnel all about that outnumber the ghoulies. - Erik Bell

Mid-Michigan Rules

...
Date: Tue, 14 Oct 1997 09:13:33 -0400
From: Jeff Armbruster <armbrus9@pilot.msu.edu>
Hello All,
Went to a few haunted houses this weekend and thought I'd review them with you for those close to mid-michigan and plan on attending....

VILLAGE of the LIVING DEAD

(St Charles, MI).... Excellent!! Outdone themselves from last year!! Had a great tales from the crypt scene set up in front while you waited in line complete with a animatronic cryptkeeper who speaks to you!! INSIDE was a blast. Very dark and very well decorated to scare the $@!% out of ya!! Had a Hallogram or illusion ghost down a narrow hallway that took me forever to realize that it wasn't real and I could go through it!! Wish I knew how they did that!! I won't spoil it all but great effects. They had a room decorated in reflective paper to feel like a room of mirrors..very errie!!

HAUNTED KINGDOM

(Saginaw, MI)..... A very good outdoor Haunt. Over 1/2 mile of woods and nearly 20 min to complete. Lots of good outdoor scenes and well placed actors to catch you off guard. Had a great graveyard scenec and electrcution scene..I felt that this Haunt was better than last year and defined a good crew of spooks!! Make sure you go!!

HOFFMANS HAUNTED BARN

(Bridgeport, MI).... Haunted Barns have always been one of my favorites and this was no exception.. They made great mazes with bails of hay that were in complete darkness with many spooks jumping out from everywhere!! Kept the suspense going with very errie music and loud heartbeats...They'll drop things from above and catch ya looking the wrong way when they get ya from behind.....

HAUNTED SPOOK TRAIN

(Bridgeport, MI).... Not real scary but one of the coolest decoration jobs I've seen!! Over 35 areas or scenes you drive by with dozens of spooks approaching the train to greet you. They have a great graveyard to pass by, Many mad scientists disecting, A errie Band playing the Halloween blues..., many , many, more haunted suprises. Very Well done. We waited a long time for this one....Worth it though to see everything!! Hope anybody from mid-michigan will contact me and go out with me to some of these!! I'll be going again!! Jeff "the twisted" Armbruster

Haunt review-north San Diego county


Date: Tue, 14 Oct 1997 10:40:48 -0700
From: Greg Hope <ghope@coyote.csusm.edu>
Here's a review for

The Graveyard haunted house

.

Location: 1950 Oceanside Blvd. (Greenbrier Square center) Oceanside, CA
Hours: 7pm to 12am, everyday, Oct.3 to Nov. 2
Cost: $8, with a $1 discount with a can of food or discount coupon from local vendor
Operator: R.I.P. Productions
Description:
I arrived at the location and joined the line at 7:10pm on Friday night and actually entered the haunt at 8:10pm. From outside, booming rock music could be heard from within the haunt. Security was provided by the Oceanside Police, who were a sponsoring group for the haunt. The police dept. had a travel trailer parked out front which served as an outreach publicity center and enhanced the police presence. The location was also advertised by a moving klieg light.
The line formed outside the commercial space used by the haunt and, after entering, the line continued inside with a typical "teller line." Two small strobes were positioned over the inside line and soon became annoying. A grim organist was operating in a position well away from, but visible to, the waiting line. A toe-pincher coffin was displayed in this area, as well. The waiting area was decorated with webs made from cheese cloth, signs with various policies, e.g., no touching, repeat visit for half price on the same night, no smoking, etc., and the usual "best ever" message. The largest signs present in this area were those of sponsors: McDonalds, a car dealership, the police dept.. The producer claimed "real coffins, antiques and Hollywood quality props." The admission price was not posted at this point. A mechanical turnstile was in just before the ticket booth to count visitors.
After a wait of 40 minutes, I reached the ticket booth. Only here was there posted a sign with the admission price. Glow in the dark necklaces were also on sale here and were recommended for children, $2.00 each or two for $3.00. A ten minute wait followed the ticket purchase, in the small area in front of this indoor ticket booth, where the entrance to the haunt was "guarded" by a bouncer in street clothes. During this time, two costumed actors passed through this area into the haunt. This area was surprisingly covered with plastic sheeting. The guard my ticket and those of a family behind us and admitted the six of us into the haunt through a door made from a single sheet of plywood.
The visitors circuit is self-guided and follows a maze constructed alternately of picket fencing and plywood walls. The lights were off for the entire circuit of the haunt, though some light from outside did filter in. Visitors were offered flashlights at the entrance, with one member of each group designated as the light carrier. The resulting flashlight-in-fog effect was great, but absent until the fog appeared in the last half of the haunt. Authentic coffins were in display throughout the haunt, filled with static corpses. Fog was dispersed over the last half of the haunt, but with no apparent reason or thematic connection. After the first few turns, I came upon an operating room scene. This scene was behind a Plexiglas window built into a plywood wall. An actor in surgeon's garb screamed and ran about, then pulled red silk from an eviscerated corpse prop on an operating table. Then he screamed some more. Further along, a couple of actors were positioned among the coffins as "rising from the dead" corpses, but they made no sound and seemed to simply rise up, then wave their arms. About half way into the haunt, the path led to a ramp which was followed by a floor box, lit with incandescent lights and filled with a skeleton and live white rats. No scene lighting was used. In the last half of the circuit I was followed briefly by an actor in a tall (7 ft) grim reaper costume. He (she?) simply followed behind me until I reached a certain point in the course, then turned back. The path finally opened into a wide open area (about 12ft x 12ft) and a "Freddy" character jumped out with an electric chain saw. The exit was on the far side of this area.
Opinion:
I was disappointed in this haunt. The wait was unacceptably long and the guests in line were never offered an explanation, an estimate of how long the wait might be, or a waiting act, such as a costumed actor or two to keep interest alive. The sound bed of rock music was simply played at high volume for lack of any better plan and suggested much more than was really awaiting visitors in the haunt. The music started and stopped abruptly, which led me to believe that the chosen track was simply played to a certain point, then stopped and rewound back to the starting point. Because the chain saw guy could be heard by those waiting in line, this surprise was impotent. The majority of the path was bounded by picket fence and individual scenes that were visually isolated were few in number. I counted a total of four actors in the haunt. Outside the haunt I counted: one ticket taker, two ticket sellers, one uncostumed backstage hand. There were three or four police outside for crowd control. The only animatronic I saw was the grim organist, which was located in the waiting area outside the haunt. I estimate the entire walking circuit to be about 150 feet and the haunt area to be around 800-100 square feet. I did not feel that a return visit was worth half the price I paid for the first trip.
Since I am going to be completing more of these visits and reviews, I do appreciate any and all constructive criticism. I made an effort to remain objective and separated my opinions from the descriptive section. It would be helpful if anyone can offer more info about R.I.P. Productions. Greg in Vista

Hidden in the Bushes

Date: Wed, 15 Oct 1997 03:37:30 -0400 (EDT)
From: JLISA1@aol.com
Hi everyone, I have a great idea for haunts it you have bushes in your front yard (which I don't so i can't try this) This is something my dad and his brother did when they were growing up. They had a huge front yard full of about waist high bushes. They took speakers and hid them in different places in the bushes. then they had it hooked up to a mic, but not every speaker at once, they swithced between different ones. When the tot's would come, they would say (from the mic into a speaker) "help me over here"... then when the kids would stary to get close to the speaker, they would switch over to annother speaker. they had about 20 kids in their yard for an hour, looking every where. Then a cop drove by and got all the kids out of the bushes (it was down the block from the police station) he thought they were trying to damage stuff, and didn't belive them when they said there was someone there. After he left they started it up again..... kids were in the bushes all night looking.. it really works great.... Julie

2 Haunt Reviews [long]

Date: Sun, 19 Oct 1997 03:25:10 -0400 (EDT)
From: Orniske@aol.com

Sheriff Foti's Haunted House

- as seen on 'media preview' night, Wednesday, October 16, 1997
Sheriff Foti's facility is a haunter's dream, as I mentioned in last year's review. An indoor-outdoor facility, with the two divisions about equal in size, this haunt is housed in what was a former public pool and bath-house from the early 20th century.
This year, the haunt is blessed with a truly significant facelift. The front features a facade like a nondescript 'old southern house' prop from a theater production. The windows are real, however, and glazed. There are actually small rooms that house moving figures. In these elevated, 'second story' windows appear 'ghosts' - mannequins in antebellum dresses, bizarre wigs and grotesque masks, lit by blacklight, that slide back and forth, disappearing and re-appearing by means of the tracks and reciprocating arms they are attached to. This is the most elaborate animation ever used on Foti's facade, and I saw it as a plus. It entertained me.
When I entered, I was surprised again. Gone were the overtly cheap and ever-present piles of fluorescent plastic skulls from the previous year, gone I don't know where, but good riddance. Instead, I saw evidence of themeing. An outdoor New Orleans graveyard scene, complete with animated zombies, led (logically) to a crypt of vampires. Foti's technique of using white UV paint on the walls as the main source of visible light in a room was effective visually, and made this particular scene more magical. I saw the blacklights, of course, but the feeling was entirely different from that experienced in a largely dark room under blacklight. (More haunters should experiment with this technique. It can look really ethereal.)
Transitions were better this year, and they had toned down the use of chain saws and mayhem to a point where it was actually possible to enjoy the set pieces. These included a 20+ foot long fluorescent dragon (outdoors) with flashing eyes; a Phantom of the Opera diorama, set in a truly magical 'horror cave,' with falling water as walls on both sides; and a very nice double counter-rotating 'through the barrel' room, complete with subsonics for accent. I was also impressed with the truly freezing cold 'ice room' they had constructed, complete with a huge enthroned figure (the ghouls in this brightly-lit scene all wore white, with scull heads.)
So far as drama, it was all uneven. The worst breech of continuity occurred right after the barrel-room, with but a scene to go before the exit. I emerged into a set left over from years past, a group of swamp-houses; but this time It featured ghouls prancing to 'Thriller,' with the room lights on. Yes. I was so scared that I walked out of the exit slowly, right past the chainsaw guy, shaking my head and rubbing my chin. Funny, isn't it, how one bad last impression can sometimes make us forget the really good impressions we had initially?
---
To be complete, there was a really nice, elaborate children's Halloween town, with a pumpkin-patch theme, that was 'non-scary.' Photos with a 'great pumpkin' or other character were available. The coffee-shop/snack/bar area had enlarged itself, and was under better cover. The park's train and the hayride were also running again, but I was not able to test-ride either. The verdict? At $6.00, it's a go-see. Time through was probably under 10 minutes. Support your local law enforcement, and be scared by it - at least, better than you were last year.

The House Of Shock

- as seen on its second weekend of operation, October 18, 1997 "We do horror ugly, we don't do it cute." - H.O.S. actor, who portrays a Satanic priest.
The heavy metal door rolls up. The thundering moan of machine-music has been throbbing behind it for nearly an hour, or so it seems. Still we wait, having already waited half an hour for the ticket booth to open. It seems clear that the total wait will have been nearly 1.5 hours, but for a serious haunt lover, that's a minor inconvenience.
I have met a couple in the crowd, with whom I have had some friendly conversation, and to whom I have explained why I am here. It turns out that the wife is the Halloween lover, and is bringing her husband along for the ride.
Above, as the meager light of the newly-waning moon shines on the white ventilators straddling the roof, they emit faint clouds of vapor, a certain sign of the wakefulness of the great god Roscoe. But now, the roof forgotten, the crowd below gazes up at a smoke-filled balcony, set above an entrance archway blocked with a crude door.
Onto the balcony strides the Evangelist, who addresses all below as 'sinners.' "Your churches warned you to stay away," he bellows over a PA system that Elmer Gantry would have envied. "This is not a haunted house... incantations have been spoken here..." All of this, the resident crypt keeper in a clerical collar tells us, is now a big lair belonging to Satan. In all likelihood, he assures us, we will be converted if we enter - or worse.
This stuff used to scare me, way back in my teens and twenties. Tonight, I saw a lot of kids in the tour through the haunt, who were siding with the characters, advocating Satan. Here's the stuff of controversy!
When that controversy that waded into the media this past summer, the religious blasphemy evident in the House of Shock's show guaranteed reinforced crowds when the haunt was indeed allowed to open again. There will be a true abundance of sinners, ready and willing to fill the H.O.S. coffers - and at $7 a pop, they are the highest ticket in town.
So, what can I say about this haunt? I don't find flagrant blasphemy tasteful, but that's me. Other than that, I mentioned in last year's review how enormous their sets are, and how they have built what seems to be a small city in their warehouse enclosure. This year, they have mazed in a great deal of this open space, and become a lot like other haunts in terms of environ. They have enriched their sets, in much the same way that Foti has added to his. More detail is evident, and more variety. I saw two new mechanically animated effects in use, both of them home brew, and both quite decent. (One was a skeleton, hanging above and afar, in shadow as a silhouette, which then slid down a wire toward patrons. When it landed, was a decayed corpse with detail, and in their faces. The other was a Chthulian-style crawly creature, set up to squirm amid some rocks in a small set-piece.)
Did all the blasphemy add to the drama, or heighten the fear? Apparently not in my friendly correspondents, whom I met again on my way to the parking lot. "It was well produced," the husband said to me, "but it didn't scare me." I think they both shared that sentiment.
I didn't experience the degree of fear in patrons that I observed last year, but perhaps that's just me. Is a trip through the facility worth an hour-and-a-half wait, plus $7? Well, if you love Halloween, you're already there in line. ------ -Doug

HAUNT REVIEW (Knott's Scary Farm 97)

Date: Sun, 19 Oct 1997 10:05:28 -0700
From: htraver@dreamsys.com
We have been going to the Haunt for some 18 years now. Some years it gets uneven and does not work so well. This year was by far THE most superb we have done yet. There were 4 brand new haunted mazes and Elvira made her triumphant return to Knotts after some years involved with maternity.

CAMP GONNAGETCHA

: The log ride. Theming the same as last year, which is as a kid's summer camp. Two new scenes added to the fun, the dinner cookhouse and the forest fire sequences were clever. Less shakers than last year though.

THE UNDERWORLD UNEARTHED

: (the mine train). This is a new maze for this year, the theme being a trip to the underworld, to Hades as it were. The theming was primarily Greek or Roman in origin, lots of stone columns and statues. The figure of Charon and his boat across the river Styx was kewl. I was blown away by the dragon which I had seen during the daytime, but with the full fog and it's animatronic motion turned it into a mindblower. (it's not in the glory hole, I won't tell the suprise in there, you will have to see it for yourself). Some of the spider theming did not work because it was barely lit which was a shame, it was quite effective. The warning evil stone face was a fun effect. The glory hole suprise was a new one on me. I loved the LOUD wailing and sounds of the pit of Hades. VERY nightmarish. Overall, Underworld was a great new haunted maze.

THE INQUISITION

(beary tales funhouse). This was a fun one. The nbame says it all, midieval torture galore. Love the music track, gotta find out what it is. It fit well with the nightmarish RenFair theming of Camp Snoopy as the Festival of Freaks. The end suprise to The Inquisition is a fave old friend animatronic if you have seen the haunt in years past.

NIGHTMARES

: (bumper cars) The greatest. This maze was built up under the JBCorn booksets, and it shows. It's also lavishly detailed as ScreamWaver shows you her domain of nightmares. Very Gothic, very detailed. One of THE finest mazes ever built for the haunt. My personal favorite next to Dominion of the Dead.

DOMINION OF THE DEAD

(indoor scrambler). This maze also uses the JBCorn method and is still as equally as lavish if not more than Nightmares. The sets are recycled from the old Lair of the Vampyre haunted maze which was another stunner back in 92. The music works well, "Servant of Seraphim" by Dead Can Dance. Nightmares used Peter Gabriel and Danzig which soundefd amazing in line with the metal floor reverberating just right. You ended up halfway scared while in line :) Back to Dominion, the indoor/outdoor sets were the same as last year, some new tricks with coffins and lighting. This and Nightmares take Knotts to a new artistic level in terms oif sheer artistry. If it werent for the conga line effect in all the mazes, you could spend a couple of hours admiring the artistry and paintings within these two haunted mazes.

TOON TERRORTORY

: the same as last year, a clever cartoon haunted house. The new entrance tunnel of the curtains and Warner Brothers circular logo where you go through was clever and seemed new to me, I was told it was there last year but I don't remember it in there last year. small but fun. A gentler house the younger kids can do safely.

THE UNDERGROUND

(Mexican Village food court). A post nuclear nightmarish future in the abandoned underground sewage and water systems where wierd mutants lurk around and the future resembled an underground MAD MAX. This is recycled 2 years ago from Industrial Evil and is a helluva maze in a much smaller space. I had reviewed it last year as well, my opinion has not changed of it. It's still a great maze which really draws you into its world.

BIGFOOT'S REVENGE

: (Bigfoot's line). Hell of an idea theming the line to their water ride. Lots of fun. I love the Bigfoot climax which was pretty funny and not at all what I expected. Note to TC: your sense of humor is out of control, please keep it that way :)

GHOST TOWN DEAD & BREAKFAST

(old barn). Same as last year, a dead & breakfast type hotel with neat room suprises in terms of who is staying there.

25TH ANNIVERSARY 25 YEARS OF FEARS

: (stagecoach lawn). A real blast from the past. This haunted maze pays homage to some of the great haunted houses of yesteryear. A short run but lots of fun. Each section echoes the theming from its predecessor. Only one section I did not recognize because it was before my time. Sigh. Was fun enough to run through a second time. Not a hardcore horrorfest like Nightmares, Dominion or Underground but still a very fun maze. Sort of like the Main Street Electrical Parade, a way to say thanks for the memories.

CURSE OF THE WEREWOLF

(haunted shack). improved over last year, some things re-arranged, uses the most animatronics of any of the mazes. Lots of wolves running around, more of a sense of humor than last time. Lyncanthropes feel right at home here.
Ah, the shows. The important one is

THE HANGING

. was better than last year. Clever as hell, a side splitter and completely unpredictable. The preshow entertainment was lots of fun with a trope of Ghost Town concrete surfers performing their great concrete surfing tricks in the front of the stage. They would take a running jump, a flying leap and skid on their hands and knees and chest some 30-40 feet towards the stage. Some of the ghouls would lay down and the surfers would hop over them and between legs in an amazing display of skills. At one point, 7 ghouls were lined up with a surfer diving right under their legs all the way through on speed alone. Very talented bunch. One stunt they pulled had me in hysterics a little bit. At the 10 minute mark, there is an audio announcement, a satirical of the Fantasmic! announcement where a lady would announce a mystical magical fairy tale. "Not since Bambi....Fievel goes West...or....or....Blood Squirting Alien Fiends has such a story come to joyful life! Anyhoo, one ghoul was lip syncing the story and all the rest were sitting on the ground like little children hearing a story. The sight just struck me funny as heck. But then, THE HANGING is known for things like that. A true event, and worth flying out anywhere in the world to see it from.
I will plead the 5th on what went on at THE HANGING show proper. Suffice it to say that it broke traditional format and went in different places that it has never gone before. Avoiding the easy bad taste, THE HANGING turned out be one of the finest shows we had seen. Far better than 96. Far better.

ELVIRA SHOW/DEAD MONSTERS OF ROCK

(theatre). A great show. Elvira can competely entertain a crowd. Her parody of "Sweet Transvestite" from RHPS had us rolling in the aisles. The rest of the show was great fun, the dead monsters of rock being a grand show all its own. I had never done her show before as I was always pressed for time formerly. This time, it was a superb treat.

Overall

The haunt was literally THE best we had done in years. Sellout was a little shorter than park capacity, so the lines worked out fairly well. With our tried and true system of doing the Haunt, the longest line we waited in was less than 1/2 hour. This gave enough time for the shows and a good dinner which was entertaining to itself. THE best place for dinner for atmosphere, I recommend the

GHOST TOWN GRILL

, patio dining. To some very tasty (and hotter than usual) buffalo wings, we had a ringside seat to the scaring possibilities of Ghost Town proper. Very sweet music to the ears of a Halloween enthusiast.
For those of you who want to try the tried and true system, here is how it works. This was developed over a number of years and has pretty much guaranteed that we get to every haunted maze along with time for rides.
1. Buy the tickets at Knotts well in advance. Ticketmaster charges an overhead fee. Why pay their fee?
2. go for 2 days, Friday and Sunday. Avoid Saturday since it is the most crowded day.
3. get to the front gate by 5 pm, 2 hours ahead of opening. Or get a reservation for a Pre-Scare Haunt Dinner. (timing precluded that this year, next year should do better). Sit and enjoy the park, bring friends, talking and enjoying yourselves.
4. Being at the front will get you in first. They use metal detectors. No problem. Do not bring camera, videocam or taperecorder. Proprietary reasons. Sigh.
5. On getting in, they will have the various entrances roped off. Go to the one by the totem poles, that is the fastest methode to get to the Log Ride. That will be your FIRST destination. 25 Years of Fears is right on the way, but do that one later. Get to the Log Ride, enjoy then do the Mine Train. The reason for these two first is simple, the loading takes time on these, so the lines on these two will get to around 3 hours later at night. This will save 6 hours of waiting time for you.
6. By the time you are done with both, you are about 7:30 or so, get to the Town Square for

THE HANGING

< a front row seat or close. You will be VERY entertained while waiting, so it's not a boring experience. The town square will fill upto some major capacity. This way, you get a darned good view of the proceedings.
7. Then hit every other maze. Try and do THE UNDERGROUND, CURSE OF THE WEREWOLF and THE INQUISITION right after, before those lines get super long. If those lines are long, save them till later and hit the other haunted houses. Those 3 should do ok for thge early part, they can also get some major lines. Others line nightmares and Dominion and ghost town dead & breakfast have VERY fast lines due to wide hallways.
Oh yes, another good show is Ed Alonzo in the bird cage theatre. They use the Wagon Camp for the DEADLY DATING GAME and Ed's act works much better in a more intimate setting. If you enjoy magic, his show is worth seeing. You may have seen him before as a regular on a TV show called Saved By The Bell.
Overall, what can one say? The Halloween Haunt is a truly fantastic Halloween experience. With so much variety of things to see and do, there is simply no other haunt in the world that can compare. Even Spooky World this year features only 4 mazes and 2 shows. Harry

Haunt Review --- St. Louis (reposted)

Date: Mon, 20 Oct 1997 20:26:04 -0500
From: "Kenny Wyss" <kewyss@sockets.net>
I had the pleasure of visiting 2 of the many haunted houses in the St. Louis, MO area on Saturday October 18th. After hearing much about the Darkness Haunted Theme Park the past few years, I finally found the time to make the trip, and it was well worth it.

---

The Darkness Haunted Theme Park

---

Located on South Broadway next to the historic Soulard Market in the old Welsh factory
Hours: Weekdays 7-11pm Weekends 6pm-1am Matinees 1-5pm
Prices: Adult $13.00 Child $7.00 (Discount coupons allow $4.00-$5.00 off)
Open through October 31st Phone: (314)631-8000 Website: http://www.halloweenproductions.com
We arrived at The Darkness which is in the Soulard area South of downtown St. Louis at about 5:00 pm. Since the doors weren't scheduled to open for another hour, we had fun posing for pics in front of the hearse out front and meeting with others in line. The Darkness is situated in the old 5-story Welsh baby carriage factory next to the Soulard Market. Security was very visible, which is comforting when you're from out of town. The ticket booth opened promptly at 6:00 and after a short wait, we were in!
As soon as you enter and climb the stairs to the 2nd story, you know you are not in any ordinary haunt. The owner Larry Kirchner (Dr. Frightner) shows his amazing abilities as a "hauntertainer" by providing you with many activities to "kill" time while you muster up the strength to enter the main haunt area. You're provided with a Museum of Monsters, Video Arcade, Horror Theatre, "13 Holes of Horror" miniature golf course, a "Scare-Oke" stage, Scary photo backdrops to pose with, a snack bar/gift shop, and great music and lighting. We allowed the first 2 groups to enter while we played golf and enjoyed the sights.
As you now enter the main haunt waiting line, Dr. Frightner again shows his talent for keeping the patrons occupied by providing an amazing sound and light show as you travel through the winding line. Illusionist Adam Flowers entertains with his act every 15 minutes or so. During this part you also get to experience the Space Tunnel. This thing is wild. It is a huge tunnel (about 8 ft. in diameter) with a walkway through the center. The inside of it is painted with flourescent stars and dots and is lit with blacklight. The whole tunnel spins around you as you walk through, and it gets real interesting. After about 3 steps into this sucker you swear it's gonna roll off with you. The walkway has handrails and you're going to need them. It feels as if the whole wallkway is tilting. I still don't know if it really was, or if it was just my mind playing tricks on me. If any drunks have made it past security, they'll fall prey to this baby ;-)
Next stop: the lobby of the Darkness Hotel, where you are greeted by Dr. Frightner himself (ala television). You are sent on your way with a certain anxiety and uneasiness about what lies ahead. The theme for the haunt is sort of based on dimensional travel. You enter an elevator (not a real one) which transports you to the 4 main areas. They are: the Darkness hotel, haunted asylum, haunted mansion, and alien encounter.
This place has more animatronics (over 40) than you can shake a stick at. The actors for the most part, were energetic and some of them were into character a little too well :-) I finally got to see the electrocution chair but was disappointed when the sucker was only run for a few short seconds. I passed it up and they hit the switch. By the time I turned around, I only saw him thrash around for a second or two and it was over with. Maybe the head loss thing is still a threat with these or something. One gripe we had was that some of the animatronics were either not working or not turned on. There was a neat scene with an old lady in a wheelchair which is tumbling down the stairs. It was not operating at all. Also, the frankenstein animatronic was not being used. He just stood there lifeless in the dark.
Another thing we were kind of disappointed in was the over-use of lighting in the maze halls. There were truckloads of small "rain lights" and they bled over so much that you could easily see what lied ahead. I figured since this place was called "The Darkness", it would be dark. I guess they were just trying to show off the work they had put into the various sets and paintings.
As you exit the Darkness there is another snack shop/gift shop and an outdoor carnival. Larry Kirchner spared nothing by offering enough activities to take up an entire evening at his haunt. He was right on the mark when naming it "The Darkness Haunted Theme Park". His showmanship is admirable and his genuine love for the haunt industry shows in what he has created here.

---

Terror Visions

---

Located at the corner of 19th and Washington
Hours: Weekdays 7-11pm Weekends 7pm-1am
Prices: Adult $12.00 Child ?
Open through October 31st
Larry Kirchner's company, Halloween Productions, has purchased Terror Visions haunted house at 19th and Washington and this is their first year in charge of operating it. It is situated West of the downtown area in a 2-story warehouse.
This haunt was distinctly different from The Darkness. While the Darkness leans more towards detail and animatronics, Terror Visions' strength is in its actors. These people all had a genuine love for scaring the hell out of people. After operating haunts for several years, I feel it takes a lot to scare me, but they succeeded many times. My cousin and I were hanging onto each other for dear life as we wandered through the dark passages. Our group had 5 people but they split us up into groups of 2 and 3. This makes it even scarier. If there are only 2 of you, someone has to lead and somebody has to be in the back.
The haunt is supposed to bring you face to face with your worst fears. They have a circus of the macabre with psycho clowns, gorillas, attacking elephants, and lots of still-life creatures. There is a Christmas scene that'll make you have nightmares about the jolly old fat man sneaking around your house in the dark. The maze halls are very dark. They can really sneak up on you in this one. This is the way it's supposed to be.
At the end of the haunt you travel down a 65 foot long "Slide of Doom". You really fly down this puppy. My cousin held on to the sides all the way down. He was afraid he'd arrive at the bottom too quick to have time to react to an awaiting monster.
We were out of breath at the end of Terror Visions. The actors deserve praise for their relentless pursuit of the patrons. We saw a lady at the snack bar area at the end that was visibly disturbed. She was so scared she was crying.

---

Overview

---

Larry Kirchner has outdone himself. As a home haunt operator, I envy him for his position and all the top-notch dislplays he has. As a person who has operated commercial haunts, I am in awe of how he keeps the patron entertained even while waiting in line. He has taken haunted houses to the next level. My money was well spent in the 2 hour drive to visit both locations. What one was lacking in, the other made up for. If you go to one, you must see the other. They both can stand on their own, but together they complement one another.
NOTE: Discount coupons can also be used to allow you to purchase a combo ticket to both locations. Normally it costs $25 total to visit both haunts, but with the coupon you can tour both for $17 on weekends or $15 on weekdays. The views expressed in this review are strictly my own. I am in no way associated with or employed by Halloween Productions Inc. (although I wish I were :-)) Happy Haunting Kenny Wyss

Falling Ceiling

Date: Wed, 22 Oct 1997 11:36:25 -0800
From: Peter McBride <pete@otc.net>
A great effect, particularly if you use spikes or somesuch.
They use this on the Indiana Jones ride at Dizzyland, to "entertain" you while you are waiting in the queue. There's a rumor that someone had a heart attack from the falling ceiling effect, and Disney did in fact remove it for a brief period of time, but I'm happy to report they've reinstalled it. Personally I think it was just down for repairs or else the stupid MouseNazis yanked it just in CASE anybody had a coronary).
The cool thing about the Disney version (in addition to the spikes and impaled skulls) is the trigger, which is a bamboo "support beam" that causes the drop if youy shake it hard enough. The beam is made of rubber, so it BENDS as the roof caves in, like it's gonna snap. Very cool effect.
>How about this:
You create a makeshift ceiling, say stiff cardboard coverd or painted, attach it to rope, run it through some pullys and whatever, and attach to a rottissery motor? This would work to lower the ceiling and to raise it back up. After coming back up, it would have to be shut down though. I dont have the time or money to do it right now, but maybe next year. What does everyone think? MaTT HaunteD 145 <

Zoo Spooktacular Notes (Long)

Date: Fri, 24 Oct 1997 01:08:13 -0400 (EDT)
From: MORNINMAN@aol.com
Just got back from the Utica Zoo Spooktacular '97 and thought I'd write up a quick review and commentary. Since I'm a volunteer for the event I won't even try to pretend I'm not biased.

The Spooktacular

is the zoo's major fund-raiser, drawing several thousand people over the course of four nights and providing 15-30K worth of funding each year. Admission is $2, $3 for kids trick or treating. The layout is designed primarily by the in-house staff, but volunteers like myself handle smaller areas within the overall complex. The large area available allows three separate attractions to run simultaneously: the trick or treat circuit, the haunted house, and the haunted hayride. Food and entertainment booths are scattered throughout all three areas.
The

trick or treat circuit

is designed primarily for young children. It consists of 13 linear stations in the children's petting zoo, lower access road, and central office building. At each station the kids get some kind of candy or small prize while the in-between areas are home to most of the attractions. The first six stations were scattered throughout the winding walks of the petting zoo, which was decorated with smiling ghosts in the trees and grinning jack-o-lanterns along the pathways. After moving through the first few stations, and having a chance to interact with the usual cast of animals, the kids arrived at the center of the petting zoo and...believe it or not...Santa's Workshop. When I first saw this I thought is was going to be cheese city, but the kids absolutely loved it. The jolly fat man and his elves put the kids in a happy mood that positively influenced their behavior during the rest of the walk. All except the teenagers, but we'll get to that later.
After the petting zoo the kids traveled down the lower access road. On the slope was a nicely done cemetery display with the usual funny headstones and some very good lighting. Everything along the route including the staff costumes was kept non-threatening in order to keep the kids from flipping out. One thing that I *really* liked was the fencing technique used to keep kids from wandering off the pathway and into the animal areas that were closed to the public during the event. Bundles of cornstalks were tied to three strings of heavy twine strung between posts made from small gauge re-bar driven into the ground. The resulting "walls" neatly partitioned areas off and looked very attractive. Best of all, it was really cheap to pull off.
After that the kids arrived at the office building. As they entered the first set of doors they had a chance to catch a nice Frankenstein set-piece. The monster rested on a table inside a glassed in viewing room with bubbling retorts and flasks on the back wall and electrical components on the side walls. The good doctor then entered, puttered around a bit, flipped the switch to charge up the monster, and was then attacked by his creation. I liked this scene because of the cartoonish design of the props and scenery and the over-the-top acting of the volunteers. Imagine Frankenstein crossed with the Three Stooges and you have an idea how they staged it.
After that the kids travel through the insect and reptile wing. The animals that were still in their display areas had prop skulls and bones in their enclosures, while the displays without animals were arranged with burial sites akin the ones at the cemetery display (M. T. Noggin, etc..).
After exiting the reptile displays the kids came out at the central square and could choose from the haunted hayride or the haunted house. I didn't have time to go through the hayride tonight, but I'll try and make the run tomorrow.
Gah...I've also just realized how long winded I can be, so let me run down some likes and dislikes of the haunted house very quickly. It was a pretty standard mish-mash of scenes without theming, but I expect that to change next year. At least if I have anything to say about it. B-)

Electric chair-

I was directly involved with this one, and I wasn't altogether happy with the result. The detailing of the chair turned out great, the actors were excellent, the twin strobes and sfx were boffo...but the damn fog drove me crazy. We opted to use dry ice fog generated using an industrial coffee pot and reservoired (is that a word?) in a large cardboard box. During testing everything worked great- we'd drop in the pellets, mucho fog was created, reservoir filled, and streams of fog kicked out when we turned on the fan. But something just wasn't working tonight. I don't know if I underestimated the thermal draw of repeated applications of dry ice or if the cold temperatures and low humidity was the cause, but after the first few runs I just couldn't get any fog to speak of. We're going to try a conventional fog machine tomorrow, but I still hated not having the stuff during most of tonight. Anyone with any ideas what was going wrong? We must have gone through fifty pounds of dry ice and just couldn't get fog to consistently form.

Bug Hall

- This rocked! As the patrons move down a hallway they come upon a sign that says "Whatever you do, don't look up." When they do look up they see hundreds, and I mean hundreds, of creepy crawlies..uh...creepy crawling. This was created using a drop ceiling fluorescent light fixture with a transparent panel. The light illuminated a gazillion crickets and mealworms the zoo normally gets through mail order for feeding the animals. They were contained using a layer of some guaze-like material between the lower panel and the upper fixture. If you hate bugs it was a real nightmare come true. The only thing I'd change about this is it's location: I noticed that in the dim lighting of the hallways the patrons normally look at the floor in front of them. I think it would be even more shocking if the critters were under a clear floor panel with a motion trigger for the lights. They'd walk into the hall, the light would trigger, and they'd see all these disgusting bugs crawling at their feet. With some appropriate sfx and walls that looked like they were covered with even more bugs the result could definitely be some wet pants.

Vampyr

Post-mortem- Inside a coffin lies the body of a recently staked vampire. As the patrons walk past a fountain of blood suddenly gushes forth from his chest! This was done with a pump drawing colored water from a 55 gallon trash barrel hidden behind the backdrop. Streams of water would spurt out from tubing hidden inside the body when the motion sensor was triggered. The spurting effect was quite nice, but the color of the fluid wasn't very visible. I'd add more dye to the water or see if the pump could handle a more realistic blood formulation with a higher viscosity. Adding a separate pump to spray the patrons with regular water would also be a nice touch.

Millipede

-

I'd mentioned this idea on the list a while ago. Basically, it was a giant millipede that crawled along a wall thanks to a set of magnets controlled by an operator on the opposite side of the wall. The results weren't what I'd hoped for (cough). While casting the body segments and painting the shell went by without a hitch I just couldn't get the leg mechanism to work consistently. After spending many late nights trying to kludge the assembly together I finally threw up my hands in disgust and gave up. The work required to get the legs working was just too much. Next year I'm just going to use the existing body with the magnet rig and try to incorporate it into the Bug Hall bit that I mentioned above. I did learn a valuable lesson by my failure- Any device that works perfectly in your head, but requires the use of dozens of rods, wheels, and fiddly bits, is doomed to failure. Get stuck on one concept and you'll waste valuable time and money while ignoring equally effective alternatives.
I'm going to wrap this up for now, but I did want to mention one thing that stuck in my mind: I desperately hope the teenagers I saw tonight aren't indicative of the group as a whole. Never in my life have I craved a cattle prod or length or rubber tubing with which to boff some sense into someone. I couldn't believe the language and attitude of some of these kids. I can understand the psychological undercurrent in a haunt that brings out the worst in a teenage male's bravado, but I'm shocked at just how aggressively it's expressed. (sigh) Just had to get that off my chest. Cordially, MM

Queen Mary Review

Date: Mon, 27 Oct 1997 00:48:22 -0700
From: htraver@dreamsys.com
Just back from Shipwreck 97. This is a 3 maze haunted house put on at the Queen Mary in Long Beach, California. Let me review the whole shebang.
1. "

Hull of Horror

". This maze was essdentially identical to last year's effort. It wound in and out of the engine room with a combination of plywood panels and dark curtains to ascertain the path. The Distortions electric chair has been put into a smaller space, and appears to have a much wilder back and forth action than last year. (a retrofit kit?). You had ghoul types in corners and dark places with shakers or instruments. One thing they did with the propeller room was a small rubber boat with a skeleton in it. That room spooks me enough as is. Otherwise, it was identical to last year, one loud incoherent mess. Lots of walking but with little to no setting scenes.
2. "

Decks of the dead

". This one wound through the previously closed off cargo hold. It consisted mostly of skeletons on ship benches or chairs or such settings. Cute idea putting the random strobe lights into the dry ship's indoor pool. Monsters lurking in the shower rooms was a cleve r touch. We will have to remember that one for posterity. Lots skulls in various places, prolly 3 dozen total. Unfortuantely, we found the cargoi hold to be much more interesting than the haunted proceedings.
3. "

Londontowne of Terror

". Identical to last year';s effort. This maze winds in and out of the empty stores in the Londontowne shopping centre. You went up and down stairs to the various palces. Possibly the longest maze here. The dead alien with bags of Cheetos in each hand was a cute touch. The satanic section with the crosses on the walls is sure to piss off some types. Liked the clowns of death/dr. giggles section. Cute but not scary. We found pretty much 80% empty corridor with the rest mild scares. not as intense as last year.
Total rating: 6. Much wasted potential. Cut down the empty corridors, have more things to look at and be scared by and you guys would really have something... Harry

Hangman Problems .. .


Date: Mon, 27 Oct 1997 09:41:38 -0500 (EST)
From: Klingon12@aol.com
I figured out how I will accomplish this! I will be using pepper's ghost (woohoo!) What I will do is have the noose in front of the crowd, and then the body will slowly fade into exsistance on the noose. This way no actually hanging just a person standing on a platform. Luis Flores

Actors..

Date: Sun, 2 Nov 1997 17:26:04 -0500 (EST)
From: Spookyfx@aol.com
However: (and remember you ASKED ME FOR MY OPINION)
1. BAD actors can ruin the BEST sets and room ideas.
I always use animated characters OR volunteers from
collage and high school acting depts. I have a friend you writes and directs plays interview them first.
Most new actors will gladly act for free. ANYONE can screen for poor actors. You do not have to BE a good actor to know one.
2. Scares should push the Audience from the entrance to the exit. They had several bottle necks.
3. There is no excuse for Cliché effects and rooms. And old trick can be redress to look new. EVERY magicians trick has been seen OVER AND OVER but the good magicians know how to make it look new and different. I hate mad sciences labs and dot rooms but they are used EVERYWHERE! Even if it totally breaks out of the theme of the HH. I have never understood Why a Victorian house of ghosts should have a operation room... This is simply a lack of imagination. SO many HH simply reenact seens from MOVIES.
4. Continuity is a big part of HH showmanship. Yet I have never seen this in any HH except for Disney, Knot's Dominion of the dead and Nightscares.
5. CODE VIOLATIONS....but because this HH was put together by the local fire dept., it passes without any problems. This dose not effect the performance, but it is a pet peeve of mine.
6. MANY (inexpensive) special effects that could have been used were not used in favor of elaborate sets. This is the BIGGEST problem I see with the HH in California. I think it may have something to do with the movie industry and the number of schools and
small companies here that design and build sets. Every ROOM should have SOME effect (or aspect for building interest for the climax) but this HH had many empty corridors and rooms with no action.
7. The basics of showmanship (building the interest in progressively higher peeks ) was not followed.
8. And as always....people in rubber masks jumping out of dark corners is NOT my idea of being terrified, only startled!
Not that I do not do this myself, but creativity should be used and
not just a lack of light. One effect I saw once was a painting
amongst many paintings on a wall. It wa a painting of a gothic half dressed woman which got the guys to get a close look! Then it would open like a door to reveal the rubber masked BOO! This is EASY but so many HH do not do this kind of thing. Instead they hide behind a corner and jump out as if the customer has not seen this a MILLION times.
REMEMBER this is just my opinion, these HH make lots of money. So I am in the minority in this mind set.... Yours ghouly Jerry -

Actors..

Date: Tue, 4 Nov 1997 06:37:04 -0700
From: htraver@dreamsys.com
(Jerry asking about the pier haunted house)
It was called the Hollywood House of Terrors (or something in that line). The entrance had a cute sign with a giant film piece with flashin strobe lights in each socket hole. Admission was $6, park tickets used.
First room in was a dot room. or supposed to be. small 4 by 8 corner os a U turn, a low 4 foot partition, with the dotted person type jumping up from the partition and roaring. That was prolly THE cleverest twist they did on a room.
next room was (ah hell, forgot the order, will try and run through with it). a Predator room, giant predator in another U shaped room setup with camouflage netting serving as the "forest". No action or spooks. Was told later that due to severe understaffing that you were supposed to be attacked by a bush.
A Distortions electric chair. Different setup, caged area on the left, someone would turn it on for 4 seconds, then turn it back off.
A Frankenstein room. 2 plasma globes on top of the tilted table type, strfobe light. Frankenstein off the table and roaring.
Pinhead room. Double room, first room being a small peekthrough with a less detailed version of the rotating log from the movie with body parts on it. Next room had 3 chains in the back hanging from the ceiling and pinhead in a really cut rate version of the mask, it had the lined cuts but no pins!.
A Freddy room. Furnishings included a bed with a hole in it with a red light and a teddy bear on the bed. Would have been nicer if the Freddy tucked in his mask.
A ending chainsaw room, body parts hanging on chains, the guy with the chainsaw lounging behind running foward with an ELECTRIC chainsaw.
We rated it a 3, and that was a kind rating. By comparison, the YMCA one got an 8.... Harry

THE secret of low fog...


Date: Thu, 6 Nov 1997 10:07:37 -0500
From: Henault_Gary@tmac.com
What about a wolf claw come sticking up out of the fog along with a growl? Gary H
THAT's it! Maybe something like that would work... have growls under the fog and use the grave jumper effect to lauch some poor schmuck into a tree.
(A dummy, not a person. Unless you want a redneck I can get you one.)
You could even add an actor in the room with the kids, and dress the dummy like the guy, then have him fall under the fog when the thing bellows...then reappear as the dummy....huh? It would of course rely upon
an enclosed room...but what do you think? - Park
Here's an idea for under-the-fog scares. I discovered this effect while helping clear a septic tank line. I was using a plumbers snake connected to an electric drill. At one point it was stretched out about 50 feet in tall grass. I triggered the drill and the entire snake started writhing in the grass. I made a lot of rusteling sounds and moved the grass without you seeing exactly what was moving. I've always thought it had some nice Halloween potential.

My HH discription ( Long Version )

Date: Thu, 6 Nov 1997 11:05:07 -0500
From: "Dread Roberts" <mrroberts@cdh.net>
For the past several years, The place I work hosted a Haunted hayride. ( Personaly I thought it was lame. It is hard to scare someone at distance )
This year, The Bossman decided it should be a Haunted House in the basement of the lodge. Staying true to form, we ( that is I ) Didnt get started until september 8 th. But never the less, I threw my hat into the ring, And wound up being the only person foolish enough to take on the challenge. This is what I wound up with, 23 haunts ( I call them Boo's ) My HH was At Lost Valley Ski Area in Auburn Maine.
You started out by the High Witch. She Looked evil as the night is dark, and told the worst blonde jokes in the world while you waited your turn. we let groups of 2 - 6 go in at a 3 minute spread.
After the High Witch, You went down a short flight of stairs to a landing with hay, several scare crows, and a Mess of low ground fog. ( the ground fog was made by pumping fog through about 3 feet of 6"pipe filled with ice. )
After you treck through the scare crows, you pass into the house itself, and are greeted by a Crank Skeleton. ( similare to the crank ghost, using a plastic, but evil looking skelton) He was lit by a strobe, Had spider webing all throughout his cubical, and in a ghostly voice, was warning the customers to follow the rules, or the spirits of the valley would be angered. ( a note about the crank skeleton, The agitator from a old upright clothes washing machine worked great as a heavy dutey rigging for the revolving arm )
Next you walked down a dimly lit hall, still hearing the skelton. You eventualy come to a smoldering culdren. The cubical was decorated with Branches, and Rubber bats. A few feet away hides my prize actor in the darkness. The Witch. She scared the shit out of everyone, and even sent a few people to niagra falls. She would come out of the darkness cackling and warning the people to turn back before they become ingrediants to here brew.
Down the hall and around the bend was my torcher scean. A working Geoteine, A working Rack, And a working Stockade, all dimely lite. Some other chains and hooks also adorned this area. This was gonna be a plain static scean, but I had some extra actors, so they wound up here. Using a fake head, and a headless shoulder stump prop, he would use the geoteine to get a scare, or come out in another mask, and treaten to put people in the rack or the stocks if they didnt leave. A actor sometimes hidding in the darkness at the end of this would jump up at the end out of knowwhere and get a little more sreaming.with a heavy chain slamming into the brick wall.
Proceeding around the corner, and down the hall, you see a large Grim Reaper Skeleton Head hanging on the wall at the end of the hall. As you aproached it, it would jump up to 8', yes, I said 8 FEET off the wall. The actor behind the wall had a megophone, and tormented the guests with all sorts of stuff . The shock value an this one will defenaly make it a permanant attraction to the HH.
Proceeding down the hall and once again around the bend, you come to a harmless picture of a litter of Dalmation puppies. As the middle of the group passed the picture, it would drop with a loud thud , and a masked actor with one hell of a big knife would come out.
Next you came to a halway with criss cross triangle walls you had to walk around.
After that was a maze built in a room 20' x 60' With 2 different spookey soundtracks running at all the dead ends.
At the end of the maze, was my gorrilla room, 2 gorrillas, one hidding, and one in plain site acting stupid. People would actualy stop to pet him, then the hidding one would come out making all kinds of noise. People were running over top of one another to get out of this room. It was decorated with a bunch of fake trees from mardens ( mardens is a factory closeout discount type of store )
This next hall was kinda lame, a bunch of movie posters on the walls. ( I had to do something, and it was the bosses idead )
After the hall came a static scean. it was set up like a Viewing. I had a small , but real coffin, filled with all my leftover body parts. A wreath with a banner that read " Rest in Pieces"
Next in the lineup is one of my favorites. A electric chair with strobes, and real loud screaming and electricity sounds. it was set off by a floore preshure plate that I made. I heard one little girl scream at her father to get off the switch before he killed the man in the chair.
After that, you had to navigate a dark hallway with burlap sacs hanging at different heights.
After the sacks, was another hallway with several manicans an stuff like that to look at as you passed by. at the end of this static scean, And actor would pop out and give whoever was in the back a heart attack.
The next 2 things kinda worked as a set. the first was a girl in a cage, begging and pleading to be released. she would ask patrons to release her, or call her Mom. They just grabed me and stuck me in here. etc... Then you walk down another dim hallway. Spiders, 20 or so 12" spiders on the walls, 6 Bags of spider webbing on the wall, and hundreds of feet of fishing line hanging from the ceiling. I also had about 3 yards of styrofoam peanuts on the floore.
At the end of the hall, in a dimly lit nook, wraped in webbing and holding a Giant spider ( 3' big if its an inch) Was my Spider Queen. She looked like a dummy, but after people were shure she was inanimate, she would come to life, saying stuff like, Come and pet my spider, You shouldnt have touched the webs, now he is awake etc.
After that came another dimly lite hallway, with a creaky suspention bridge that was noisy as hell, and about 25 feet long. After the bridge, was my radiation swamp. we broke open some glow sticks, used blacklite, and a fog machien here. A swamp monster would almost always jump everyone as he come out, picked up a barrel of radiation, and tossed it at them. ( the barrel actualy hit a kickplat in front of the customers.
Next is the Mad Surgeons room. It was a white room with blood and body parts everywhere. We had a torso prop with entrails and stuff, ( really gorey ) A girl would put her head up at the top of the torso, and scream her head off as the Mad Surgeon hacked at the torso with a big cleaver. as the customers entered the room, the girl would be quite, and the surgeone would harrass then looking for parts to finish his wife.
Comming out of this room, there were cubicals on the wall with heads and flasing lites. A little further down was the head cooler. Some masks hung up in front of a window, with a red lite under them, and a fog machien fogging under them as well. it looked like a freezer sort of, it also looked like the fog was burning becuase of the red lite. wile people were looking at this, a final monster would come out from behind them, and give them the final scare of the house...
After the house, you then went for a 20 minute ride up, and down the chairlift. Several static sceans were set up on the ground to look at as you slowely glided through the october nites sky.
Well, thats it,, I am almost finished tearing it all down sighhhhhhhh You will all have to pardon the spelling, it isnt my strong suit, and my checker is on the fritz. -MrRoberts

Spinning Room

Date: Thu, 06 Nov 1997 21:28:09 -0600
From: JB Corn <jbcorn@altinet.net>
Hi all, I'm back.
The spinning cylinder is a fun effect. Ever since the fun house barrel it is an effect I have longed to produce. I have built several versions, never used one in my haunt. Effects that I use must pass major testing. I have settled on a version of this effect. Like the laser lights, except I am using christmas lights and a sequencer. The tunnel is twenty feet long. It is made up of three 8' diameter plywood rings, each a glued sandwhich of three layers of 3/4" bc plywood. Each ring is 6" wide, the inside diameter is 8'. Around the ring I have drilled holes for 3/4" conduit, 10' long, 6" on center between conduits. To this wire tie miniature christmas lights 4" on center all the way around. The beauty of this is the bridge is not really a bridge. Add to the illusion by cutting holes in the bridge. You can also add pop up effects to either side of the bridge anywhere along the entire diameter. make the effect light tight and add alittle fog. this effect is bright, you may reduce lumens with a transformer or send your guests into a very dark scare sequence. jbcorn

Spinning Room and other ideas

Date: Fri, 7 Nov 1997 17:01:50 -0500 (EST)
From: JLISA1@aol.com
Hi everyone, I had an idea for a spinning room that is a little different. I have one of those small spining disco lights, and when I tried it out in a small room I got very dizzy. It moves so fast that it really is dis-oerintating. For a haunt room, why not have one, or better yet two of these going, fog covering the floor, and if possible have furniture and pictures or lights hanging a strange angles. It could be a great effect. If you could go one step farther, somehow change the angles of the ceiling, or the corners.
Also, I was wondering if anyone had any suguestions for making giant monsters, and a giant dragon? If anyone saw House Of Frankienstien last week, when they had the vampires as the beasts, those would make a great display, or you might even be able to do that for the winged beast thingie costume that some people have talked about... I just am not sure how???????
One last question, If I do make a giant dragon, is there any way for me to have fire comming out of his mouth??? Julie

FOOTNOTE

: Is is possible to combine the spinning balls (from above), low fog, and the 'big hand' coming out from the mist? -cliff

Those Douglas Fir talking trees.


Date: Thu, 06 Nov 1997 20:02:06 -0800
From: Bob Andrews <the_boss@restin-petes.com>
I thought of a cool way to use those trees. Talking tombstones. You could use two of the trees (sans needles) and have them carry on a conversation with each other, exchange snappy patter, jokes, songs (ie. "My, you have a wonderful singing voice." "Thanks, I toured with the 'Stones" or "Who was that lady I saw you with last night?" "That was no lady, that was my maggot-infested tenant's corpse") Just have one tree fed the signal from one track of a stereo tape and the other tree from the other track. It would be simple to do, and very effective. I bought four of the little shrubberies. -- Bob Andrews

Bladder Ghost

Date: Thu, 6 Nov 1997 23:32:17 EST
From: Orniske <Orniske@aol.com>
>Mike says we have a squirrel cage fan, and a metered inlet...to control the flow! It is a sliding plate over the inlet so it just opens and closes to control how much or little you want! It works great!<
Once upon a haunt, when I was with the Jaycees, back in the early 80's, we had a member build a 'bladder ghost' using this idea. Basically, it was a big pillowcase-like affair situated over the mouth of a squirrel-cage A.C. blower. A trap door was over the outlet of the blower, and one pulled a rope to lower the trap door, which was held against the mouth of the venturi (that filled the bag) by means of air pressure. In other words, picture a large fan blowing against a door and holding it shut. Imagine a rope tied to the door at its handle. When you pull the rope, the door is forced open, against the breeze, which can then escape through the door to fill the 'ghost' bag, or whatever inflatable is covering the doorway.
The method Kathy mentions can limit the volume of air, and control how violently the inflation takes place. If you make your bag into a ghost-shaped body, the effect is neat and provides a scare like unto the TCT (if you add sound and proper lighting.) I leave the rather simple design and possible modifications to your abundant collective imaginations. -Doug

Flashing falling room


Date: Thu, 06 Nov 1997 22:11:20 -0800
From: Erik Bell <erikbell@worldnet.att.net>
Hello again fellow spooksters,
Does anyone have any plans or insight into the black and white/strobe/angles room in the Looney Tunes maze at Knott's Haunt? In this room the floor was listing some ~10-15 degrees and with the geometric shapes on the wall and the strobe light nearly everyone lost there balance. It was amazing. Alas again my grave moans for my return, Erik

Haunt Description:


Date: Fri, 07 Nov 1997 02:57:46 -0500
From: "Aaron K. Wynn-Hinman" <oct31@oct31.com>
This year Kevan and I volunteered at the Wire Mountain Youth Center, located on the Camp Pendleton Marine base here in northern San Diego county. The haunted house they operate is a collaborative effort involving the other four youth centers on the base. Labor was provided by staffers, volunteer adults and kids. Because the center had to be kept open for kids as long as possible, setup could not begin until three days before opening night. The was a lot of tension up to the last minute before opening, but the result was worth it.
The haunt itself had a walking circuit of approximately 150 feet, with 9 themed rooms: the vampire room, the witch room, the spider room, the ghost room, the mummy room, the Frankenstein room, a glow room, a guillotine room and a graveyard.
In the last three days before opening, Kevan and I hastily constructed and contributed props for four of these: an FCG for the ghost room (thanks, Doug, for giving FCG to the world and thanks, Wil, for your great instructions for the FCG Lite, which I followed); a lighted operating table with straps for Frankenstein; an eight-foot guillotine; ten plastered tombstones and crypt walls for the graveyard and a collection of blacklights, strobes and a fogger (thanks, John, it performed flawlessly). The guillotine, crypt and operating table were left behind for future shows.
We received compliments on all our contributions, had a lot of fun and learned a lot helping out and, most importantly, supported a worthy cause. We're proud of the fact that admission was a mere $2 per person for ages 5 and over (younger visitors were free). We operated on Thursday and Friday night, four hours each night. We estimate a visitor count around 1,100 and receipts just over $1,600. This works out to about 140 people per hour. Groups of five to seven were typical and all visitors were hosted by guides. We had approximately 30 actors throughout the haunt. Audience reactions ranged from teenagers who passed through stoney-faced, to adults who let themselves go and had a ball, to little ones who were likely traumatized for life. I'm fairly sure we laid the psychological groundwork for the next unabomber this year.
We're not proud of the fact that this haunt violated many of our Halloween-L safety credos. Black plastic was used extensively, straw was spread over a carpeted floor, fire extinguishers were not clearly visible, nor were exits. There were debriefings at the end of each night, but no pre-show briefings on emergency routines. I also regret the times when small children were needlessly terrified. That said, we were fortunate, worked hard and had a successful show. Greg in Vista

A new idea for Checkerboard room?

Date: Fri, 07 Nov 1997 13:24:32 -0600
From: The Brandts <ofm@tecinfo.com>
Hiya Ghouls,
I have been working on a new idea (new to me anyway) and thought I would toss it out.
I want to build a checkerboard room but instead of the normal strobe lighting I want the checks to change colors. I bought some UV pens at Spencers and they are filled with a clear type paint that glows white under blacklight. I tried spreading this on a piece of wood painted black, under blacklight it turns white but under normal light it stays black. I am looking for a white paint that will appear dark under UV light, I know some white fabrics will appear black but I am looking for some kind of paint (flat white interior paint appears dark gray, but it would look much better if I could find something a little darker) that would turn almost black.
The idea is to treat a room or hall to this paint scheme in a checkerboard pattern, then mount a 40 watt fluorescent blacklight and a 40 watt purple party bulb in a rotating fixture. The effect would be a room lit with purple light at all times where the checks would actually appear to move back and forth. Should be a very disorienting effect. Any ideas? jimmy
Date: Fri, 7 Nov 1997 23:30:05 -0600 (CST)
From: John Dolan <jdolan@titan.iwu.edu>
I know this isn't exactly the answer your looking for but I think it was Ysengrin who made the suggestion of painting the checkers in red and blue. Then using 2 alternatively firing strobe lights,one covered in red and the other covered in blue gel the checkers will change color. I'm going to try this myself this year. Maybe a simpler alternative to what your looking for. Hope this helps, JD jdolan@titan.iwu.edu

Tombstone Ideas

- (Long)
Date: Thu, 20 Nov 1997 22:55:54 -0500 (EST)
From:GMossjr@aol.com
I'm going to explain some ideas about cemetery "accoutrements" that might be expensive; but perhaps- thought provoking & could be done with less costly alternatives or ideas. Also these ideas might of been discussed before or are not in the mix of cost effectiveness.... I also don't like to provide ideas that I myself have not done due to these ideas being superfluous to many Halloween-l members. But, still your feedback is valuable since we have a rather eclectic group of fiendish talent. Enough said....
1)

Gravemarkers

- I've considered making 4" hollow gravemarkers using "bender board" or garden edging board- for siding w/plywood backing. The front would be the type of material that could be airbrushed w/your favorite epitaphs; but is see-thru when illuminated from inside the 4" space. Similar effect is the ceiling in the "Stretch Room" in the Haunted Mansion at Disneyland, where the attic lights up the hangin corpse of the ill-fated Captain. By illuminating the interior of the tombstone with the see-thru cloth- would unveil a host of apparitions placed inside the gravemarker. One can mount in the 4" interior ie. skulls, masked features, or ghostly forms that supposedly inhabit your gravemarker. Question...what material would allow an airbrush application w/ see-thru characteristics?
2)

Lighted epitaphs

on gravemarkers- I would like to have the traditional humorous grave epitaphs that adorn one's stately tombstones. But, I was contemplating using UV paint that is hardly ledgible during the daytime- and would make a secondary epitaph with frantic writings of "Help me....I was buried alive" when exposed to UV applied by a shuttering system. At night you would see the first epitaph; then the black light would shutter on and reveal the second epitaph; then shutter off again, revealing the primary epitaph inscriptions.
3)

Lighted inscriptions

using fiber-optics- This is abit of a formidable challenge, but stated effect is used on the entry of "Pirates of the Caribbean" where the sand lights up the words "Pirates of the Caribbean" in yellow fiber-optics flush in the sand near the treasure chest. Instead, use the same principle of illuminating your Halloween friend name in your tombstone. Using red light for the fiber-optics would be a wicked effect- if modulated to appear and disappear would possibly be intriguing.
The fiber optics bundle would be labor intensive and perhaps cost prohibitive. Instead, use styrofoam frontal face instead of cloth- carve out an epitaph inscription or mottled blood stain holes. Place a low incandescent colored light or low wattage bulb to illuminate your frontal face from the inside of the gravemarker.
4) The

apparition in a crypt

- this is where it gets a bit "obtuse" and expensive. I would build a crypt: similar to Bob A's ....thanks, Bob.- crypt and add a door opener. (Oh...sure, Ted, we'll just go out and buy one at the local K-Mart). With this crypt...I would borrow the company's LCD multimedia projector or the visual presentation equipment- they're in the "Office Depot" or office supply stores ranging from $3,999 to $7,999 ( I did say borrow it from your company or sales dept.) and these projectors allow you use your multimedia capability from your computer, laptop, or video input.
Utilizing this to project inside or outside your graveyard on cheesecloth or fog would unleash your creative juices to both image presentation and audio scare. I was thinking of applying it to the inside of a crypt w/said LCD projector projecting towards back of crypt with either cheesecloth or fog as backdrop or screen. With video input- this affords movement and sound to your graveyard spectre.
5) The

Bladder control tombstones

- By using Denny Dahm's "Living Wall Latex Rubber sheet"- one would use the same 4" interior spacing construction of the tombstone and apply latex rubber sheet as the frontal face. The interior would consist of hard plastic mask of ie. skull or other scare adhered or fastened to a hot water rubber bottle or a bladder device w/compressor fittings to inflate and deflate the expansion of the hot water bottle. This would press the mask against the latex and then retreat from the latex frontal face of the tombstone.
I ask the group of the feasibility, practicality, and cost effectiveness as well as if anyone has tried these ideas. As forementioned, I need to know what cloth material is used that will allow for transparent quality in idea# 1- Many Thanks- Ted Moss (JWRV76A@prodigy.com)

Responses:

Date: Fri, 21 Nov 1997 21:28:51 -0600 (CST)
From:John Dolan <jdolan@titan.iwu.edu>
Hey Ted, Great ideas!
On Thu, 20 Nov 1997 GMossjr@aol.com wrote:
> 1) Gravemarkers-
> Question...what material would allow an airbrush application w/ see-thru characteristics? <
Theatrical scrim is what your looking for. Contact your local theatre group or supply store to get a hold of some.
> 4) The apparition in a crypt- <
You could also try scrim here. If you used a dark color scrim (such as black "sharktooth") you could have your crypt appear to be empty. Then, using a light source (on the inside), with a dimmer control you could slowly raise the light level and have your prop or actor "fade in" to view. Sort of a cheap "Peppers Ghost" type effect. Hope this helps, JD jdolan@titan.iwu.edu
Date: Fri, 21 Nov 97 13:41:40 -0800
From: stevekirkman@bitechnologies.com
Hi Ted, What great ideas! I am planning a couple similar ones for next year, specifically numbers 3 and 4. I have a few thoughts, everyone, please feel free to comment as sometimes my thoughts are incoherent!
Idea 1: I've built several hollow headstones. They consist of 3/4" pine sides and top with fiberboard front and back. I chose fiberboard because it has a smooth finish, light weight, and was only 1/8" thick. They hold up very well if sealed inside and out, mine have lasted four years now! What if you were to substitute acrylic sheet (aka Plexiglass) for the front face? With creative painting you could hav a solid looking front that would be transparent when lit internally, yet still maintain some structural integrity. Perhaps using transparent paints and inks, as in model construction, would be one way to go.
Idea 2: Taken from the way the portraits "used" to work in DL's Haunted Mansion, how about painting your alternate epitaph (in reverse type) on the INSIDE of your hollow headstone. Then illuminate it with an externally triggered strobelight mounted inside the stone. You could also paint with fluorescent paint, as you suggest, and have your BL inside the stone.
Idea 3: This is what I am going to do this coming year. I will build hollow stones with plexiglass backed front faces of either 'blue' foam or fiberboard. The epitaph will be cut through the face down to the plex. Mask the epitaph and paint and weather as usual. Remove the masking and lightly paint the epitaph. OK, heres the kicker, inside I will mount a string of multifunction Xmas lights which will fade in and out. Since these are now available in single color strings, I will stock up after the holidays.
Idea 4: If expenses permit I will build a crypt this year also. Inside will be an FCG Pepper's Ghost which will fade in and out, a la "Hotel Lugosi". Instead of a solid door, I will make a gate out of wood (inspired by Bob A's fence!). This will allow 'guests' to view the apparition while keeping the pesky little creatures on the outside. At the back of the crypt will be flickering candles to further enhance the spectral illusion. I found many great crypt photos on the net for reference, mostly from New Orleans cemeteries.
Idea 5: Great idea!! I humbly bow to your greatness! I'm not worthy, I'm not worthy.
As I said, these are just some of my humble ideas, please feel free to comment.
Steve Kirkman

Rat Alley

Date: Sun, 30 Nov 1997 19:52:35 -0500
From: Chris Sands <sandstorm@flinet.com>
> Hi everyone, Just wanted to throw in my 2 cents worth. I've got 30 rats in my haunt and love them. They are very effective, but, as with any pet, require alot of time for upkeep. I have a room called Rat Alley that is a series of hallways and crawl-thrus that has rats in the walls, ceiling, floor, etc,...We also use a few in our Frankenstein scene (on a table with body parts). We also have a picture at our web site at Haunted America showing a girl in a coffin with about 10 rats around her head and one large one on her chest (It took 6 rolls of film to get the girl and the rats coordinated). We got our rats at the pet store four years ago and so far no one has ever been bit. Dwayne Louisiana Nightmares <
I just wanted to throw this in, too- When I went to Universal Studios for the Halloween Horror Nights this year, one of the h. houses had a large plastic pipe (about 3 feet diameter) with the opening closed off by plexiglass. Inside, along with some horrific green lighting, a young girl with about 15 full grown rats/mice/rodent type things (I couldn't tell). She just sat there, playing with the things. It was pretty freaky. :) -=- Chris -=-
Date: Thu, 27 Nov 1997 18:15:28 -0500
From:"leonard.pickel" <leonard.pickel@mci2000.com>
The Rat Lady room design was used at Universal Horror nights (Florida) as far back as 1989. If you use it in a walk through, be aware that it can cause a bottleneck. People will stand there until the light comes on several times. Leonard
> From: King Cobra <king-cobra@king-cobra.com>
> Date: Thursday, November 27, 1997 9:31 AM
> Nancy Miller wrote:
> > Rats when basically kept clean, happy and fed WILL NOT bite humans. In fact they won't even fight each other. I would imagine the kind you can buy from a pet store that are basically snake food could come from thisgroup. Anyone wanting to work on such a scene might be able to work with a Mom and Pop pet store and/or snake owners to work out a deal to "use"
the rats. < <
> Yep, get them from a pet store. Reptile pet stores sell them for a VERYcheap price, becuz these mice are used as feeders. Or better yet, get them from a breeder. Breeders can sell you A LOT of rats for a cheap price.
> Oh, and after you used your rats for the "rat-lady" thing, give or sell these rats to other snake keepers. I would've love to have those rats, but my snakes are too small for them. Kevin <